fix(build): restore the no-default-features build, and drop lzma-sys
Two things the truck removal broke without saying so, both found by auditing what is left in the manifest rather than by anything failing. The cfg gate on `acis_export` ended up on `acad_to_render` instead, when that module was put back after being deleted by mistake. `acad_to_render` is what every entity converts through, so gating it left the wasm build — which is what `--no-default-features` stands in for — unable to resolve it from thirty places. It built at the commit before the migration and builds again now. And deleting TRUCK_CHORD_FRAC took the constant but left its doc comment and its `#[cfg]` behind, so the attribute landed on the next constant down and gated a boundary-sampling tolerance that has nothing to do with solids. lzma-sys was the last dependency in the manifest with nothing using it: no code references it and nothing else in the tree pulls it in. The `solid3d` feature it hung off still gates four places, so the feature stays. Everything else declared is used. `getrandom` and `iced_widget` look unused by grep and are not — the first is declared to turn on the feature the wasm target needs from a crate half the tree pulls in, and the second is a `[patch]` entry rather than a dependency at all. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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4 changed files with 2 additions and 22 deletions
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@ -29,7 +29,6 @@ dependencies = [
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"js-sys",
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"log",
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"lyon_tessellation",
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"lzma-sys",
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"naga 27.0.3",
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"ocs_plugin_api",
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"open",
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@ -3047,17 +3046,6 @@ dependencies = [
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"num-traits",
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]
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[[package]]
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name = "lzma-sys"
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version = "0.1.20"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5fda04ab3764e6cde78b9974eec4f779acaba7c4e84b36eca3cf77c581b85d27"
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dependencies = [
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"cc",
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"libc",
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"pkg-config",
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]
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[[package]]
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name = "maybe-rayon"
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version = "0.1.1"
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