chore: rename H7CAD to Open CAD Studio
Joining the OpenAEC Foundation (open-aec.com). Crate/struct become OpenCADStudio, user-facing strings use the spaced "Open CAD Studio" form, repo URLs point to HakanSeven12/open-cad-studio. Logo (window icon + assets/logo.svg) redrawn with OCS initials. Drop examples/ binaries — unused. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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57 changed files with 159 additions and 1301 deletions
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@ -9,7 +9,7 @@
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// Zoom: adjusts `distance` (exponential feel).
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// Snap: directly assigns yaw+pitch encoded as a quaternion (for ViewCube).
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//
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// Coordinate convention: Z-up world space (same as the rest of H7CAD).
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// Coordinate convention: Z-up world space (same as the rest of OpenCADStudio).
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use glam::{vec3, Mat4, Quat, Vec3};
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use iced::{Point, Rectangle};
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@ -1,4 +1,4 @@
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//! H7CAD-style grip editing.
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//! OpenCADStudio-style grip editing.
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use acadrust::Handle;
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use glam::{Mat4, Vec3};
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@ -13,7 +13,7 @@ pub const GRIP_HALF_PX: f32 = 5.0;
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// ── Active drag state ─────────────────────────────────────────────────────
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/// Stored on `H7CAD` while a grip is being dragged.
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/// Stored on `OpenCADStudio` while a grip is being dragged.
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#[derive(Clone, Debug)]
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pub struct GripEdit {
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/// Handle of the entity being edited.
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@ -1,4 +1,4 @@
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// H7CAD hatch pattern catalog — built from `assets/patterns/H7CAD.pat`.
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// OpenCADStudio hatch pattern catalog — built from `assets/patterns/OpenCADStudio.pat`.
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//
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// Each `PatternEntry` wraps a parsed PAT pattern with:
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// - `gpu` — `HatchPattern::Pattern(families)` for the shader
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@ -3914,7 +3914,7 @@ impl Scene {
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.document
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.views
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.iter()
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.find(|v| v.name == "H7CAD_Camera_Model")
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.find(|v| v.name == "OpenCADStudio_Camera_Model")
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.cloned();
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if let Some(view) = saved_view {
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return self.apply_camera_from_view_entry(&view, true);
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@ -3978,7 +3978,7 @@ impl Scene {
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/// Returns true if a valid sheet viewport was found and the camera was set.
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fn apply_sheet_viewport_camera(&mut self) -> bool {
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// Prefer our named View entry — survives DWG save without being overridden.
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let view_name = format!("H7CAD_Camera_{}", self.current_layout);
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let view_name = format!("OpenCADStudio_Camera_{}", self.current_layout);
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let saved_view = self
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.document
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.views
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@ -4094,7 +4094,7 @@ impl Scene {
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}
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// Also write to View table — survives DWG save without override.
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self.write_camera_view_entry("H7CAD_Camera_Model", target_wcs, vd3, view_height);
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self.write_camera_view_entry("OpenCADStudio_Camera_Model", target_wcs, vd3, view_height);
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true
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} else {
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let target_wcs = acadrust::types::Vector3 {
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@ -4102,7 +4102,7 @@ impl Scene {
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y: cam.target.y as f64,
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z: cam.target.z as f64,
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};
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let view_name = format!("H7CAD_Camera_{}", self.current_layout);
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let view_name = format!("OpenCADStudio_Camera_{}", self.current_layout);
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// Write back to the sheet viewport entity.
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let layout_block = self.current_layout_block_handle();
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@ -1,4 +1,4 @@
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// ViewCube wgpu pipeline — H7CAD-style interactive 3D navigation cube.
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// ViewCube wgpu pipeline — OpenCADStudio-style interactive 3D navigation cube.
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//
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// 26 selectable regions: 6 faces + 12 edges + 8 corners.
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// Phong shading + hover highlight passed as uniform.
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