fix(hatch): radial gradient stops run outside-in
SPHERICAL/HEMISPHERICAL gradients painted colour 1 at the centre; AutoCAD's convention is colour 1 at the rim and colour 2 at the centre (the INV variants swap them back). Both the native and the WebGL2 shader now mix the radial branch outside-in; linear/cylinder/curved are untouched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2 changed files with 6 additions and 2 deletions
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@ -313,7 +313,10 @@ fn check_family(
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if (inst.grad_kind & 16u) != 0u {
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t = 1.0 - t;
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}
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return mix(inst.color, inst.color2, t);
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// Radial stops run OUTSIDE-IN: colour 1 at the rim, colour 2 at the
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// centre (AutoCAD's SPHERICAL/HEMISPHERICAL convention; the INV bit
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// above swaps them back).
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return mix(inst.color2, inst.color, t);
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}
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// 3. Pattern LOD: when the densest family's spacing projects below
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@ -268,7 +268,8 @@ fn check_family(
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if ginv {
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t = 1.0 - t;
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}
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return mix(h.color, h.color2, t);
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// Radial stops run outside-in (colour 2 at the centre) — see hatch.wgsl.
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return mix(h.color2, h.color, t);
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}
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// Pattern LOD: when the densest family projects below 2 px, lines blur into
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