feat(ucs): interactive UCS icon with origin-snap grips, world-fixed compass

The UCS icon now anchors to the projected UCS origin when it is on-screen
(falling back to the bottom-left corner), and becomes a selectable object:
hover highlights it, a click shows draggable grips, and dragging the origin
grip relocates the UCS while the X/Y tip grips rotate it. Drags snap to
geometry/grid through the existing snapper, and the new UCS is persisted on
release. The icon stays selectable while parked in the corner.

Also make the ViewCube compass (N/E/S/W) world-fixed: the cube body still
reorients with the active UCS, but the cardinals project through a camera-only
rotation and snap in world frame, so the directions no longer spin with the UCS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-27 01:12:45 +03:00
commit edcf24e324
10 changed files with 525 additions and 41 deletions

View file

@ -53,6 +53,9 @@ pub struct ViewportData {
/// Camera rotation matrix derived from the quaternion.
/// Used by the ViewCube pipeline — no gimbal lock.
pub(in crate::scene) cam_rotation: Mat4,
/// Camera-only rotation (no UCS) for the world-fixed compass cardinals, so
/// N/E/S/W stay aligned to world even as the cube reorients with the UCS.
pub(in crate::scene) compass_rotation: Mat4,
pub(in crate::scene) hover_region: Option<usize>,
pub(in crate::scene) show_viewcube: bool,
/// Header.fill_mode (FILLMODE): when false, hatch / wipeout / face3d-fill
@ -323,6 +326,7 @@ impl shader::Primitive for Primitive {
inner.viewcube.upload(
queue,
vp.cam_rotation,
vp.compass_rotation,
(vp.screen_rect.width * bounds.width) as u32,
(vp.screen_rect.height * bounds.height) as u32,
vp.hover_region,
@ -808,6 +812,7 @@ impl Scene {
meshes: self.meshes_arc(),
uniforms,
cam_rotation: inst.camera.view_rotation_mat() * self.viewcube_ucs_mat(),
compass_rotation: inst.camera.view_rotation_mat(),
// Only the active viewport gets the hovered-region highlight.
hover_region: if inst.active { hover_region } else { None },
show_viewcube: inst.active,