feat: HATCHEDIT command to edit existing hatch pattern, scale, and angle
Add HATCHEDIT (HE alias) command. Works on pre-selected hatch or via entity pick. Accepts text options: P <pattern>, S <scale>, A <angle>. Enter applies changes; rebuilds hatch entity and GPU model via add_hatch. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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7 changed files with 206 additions and 2 deletions
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@ -802,6 +802,28 @@ impl H7CAD {
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self.tabs[i].active_cmd = Some(Box::new(new_cmd));
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}
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"HATCHEDIT"|"HE" => {
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use crate::modules::home::draw::hatchedit::HatcheditCommand;
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// If a single hatch is already selected, skip the pick step.
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let sel = self.tabs[i].scene.selected_entities();
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if sel.len() == 1 {
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let (h, _) = sel[0];
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if let Some(model) = self.tabs[i].scene.hatches.get(&h).cloned() {
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let cmd = HatcheditCommand::with_handle(
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h, model.name.clone(), model.scale, model.angle_offset,
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);
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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} else {
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self.command_line.push_error("HATCHEDIT: selected entity is not a hatch.");
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}
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} else {
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let cmd = HatcheditCommand::new();
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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}
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}
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"GRADIENT" => {
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use crate::modules::home::draw::hatch::GradientCommand;
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let outlines = self.tabs[i].scene.closed_outlines();
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