fix(render): bind wireframe material

This commit is contained in:
Hakan Seven 2026-07-31 19:00:11 +03:00
commit f2d7a7ffd8

View file

@ -3046,6 +3046,7 @@ impl Pipeline {
}
}
pass.set_pipeline(&self.mesh_wireframe_pipeline);
pass.set_bind_group(1, &self.mesh_default_material_bind_group, &[]);
for (mesh_command, c) in self.active_mesh_chunks_indexed() {
if !c.visible {
continue;
@ -3104,6 +3105,7 @@ impl Pipeline {
} else {
if mesh_wireframe {
pass.set_pipeline(&self.mesh_wireframe_pipeline);
pass.set_bind_group(1, &self.mesh_default_material_bind_group, &[]);
for (mesh_command, c) in self.active_mesh_chunks_indexed() {
if !c.visible {
continue;