feat(viewcube): add compass ring, cardinals, and nav controls
Build the ViewCube out into a full navigation widget: - Compass ring painted in the cube's ground plane (z = base) so it reads as a ground compass and foreshortens with the view. - N/E/S/W cardinals painted flat onto the ring band; clicking one snaps to that side elevation. Added S/W glyphs to the bitmap atlas. - Home button (top-down view), roll arrows (90° roll about the view axis), and four nudge triangles (90° tip/spin) as SVG iced controls laid out around the cube. New home.svg. - WCS / named-UCS selector under the cube, switching the active UCS. The cube hit area now shares one stack with the control buttons, so a click on a button is caught by the button while a click on the cube falls through. Face clicks snap to the highlighted region rather than a cursor position the viewport's move handler can overwrite. Camera gains home_view / roll_by / nudge_90; floating viewports drive the same ops through mutate_active_viewport_camera, which re-encodes the result to the stored view direction + twist. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -1114,6 +1114,14 @@ pub enum Message {
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ViewportScroll(mouse::ScrollDelta),
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ViewportExit,
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ViewCubeSnap(CubeRegion),
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/// ViewCube home button → jump to the default isometric view.
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ViewCubeHome,
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/// ViewCube roll arrow → roll the view 90° (true = clockwise).
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ViewCubeRoll(bool),
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/// ViewCube nudge triangle → tip / spin the view 90°.
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ViewCubeNudge(crate::scene::NudgeDir),
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/// WCS/UCS selector under the cube — empty string = World.
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SetViewcubeUcs(String),
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/// User picked an item in the multi-functional grip popup menu —
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/// the index is into `grip_popup.items`.
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GripMenuPick(usize),
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