refactor: remove the last world_offset zero-locals

Clean up the remaining `let [ox,oy,oz] = [0,0,0]` bindings and their
zero-valued add/subtract arithmetic across scene/mod.rs (mesh LOD resplit,
model AABB, wide-polyline fills, wipeout boundary, hatch/solid models,
insert/entity AABB), table, multileader and xclip. Coordinates now read as
the plain absolute values they are. No world_offset reference remains.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-24 18:55:00 +03:00
commit ef8d5b2610
4 changed files with 54 additions and 85 deletions

View file

@ -549,7 +549,6 @@ fn overlap_len(a: (f32, f32), b: (f32, f32)) -> f32 {
/// geometry. Also recomputes `world_aabb` so per-frame LOD / cull math
/// uses the same space.
fn offset_mesh_lod_set(mut set: MeshLodSet) -> MeshLodSet {
let [ox, oy, oz] = [0.0_f64; 3];
let mut min_x = f32::INFINITY;
let mut min_y = f32::INFINITY;
let mut max_x = f32::NEG_INFINITY;
@ -563,9 +562,9 @@ fn offset_mesh_lod_set(mut set: MeshLodSet) -> MeshLodSet {
lod.verts_low = vec![[0.0; 3]; lod.verts.len()];
}
for (v, vl) in lod.verts.iter_mut().zip(lod.verts_low.iter_mut()) {
let ax = v[0] as f64 + vl[0] as f64 - ox;
let ay = v[1] as f64 + vl[1] as f64 - oy;
let az = v[2] as f64 + vl[2] as f64 - oz;
let ax = v[0] as f64 + vl[0] as f64;
let ay = v[1] as f64 + vl[1] as f64;
let az = v[2] as f64 + vl[2] as f64;
let hx = ax as f32;
let hy = ay as f32;
let hz = az as f32;
@ -592,7 +591,6 @@ fn transform_block_mesh_lod_set(
xform: &acadrust::types::Transform,
) -> MeshLodSet {
use acadrust::types::Vector3;
let [ox, oy, oz] = [0.0_f64; 3];
let mut out = set.clone();
let mut min_x = f32::INFINITY;
let mut min_y = f32::INFINITY;
@ -611,9 +609,9 @@ fn transform_block_mesh_lod_set(
v[1] as f64 + vl[1] as f64,
v[2] as f64 + vl[2] as f64,
));
let ax = w.x - ox;
let ay = w.y - oy;
let az = w.z - oz;
let ax = w.x;
let ay = w.y;
let az = w.z;
let hx = ax as f32;
let hy = ay as f32;
let hz = az as f32;
@ -2782,12 +2780,11 @@ impl Scene {
// Paper space and the first-frame "settle" path fall back to the
// full doc scan — preserving prior behaviour.
let visible: Vec<&EntityType> = if let Some(local_view) = view_aabb {
let [ox, oy, _] = [0.0_f64; 3];
let view_wcs: [f64; 4] = [
local_view[0] as f64 + ox,
local_view[1] as f64 + oy,
local_view[2] as f64 + ox,
local_view[3] as f64 + oy,
local_view[0] as f64,
local_view[1] as f64,
local_view[2] as f64,
local_view[3] as f64,
];
let (candidates, unbounded): (Vec<Handle>, Vec<Handle>) = {
let idx = self.entity_index();
@ -3195,7 +3192,6 @@ impl Scene {
if model_block.is_null() {
return None;
}
let [ox, oy, _] = [0.0_f64; 3];
let mut min = glam::Vec3::splat(f32::INFINITY);
let mut max = glam::Vec3::splat(f32::NEG_INFINITY);
let mut any = false;
@ -3208,8 +3204,8 @@ impl Scene {
for wire in arc.iter() {
let [ax, ay, bx, by] = wire.aabb;
if ax.is_finite() && bx.is_finite() {
min = min.min(glam::Vec3::new(ax + ox as f32, ay + oy as f32, 0.0));
max = max.max(glam::Vec3::new(bx + ox as f32, by + oy as f32, 0.0));
min = min.min(glam::Vec3::new(ax as f32, ay as f32, 0.0));
max = max.max(glam::Vec3::new(bx as f32, by as f32, 0.0));
any = true;
}
}
@ -3218,8 +3214,8 @@ impl Scene {
for set in self.meshes.values() {
let [ax, ay, bx, by] = set.world_aabb;
if ax.is_finite() && bx.is_finite() {
min = min.min(glam::Vec3::new(ax + ox as f32, ay + oy as f32, 0.0));
max = max.max(glam::Vec3::new(bx + ox as f32, by + oy as f32, 0.0));
min = min.min(glam::Vec3::new(ax as f32, ay as f32, 0.0));
max = max.max(glam::Vec3::new(bx as f32, by as f32, 0.0));
any = true;
}
}
@ -3237,7 +3233,6 @@ impl Scene {
// offset-rel coords there silently double-subtracts world_offset
// inside `camera_for_viewport` and points the viewport at the
// wrong location on UTM-scale drawings.
let oz = [0.0_f64; 3][2] as f32;
for entity in self.document.entities() {
let c = entity.common();
if c.owner_handle != model_block || c.invisible {
@ -3246,16 +3241,8 @@ impl Scene {
for wire in self.tessellate_one(entity) {
for &[x, y, z] in &wire.key_vertices {
if x.is_finite() && y.is_finite() && z.is_finite() {
min = min.min(glam::Vec3::new(
(x + ox) as f32,
(y + oy) as f32,
(z + oz as f64) as f32,
));
max = max.max(glam::Vec3::new(
(x + ox) as f32,
(y + oy) as f32,
(z + oz as f64) as f32,
));
min = min.min(glam::Vec3::new(x as f32, y as f32, z as f32));
max = max.max(glam::Vec3::new(x as f32, y as f32, z as f32));
any = true;
}
}
@ -3265,8 +3252,8 @@ impl Scene {
for set in self.meshes.values() {
let [ax, ay, bx, by] = set.world_aabb;
if ax.is_finite() && bx.is_finite() {
min = min.min(glam::Vec3::new(ax + ox as f32, ay + oy as f32, oz));
max = max.max(glam::Vec3::new(bx + ox as f32, by + oy as f32, oz));
min = min.min(glam::Vec3::new(ax, ay, 0.0));
max = max.max(glam::Vec3::new(bx, by, 0.0));
any = true;
}
}
@ -4559,9 +4546,6 @@ impl Scene {
}
// Wide LWPolyline and Polyline2D fills
let [ox, oy, _] = [0.0_f64; 3];
let ox = ox as f32;
let oy = oy as f32;
for entity in self.document.entities() {
let (common, fills) = match entity {
EntityType::LwPolyline(pl) => (&pl.common, crate::entities::lwpolyline::wide_fills(pl)),
@ -4584,14 +4568,7 @@ impl Scene {
} else {
base_color
};
for mut boundary in fills {
// Wires subtract world_offset during tessellation; fills must
// match or the band drifts away from the centerline on
// drawings far from origin.
for p in boundary.iter_mut() {
p[0] -= ox;
p[1] -= oy;
}
for boundary in fills {
models.push(HatchModel {
boundary: Arc::new(boundary),
pattern: model::hatch_model::HatchPattern::Solid,
@ -4672,14 +4649,13 @@ impl Scene {
) -> Vec<[f32; 2]> {
use acadrust::entities::WipeoutClipType;
let [wox, woy, _woz] = [0.0_f64; 3];
let is_polygon = wo.clipping_enabled
&& wo.clip_boundary_vertices.len() >= 3
&& matches!(wo.clip_type, WipeoutClipType::Polygonal);
if is_polygon {
let ox = (wo.insertion_point.x - wox) as f32;
let oy = (wo.insertion_point.y - woy) as f32;
let ox = (wo.insertion_point.x) as f32;
let oy = (wo.insertion_point.y) as f32;
// DXF clip vertices live in image-pixel space, centred on the
// image (range −size/2 … +size/2). Image-bottom-left → insertion,
// image-y-axis points DOWN (per the DXF "v_vector points down the
@ -4711,8 +4687,8 @@ impl Scene {
poly
} else {
// Rectangular boundary from 4 corners.
let ox = (wo.insertion_point.x - wox) as f32;
let oy = (wo.insertion_point.y - woy) as f32;
let ox = (wo.insertion_point.x) as f32;
let oy = (wo.insertion_point.y) as f32;
let oz = wo.insertion_point.z as f32;
let ux = (wo.u_vector.x * wo.size.x) as f32;
let uy = (wo.u_vector.y * wo.size.x) as f32;
@ -4737,7 +4713,6 @@ impl Scene {
dxf: &DxfHatch,
color: [f32; 4],
) -> Option<HatchModel> {
let [ox, oy, _oz] = [0.0_f64; 3];
let normal = (dxf.normal.x, dxf.normal.y, dxf.normal.z);
// Build the boundary in f64 first so the precision-preserving
// origin computation below sees full WCS precision. We only cast
@ -4747,7 +4722,7 @@ impl Scene {
let to_xy = |x: f64, y: f64| -> [f64; 2] {
let (wx, wy, _) =
crate::scene::view::transform::ocs_point_to_wcs((x, y, dxf.elevation), normal);
[wx - ox, wy - oy]
[wx, wy]
};
if dxf.paths.is_empty() {
return None;
@ -5200,23 +5175,22 @@ impl Scene {
/// DXF SOLID corners are in "Z-order": p0-p1 top, p2-p3 bottom.
/// Visual quad is p0→p1→p3→p2 (closed).
fn solid_hatch_model(solid: &DxfSolid, color: [f32; 4]) -> HatchModel {
let [ox, oy, _oz] = [0.0_f64; 3];
let boundary = vec![
[
(solid.first_corner.x - ox) as f32,
(solid.first_corner.y - oy) as f32,
(solid.first_corner.x) as f32,
(solid.first_corner.y) as f32,
],
[
(solid.second_corner.x - ox) as f32,
(solid.second_corner.y - oy) as f32,
(solid.second_corner.x) as f32,
(solid.second_corner.y) as f32,
],
[
(solid.fourth_corner.x - ox) as f32,
(solid.fourth_corner.y - oy) as f32,
(solid.fourth_corner.x) as f32,
(solid.fourth_corner.y) as f32,
],
[
(solid.third_corner.x - ox) as f32,
(solid.third_corner.y - oy) as f32,
(solid.third_corner.x) as f32,
(solid.third_corner.y) as f32,
],
];
HatchModel {
@ -8295,11 +8269,10 @@ fn tessellate_entity(
// Resolve the INSERT's own style so ByBlock sub-entities can inherit it.
let (ins_color, ins_pat_len, ins_pat, ins_lw_px, _) = view::render::render_style_for(document, e);
let ins_color = view::render::adapt_to_bg(ins_color, bg_color);
let [ox, oy, oz] = [0.0_f64; 3];
let ip = glam::Vec3::new(
(ins.insert_point.x - ox) as f32,
(ins.insert_point.y - oy) as f32,
(ins.insert_point.z - oz) as f32,
(ins.insert_point.x) as f32,
(ins.insert_point.y) as f32,
(ins.insert_point.z) as f32,
);
let marker = WireModel {
name: h.value().to_string(),
@ -8746,11 +8719,10 @@ fn lod_stub_wire_3d(
#[allow(clippy::too_many_arguments)]
pub(crate) fn entity_aabb(e: &acadrust::EntityType) -> [f32; 4] {
let bbox = e.as_entity().bounding_box();
let [ox, oy, _] = [0.0_f64; 3];
let min_x = (bbox.min.x - ox) as f32;
let min_y = (bbox.min.y - oy) as f32;
let max_x = (bbox.max.x - ox) as f32;
let max_y = (bbox.max.y - oy) as f32;
let min_x = (bbox.min.x) as f32;
let min_y = (bbox.min.y) as f32;
let max_x = (bbox.max.x) as f32;
let max_y = (bbox.max.y) as f32;
// A degenerate box (min == max == 0) means bounding_box() returned Default —
// use UNBOUNDED so the wire is never wrongly pre-rejected.
if min_x == max_x && min_y == max_y {