feat(scene): integrate standard DWG data

This commit is contained in:
Hakan Seven 2026-07-26 22:30:14 +03:00
commit eb23715605
38 changed files with 8365 additions and 607 deletions

View file

@ -768,7 +768,7 @@ impl shader::Primitive for Primitive {
.as_ref()
.map_or(true, |source| !Arc::ptr_eq(source, &vp.meshes))
{
inner.upload_mesh_batch(device, &vp.meshes[..]);
inner.upload_mesh_batch(device, queue, &vp.meshes[..]);
inner.cached_mesh_source = Some(Arc::clone(&vp.meshes));
inner.cached_mesh_batch_epoch = vp.geometry_epoch;
}
@ -1132,7 +1132,16 @@ pub(in crate::scene) fn render_style_for(
) -> ([f32; 4], f32, [f32; 8], f32, u8) {
let layer_name = &e.common().layer;
let (entity_color, aci) = {
let ec = &e.common().color;
let common = e.common();
let book_color = common
.color_book_handle
.filter(|handle| handle.is_valid())
.and_then(|handle| document.objects.get(&handle))
.and_then(|object| match object {
acadrust::objects::ObjectType::BookColor(book) => Some(&book.color),
_ => None,
});
let ec = book_color.unwrap_or(&common.color);
let resolved = if *ec == AcadColor::ByLayer {
document
.layers
@ -1176,6 +1185,14 @@ pub(in crate::scene) fn render_style_for(
(entity_color, pattern_length, pattern, line_weight_px, aci)
}
pub(crate) fn has_resolved_book_color(document: &CadDocument, e: &EntityType) -> bool {
e.common()
.color_book_handle
.filter(|handle| handle.is_valid())
.and_then(|handle| document.objects.get(&handle))
.is_some_and(|object| matches!(object, acadrust::objects::ObjectType::BookColor(_)))
}
/// Resolved render style used as the inheritance source for a block child's
/// ByBlock properties (the INSERT's own style) or its layer-0 properties (the
/// INSERT's *layer* style). Bundled so it threads through the block-expansion
@ -1254,9 +1271,10 @@ pub(crate) fn render_style_for_block_sub(
let common = e.common();
let on_l0 = is_effective_layer_zero(&common.layer);
let final_color = if common.color == AcadColor::ByBlock {
let has_book_color = has_resolved_book_color(document, e);
let final_color = if !has_book_color && common.color == AcadColor::ByBlock {
insert_color
} else if on_l0 && common.color == AcadColor::ByLayer {
} else if !has_book_color && on_l0 && common.color == AcadColor::ByLayer {
// Inherit the insert layer's RGB but keep the child's own transparency.
[l0.color[0], l0.color[1], l0.color[2], color[3]]
} else {