perf: make edit history incremental

Replace full-document snapshots with Arc first-touch deltas and batch cache invalidation. Reuse interaction and GPU category caches across unrelated edits.
This commit is contained in:
Hakan Seven 2026-07-24 23:25:33 +03:00
commit ea93e169ea
19 changed files with 976 additions and 336 deletions

2
Cargo.lock generated
View file

@ -74,7 +74,7 @@ checksum = "366ffbaa4442f4684d91e2cd7c5ea7c4ed8add41959a31447066e279e432b618"
[[package]]
name = "acadrust"
version = "0.4.0"
source = "git+https://github.com/OpenAEC-Foundation/acadifc?branch=main#30792198e6faf2875125d5a1c8a189a3fe25a9ca"
source = "git+https://github.com/OpenAEC-Foundation/acadifc?branch=main#3ef1e9c3483c44b93264c93965572c23b8678f17"
dependencies = [
"ahash 0.8.12",
"anyhow",

View file

@ -354,7 +354,7 @@ impl OpenCADStudio {
// body — wire re-tessellation alone leaves the solid drawn at
// its old spot. (#135)
if self.tabs[i].scene.any_solid(&handles) {
self.tabs[i].scene.populate_meshes_from_document();
self.tabs[i].scene.refresh_meshes_for_handles(&handles);
}
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
@ -374,7 +374,7 @@ impl OpenCADStudio {
let pending = self.begin_undo(i, label, handles.len(), delta_safe);
let new_handles = self.tabs[i].scene.copy_entities(&handles, &transform);
if self.tabs[i].scene.any_solid(&new_handles) {
self.tabs[i].scene.populate_meshes_from_document();
self.tabs[i].scene.refresh_meshes_for_handles(&new_handles);
}
self.tabs[i].dirty = true;
self.tabs[i].scene.deselect_all();
@ -522,7 +522,7 @@ impl OpenCADStudio {
self.refresh_properties();
}
Err(err) => {
let _ = self.tabs[i].history.undo_stack.pop();
self.discard_last_undo_entry(i);
self.command_line.push_error(&err);
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
@ -584,10 +584,7 @@ impl OpenCADStudio {
self.tabs[i].scene.document.get_entity(nh),
Some(acadrust::EntityType::Dimension(_))
) {
crate::modules::draw::modify::explode::invalidate_dim_block(
&mut self.tabs[i].scene.document,
nh,
);
self.tabs[i].scene.invalidate_dim_block_recorded(nh);
}
}
}
@ -707,10 +704,7 @@ impl OpenCADStudio {
self.tabs[i].scene.document.get_entity(nh),
Some(acadrust::EntityType::Dimension(_))
) {
crate::modules::draw::modify::explode::invalidate_dim_block(
&mut self.tabs[i].scene.document,
nh,
);
self.tabs[i].scene.invalidate_dim_block_recorded(nh);
}
}
if let Some(cmd) = &mut self.tabs[i].active_cmd {
@ -978,10 +972,7 @@ impl OpenCADStudio {
// A restyled dimension renders from its baked *D block —
// drop the stale block so the new style shows (#398).
if any_dim {
crate::modules::draw::modify::explode::invalidate_dim_block(
&mut self.tabs[i].scene.document,
*h,
);
self.tabs[i].scene.invalidate_dim_block_recorded(*h);
}
// Hatch fills render from a prebuilt model (#415).
self.tabs[i].scene.refresh_fill_model(*h);
@ -1364,7 +1355,7 @@ impl OpenCADStudio {
self.command_line.push_output("PEDIT: applied.");
self.refresh_properties();
} else {
let _ = self.tabs[i].history.undo_stack.pop();
self.discard_last_undo_entry(i);
self.command_line
.push_error("PEDIT: operation not applicable to this entity.");
}
@ -1554,8 +1545,15 @@ impl OpenCADStudio {
win_max,
delta,
} => {
self.push_undo_snapshot(i, "STRETCH");
let structural = handles.iter().any(|handle| {
matches!(
self.tabs[i].scene.document.get_entity(*handle),
Some(acadrust::EntityType::Dimension(_))
)
});
let pending = self.begin_undo(i, "STRETCH", handles.len(), !structural);
let mut count = 0usize;
let mut changed_handles = Vec::new();
// Helper: is DXF point (x, y) inside the world-space window?
// Drawing plane is world XY (= DXF XY).
@ -1571,6 +1569,7 @@ impl OpenCADStudio {
// stale afterwards and must be dropped (see #398 / #372).
let mut stretched_dims: Vec<acadrust::Handle> = Vec::new();
for handle in &handles {
let before = self.tabs[i].scene.document.get_entity_arc(*handle);
let Some(entity) = self.tabs[i].scene.document.get_entity_mut(*handle) else {
continue;
};
@ -1746,7 +1745,11 @@ impl OpenCADStudio {
}
}
if stretched {
if let Some(before) = before {
self.tabs[i].scene.record_undo_before(*handle, Some(before));
}
self.tabs[i].scene.mark_entity_dirty(*handle);
changed_handles.push(*handle);
count += 1;
}
}
@ -1754,10 +1757,7 @@ impl OpenCADStudio {
// one exists (file roundtrip) — drop it so tessellation falls
// back to the live points and the next save re-bakes. (#372)
for h in stretched_dims {
crate::modules::draw::modify::explode::invalidate_dim_block(
&mut self.tabs[i].scene.document,
h,
);
self.tabs[i].scene.invalidate_dim_block_recorded(h);
}
// Geometry was edited in place via get_entity_mut, which the
@ -1765,7 +1765,15 @@ impl OpenCADStudio {
// moved entities so the viewport reflects the stretch right away
// instead of only on the next unrelated redraw. See #95.
if count > 0 {
self.tabs[i].scene.bump_geometry_no_blocks();
if structural {
self.tabs[i].scene.bump_geometry();
} else {
let changes: Vec<_> = changed_handles
.iter()
.map(|&handle| (handle, crate::scene::ChangeKind::Modified))
.collect();
self.tabs[i].scene.bump_entities(&changes);
}
}
self.tabs[i].dirty = true;
self.tabs[i].active_cmd = None;
@ -1775,6 +1783,9 @@ impl OpenCADStudio {
self.command_line
.push_output(&format!("STRETCH: {count} entity(ies) stretched."));
self.refresh_properties();
if let Some(pending) = pending {
self.commit_undo_delta(i, pending);
}
}
// ── Solid3D creation (BOX / SPHERE / CYLINDER) ────────────────
CmdResult::CommitSolid3D { mesh_fn } => {
@ -2322,6 +2333,7 @@ impl OpenCADStudio {
self.tabs[i].scene.clear_preview_wire();
}
CmdResult::DdeditEntity { handle, new_text } => {
self.push_undo_snapshot(i, "DDEDIT");
let mut updated = false;
let mut is_dim = false;
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle) {
@ -2355,16 +2367,13 @@ impl OpenCADStudio {
if is_dim {
// The edited override changed the dimension text; drop its
// stale *D block so save re-bakes it. (#181)
crate::modules::draw::modify::explode::invalidate_dim_block(
&mut self.tabs[i].scene.document,
handle,
);
self.tabs[i].scene.invalidate_dim_block_recorded(handle);
}
if updated {
self.push_undo_snapshot(i, "DDEDIT");
self.tabs[i].dirty = true;
self.command_line.push_output("DDEDIT: text updated.");
} else {
self.discard_last_undo_entry(i);
self.command_line
.push_error("DDEDIT: entity type not supported.");
}
@ -2759,7 +2768,7 @@ fn apply_dimspace(scene: &mut crate::scene::Scene, encoded: &str) {
}
// The dimension line moved, so its baked *D block is stale — drop it so
// the next save re-bakes it (no-op for non-dimensions). (#181)
crate::modules::draw::modify::explode::invalidate_dim_block(&mut scene.document, h);
scene.invalidate_dim_block_recorded(h);
}
scene.bump_geometry();
}

View file

@ -715,7 +715,7 @@ impl OpenCADStudio {
// Stash the erased entities so OOPS can restore them.
self.oops_cache = handles
.iter()
.filter_map(|h| self.tabs[i].scene.document.get_entity(*h).cloned())
.filter_map(|h| self.tabs[i].scene.document.get_entity_arc(*h))
.collect();
self.tabs[i].scene.erase_entities(&handles);
self.tabs[i].dirty = true;

View file

@ -78,15 +78,15 @@ impl OpenCADStudio {
if self.oops_cache.is_empty() {
self.command_line.push_info("OOPS: nothing to restore.");
} else {
self.push_undo_snapshot(i, "OOPS");
let restored = std::mem::take(&mut self.oops_cache);
let pending = self.begin_undo(i, "OOPS", restored.len(), true);
let restored = self.tabs[i].scene.restore_erased_entities(restored);
let n = restored.len();
for e in restored {
self.tabs[i].scene.add_entity_clone(e);
}
self.tabs[i].scene.bump_geometry();
self.tabs[i].dirty = true;
self.refresh_properties();
if let Some(pending) = pending {
self.commit_undo_delta(i, pending);
}
self.command_line
.push_output(&format!("OOPS: restored {n} object(s)."));
}

View file

@ -1785,7 +1785,7 @@ impl OpenCADStudio {
self.command_line
.push_output(&format!("RENAME: '{}' → '{}'.", old_name, new_name));
} else {
let _ = self.tabs[i].history.undo_stack.pop();
self.discard_last_undo_entry(i);
if !known {
self.command_line.push_error(&format!("RENAME: unknown type '{}'. Use LAYER BLOCK STYLE DIMSTYLE LINETYPE UCS VIEW", type_str));
} else if type_str == "BLOCK" {

View file

@ -13,6 +13,7 @@ use iced;
use std::any::Any;
use std::collections::HashMap;
use std::path::PathBuf;
use std::sync::Arc;
// ── Dynamic input ──────────────────────────────────────────────────────────
@ -477,51 +478,60 @@ impl DocumentTab {
}
}
/// One undo/redo entry. Most edits touch the whole drawing's state and store a
/// [`FullSnapshot`] (a document clone); frequent entity-only edits (move / copy /
/// draw / erase) instead store a cheap [`DeltaSnapshot`] naming just the entities
/// they changed, so an 800k-entity drawing doesn't pay a ~46 ms document clone
/// per edit.
/// One undo/redo entry. Every edit is represented as a first-touch entity delta
/// plus an optional structure-only document image, so history never clones the
/// full entity store.
#[derive(Clone)]
pub(super) enum HistorySnapshot {
Full(FullSnapshot),
Delta(DeltaSnapshot),
}
impl HistorySnapshot {
pub(super) fn label(&self) -> &str {
match self {
HistorySnapshot::Full(f) => &f.label,
HistorySnapshot::Delta(d) => &d.label,
}
}
/// Approximate retained history memory. Entity images are shared through
/// `Arc`; the estimate conservatively budgets their payloads and optional
/// structure state to keep pathological histories bounded.
pub(super) fn estimated_bytes(&self) -> usize {
match self {
HistorySnapshot::Delta(d) => d
.entities
.len()
.saturating_mul(512)
.saturating_add(
d.structure
.as_ref()
.map_or(0, |doc| doc.objects.len().saturating_mul(192)),
)
.saturating_add(d.selected_before.len().saturating_mul(16))
.saturating_add(d.selected_after.len().saturating_mul(16))
.saturating_add(d.label.len()),
}
}
}
/// A whole-document undo entry: the safe fallback for any command that may touch
/// layers, objects, block records, styles or tables.
#[derive(Clone)]
pub(super) struct FullSnapshot {
pub(super) document: CadDocument,
pub(super) current_layout: String,
pub(super) selected: Vec<Handle>,
pub(super) dirty: bool,
pub(super) label: String,
}
/// An entity-only undo entry: for each touched handle, its before-image and
/// A transactional undo entry: for each touched handle, its before-image and
/// after-image (`None` = the entity was absent on that side, i.e. an add or an
/// erase). Symmetric — undo applies the before side, redo the after side — so
/// one delta moves between the undo and redo stacks without re-capturing. The
/// command by construction changes no layers / objects / blocks, so only the
/// cheap scalars (`current_layout`, selection, `dirty`) ride alongside.
/// Optional structure state covers layers, objects, blocks and tables without
/// cloning the flat entity store.
#[derive(Clone)]
pub(super) struct DeltaSnapshot {
pub(super) entities: Vec<(Handle, Option<EntityType>, Option<EntityType>)>,
pub(super) current_layout: String,
pub(super) entities: Vec<(Handle, Option<Arc<EntityType>>, Option<Arc<EntityType>>)>,
pub(super) current_layout_before: String,
pub(super) current_layout_after: String,
pub(super) selected_before: Vec<Handle>,
pub(super) selected_after: Vec<Handle>,
pub(super) dirty_before: bool,
pub(super) dirty_after: bool,
/// Opposite non-entity document state. `apply_delta_state` swaps this with
/// the live structure, so the same allocation shuttles between undo/redo.
pub(super) structure: Option<CadDocument>,
pub(super) label: String,
}
@ -529,4 +539,14 @@ pub(super) struct DeltaSnapshot {
pub(super) struct HistoryState {
pub(super) undo_stack: Vec<HistorySnapshot>,
pub(super) redo_stack: Vec<HistorySnapshot>,
pub(super) pending: Option<PendingHistorySnapshot>,
}
pub(super) struct PendingHistorySnapshot {
pub(super) label: String,
pub(super) current_layout: String,
pub(super) selected_before: Vec<Handle>,
pub(super) dirty_before: bool,
pub(super) structure_before: CadDocument,
pub(super) recorder: Arc<acadrust::document::EntityChangeRecorder>,
}

View file

@ -1,15 +1,64 @@
use super::{
document::{DeltaSnapshot, FullSnapshot, HistorySnapshot},
document::{DeltaSnapshot, HistorySnapshot, PendingHistorySnapshot},
OpenCADStudio,
};
use acadrust::{EntityType, Handle};
use rustc_hash::FxHashSet as HashSet;
use rustc_hash::{FxHashMap, FxHashSet as HashSet};
use std::sync::Arc;
/// Above this many touched entities a "delta-safe" command falls back to a full
/// snapshot: deep-cloning that many before-images would cost more than the (now
/// Arc-cheap) document clone, and huge bulk edits are rare. Below it, the delta
/// keeps a per-edit undo at roughly zero cost.
const DELTA_UNDO_MAX_ENTITIES: usize = 5000;
const DEFAULT_HISTORY_MAX_ENTRIES: usize = 256;
const DEFAULT_HISTORY_MAX_BYTES: usize = 512 * 1024 * 1024;
fn history_limits() -> (usize, usize) {
use std::sync::OnceLock;
static LIMITS: OnceLock<(usize, usize)> = OnceLock::new();
*LIMITS.get_or_init(|| {
let entries = std::env::var("OCS_HISTORY_MAX_ENTRIES")
.ok()
.and_then(|v| v.parse().ok())
.unwrap_or(DEFAULT_HISTORY_MAX_ENTRIES);
let mib = std::env::var("OCS_HISTORY_MAX_MB")
.ok()
.and_then(|v| v.parse::<usize>().ok())
.unwrap_or(DEFAULT_HISTORY_MAX_BYTES / (1024 * 1024));
(
if entries == 0 { usize::MAX } else { entries },
if mib == 0 {
usize::MAX
} else {
mib.saturating_mul(1024 * 1024)
},
)
})
}
#[cfg(not(target_arch = "wasm32"))]
fn defer_history_drop(entries: Vec<HistorySnapshot>) {
if entries.is_empty() {
return;
}
use std::sync::{mpsc, OnceLock};
static TX: OnceLock<mpsc::Sender<Vec<HistorySnapshot>>> = OnceLock::new();
let tx = TX.get_or_init(|| {
let (tx, rx) = mpsc::channel::<Vec<HistorySnapshot>>();
let _ = std::thread::Builder::new()
.name("ocs-history-drop".to_string())
.spawn(move || {
while let Ok(entries) = rx.recv() {
drop(entries);
}
});
tx
});
if let Err(err) = tx.send(entries) {
drop(err.0);
}
}
#[cfg(target_arch = "wasm32")]
fn defer_history_drop(entries: Vec<HistorySnapshot>) {
drop(entries);
}
/// Pre-command state captured by [`OpenCADStudio::begin_undo`] and handed back to
/// [`OpenCADStudio::commit_undo_delta`] to close a delta entry. Lives on the
@ -19,6 +68,7 @@ pub(super) struct PendingDelta {
current_layout: String,
selected_before: Vec<Handle>,
dirty_before: bool,
structure_before: Option<acadrust::CadDocument>,
}
impl OpenCADStudio {
@ -30,52 +80,187 @@ impl OpenCADStudio {
.unwrap_or_else(|| fallback.to_string())
}
pub(super) fn capture_history_snapshot(
&self,
fn clear_redo_history(&mut self, i: usize) {
let discarded = std::mem::take(&mut self.tabs[i].history.redo_stack);
defer_history_drop(discarded);
}
fn trim_history(&mut self, i: usize) {
let (max_entries, max_bytes) = history_limits();
let history = &mut self.tabs[i].history;
let mut entries = history
.undo_stack
.len()
.saturating_add(history.redo_stack.len());
let mut bytes = history
.undo_stack
.iter()
.chain(history.redo_stack.iter())
.fold(0usize, |sum, item| {
sum.saturating_add(item.estimated_bytes())
});
let mut discarded = Vec::new();
while entries > max_entries || bytes > max_bytes {
let item = if !history.undo_stack.is_empty() {
history.undo_stack.remove(0)
} else if !history.redo_stack.is_empty() {
history.redo_stack.remove(0)
} else {
break;
};
entries -= 1;
bytes = bytes.saturating_sub(item.estimated_bytes());
discarded.push(item);
}
defer_history_drop(discarded);
}
fn push_undo_entry(&mut self, i: usize, snapshot: HistorySnapshot) {
self.tabs[i].history.undo_stack.push(snapshot);
self.clear_redo_history(i);
self.trim_history(i);
}
pub(super) fn push_single_entity_history(
&mut self,
i: usize,
label: impl Into<String>,
) -> HistorySnapshot {
HistorySnapshot::Full(FullSnapshot {
document: self.tabs[i].scene.document.clone(),
current_layout: self.tabs[i].scene.current_layout.clone(),
selected: self.tabs[i].scene.selected.iter().copied().collect(),
dirty: self.tabs[i].dirty,
handle: Handle,
before: Arc<EntityType>,
) {
self.finish_pending_history(i);
let Some(after) = self.tabs[i].scene.document.get_entity_arc(handle) else {
return;
};
let selected: Vec<Handle> = self.tabs[i].scene.selected.iter().copied().collect();
let dirty_before = self.tabs[i].dirty;
let delta = DeltaSnapshot {
entities: vec![(handle, Some(before), Some(after))],
current_layout_before: self.tabs[i].scene.current_layout.clone(),
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: selected.clone(),
selected_after: selected,
dirty_before,
dirty_after: true,
structure: None,
label: label.into(),
})
};
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
pub(super) fn discard_last_undo_entry(&mut self, i: usize) {
if self.tabs[i].history.pending.take().is_some() {
self.tabs[i].scene.document.end_entity_change_recording();
return;
}
if let Some(discarded) = self.tabs[i].history.undo_stack.pop() {
defer_history_drop(vec![discarded]);
}
}
pub(super) fn finish_pending_history(&mut self, i: usize) {
let Some(mut pending) = self.tabs[i].history.pending.take() else {
return;
};
self.tabs[i].scene.document.end_entity_change_recording();
let structure_after = self.tabs[i].scene.document.snapshot_structure();
let before_images = pending.recorder.take_before_images();
let added_handles: Vec<Handle> = before_images
.iter()
.filter_map(|(handle, before)| {
(before.is_none() && self.tabs[i].scene.document.get_entity(*handle).is_some())
.then_some(*handle)
})
.collect();
acadrust::CadDocument::align_added_entity_structure(
&mut pending.structure_before,
&structure_after,
&added_handles,
);
let structure_changed = pending.structure_before != structure_after;
let entities: Vec<_> = before_images
.into_iter()
.map(|(handle, before)| {
let after = self.tabs[i].scene.document.get_entity_arc(handle);
(handle, before, after)
})
.filter(|(_, before, after)| match (before, after) {
(Some(before), Some(after)) => !Arc::ptr_eq(before, after),
(None, None) => false,
_ => true,
})
.collect();
let selected_after: Vec<Handle> = self.tabs[i].scene.selected.iter().copied().collect();
let dirty_after = self.tabs[i].dirty;
if entities.is_empty()
&& !structure_changed
&& pending.selected_before == selected_after
&& pending.dirty_before == dirty_after
{
return;
}
let delta = DeltaSnapshot {
entities,
current_layout_before: pending.current_layout,
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: pending.selected_before,
selected_after,
dirty_before: pending.dirty_before,
dirty_after,
structure: structure_changed.then_some(pending.structure_before),
label: pending.label,
};
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
pub(super) fn finish_all_pending_history(&mut self) {
for i in 0..self.tabs.len() {
self.finish_pending_history(i);
}
}
pub(super) fn push_undo_snapshot(&mut self, i: usize, label: impl Into<String>) {
let snapshot = self.capture_history_snapshot(i, label);
self.tabs[i].history.undo_stack.push(snapshot);
self.tabs[i].history.redo_stack.clear();
self.finish_pending_history(i);
let label = label.into();
let current_layout = self.tabs[i].scene.current_layout.clone();
let selected_before = self.tabs[i].scene.selected.iter().copied().collect();
let dirty_before = self.tabs[i].dirty;
let structure_before = self.tabs[i].scene.document.snapshot_structure();
let recorder = self.tabs[i].scene.document.begin_entity_change_recording();
self.tabs[i].history.pending = Some(PendingHistorySnapshot {
label,
current_layout,
selected_before,
dirty_before,
structure_before,
recorder,
});
}
/// Begin undo capture for an entity edit that will touch `touched` entities.
/// When `delta_safe` (the caller's per-command predicate guarantees the edit
/// mutates only entities, through the five Scene primitives) and the edit is
/// small enough, starts a cheap Scene delta recording and returns the
/// pre-command state to pass to [`OpenCADStudio::commit_undo_delta`] after the
/// mutation. Otherwise pushes a full snapshot and returns `None`.
/// Starts a cheap Scene delta recording and returns the pre-command state to
/// pass to [`OpenCADStudio::commit_undo_delta`] after the mutation. A command
/// that may touch layers/objects/block records also retains a structure-only
/// document image; the O(N) entity store is excluded.
pub(super) fn begin_undo(
&mut self,
i: usize,
label: impl Into<String>,
touched: usize,
_touched: usize,
delta_safe: bool,
) -> Option<PendingDelta> {
self.finish_pending_history(i);
let label = label.into();
if delta_safe && touched <= DELTA_UNDO_MAX_ENTITIES {
self.tabs[i].scene.begin_undo_recording();
Some(PendingDelta {
label,
current_layout: self.tabs[i].scene.current_layout.clone(),
selected_before: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before: self.tabs[i].dirty,
})
} else {
self.push_undo_snapshot(i, label);
None
}
let structure_before =
(!delta_safe).then(|| self.tabs[i].scene.document.snapshot_structure());
self.tabs[i].scene.begin_undo_recording();
Some(PendingDelta {
label,
current_layout: self.tabs[i].scene.current_layout.clone(),
selected_before: self.tabs[i].scene.selected.iter().copied().collect(),
dirty_before: self.tabs[i].dirty,
structure_before,
})
}
/// Copy is delta-safe only when no target is a Dimension and no complete
@ -85,12 +270,13 @@ impl OpenCADStudio {
pub(super) fn delta_copy_safe(&self, i: usize, handles: &[Handle]) -> bool {
use acadrust::objects::ObjectType;
let doc = &self.tabs[i].scene.document;
let handle_set: HashSet<Handle> = handles.iter().copied().collect();
let copies_dimension = handles
.iter()
.any(|h| matches!(doc.get_entity(*h), Some(EntityType::Dimension(_))));
let copies_complete_group = doc.objects.values().any(|o| match o {
ObjectType::Group(g) => {
!g.entities.is_empty() && g.entities.iter().all(|h| handles.contains(h))
!g.entities.is_empty() && g.entities.iter().all(|h| handle_set.contains(h))
}
_ => false,
});
@ -102,8 +288,9 @@ impl OpenCADStudio {
pub(super) fn delta_erase_safe(&self, i: usize, handles: &[Handle]) -> bool {
use acadrust::objects::ObjectType;
let doc = &self.tabs[i].scene.document;
let handle_set: HashSet<Handle> = handles.iter().copied().collect();
!doc.objects.values().any(|o| match o {
ObjectType::Group(g) => g.entities.iter().any(|h| handles.contains(h)),
ObjectType::Group(g) => g.entities.iter().any(|h| handle_set.contains(h)),
_ => false,
})
}
@ -145,45 +332,61 @@ impl OpenCADStudio {
// entity part stays correct; a leaked layer/group/block just won't
// revert). Loud in debug, a warning in release — never a silent wrong.
debug_assert!(
!rec.is_poisoned(),
"delta command '{}' mutated non-entity state",
!rec.is_poisoned() || pending.structure_before.is_some(),
"delta command '{}' mutated unrecorded non-entity state",
pending.label
);
if rec.is_empty() {
if rec.is_empty() && pending.structure_before.is_none() {
// Nothing actually changed (e.g. every target was on a locked
// layer). Leave the undo/redo stacks untouched.
return;
}
if rec.is_poisoned() {
if rec.is_poisoned() && pending.structure_before.is_none() {
eprintln!(
"[undo] delta '{}' touched non-entity state; undo may be incomplete",
pending.label
);
}
let entities: Vec<(Handle, Option<EntityType>, Option<EntityType>)> = rec
let entities: Vec<(Handle, Option<Arc<EntityType>>, Option<Arc<EntityType>>)> = rec
.into_before_images()
.into_iter()
.map(|(h, before)| {
let after = self.tabs[i].scene.document.get_entity(h).cloned();
let after = self.tabs[i].scene.document.get_entity_arc(h);
(h, before, after)
})
.collect();
let selected_after = self.tabs[i].scene.selected.iter().copied().collect();
let dirty_after = self.tabs[i].dirty;
let mut structure = pending.structure_before;
if let Some(before_structure) = structure.as_mut() {
let after_structure = self.tabs[i].scene.document.snapshot_structure();
let added_handles: Vec<Handle> = entities
.iter()
.filter_map(|(handle, before, after)| {
(before.is_none() && after.is_some()).then_some(*handle)
})
.collect();
acadrust::CadDocument::align_added_entity_structure(
before_structure,
&after_structure,
&added_handles,
);
if *before_structure == after_structure {
structure = None;
}
}
let delta = DeltaSnapshot {
entities,
current_layout: pending.current_layout,
current_layout_before: pending.current_layout,
current_layout_after: self.tabs[i].scene.current_layout.clone(),
selected_before: pending.selected_before,
selected_after,
dirty_before: pending.dirty_before,
dirty_after,
structure,
label: pending.label,
};
self.tabs[i]
.history
.undo_stack
.push(HistorySnapshot::Delta(delta));
self.tabs[i].history.redo_stack.clear();
self.push_undo_entry(i, HistorySnapshot::Delta(delta));
}
/// Apply one side of a delta entry in place: `undo` restores each entity's
@ -191,13 +394,21 @@ impl OpenCADStudio {
/// means the entity is absent there (erase it). Reports the exact touched
/// handles through `bump_entities` so the incremental caches patch per-handle
/// — no full re-tessellation, no `populate_*` document walk.
fn apply_delta(&mut self, i: usize, d: &DeltaSnapshot, undo: bool) {
// Install the chosen side of every entity image (Scene handles the
// in-place / re-insert / remove, the derived-cache reseed and the
// block-record dedup); we report the touched handles incrementally.
fn apply_delta_state(
&mut self,
i: usize,
d: &mut DeltaSnapshot,
undo: bool,
) -> Vec<(Handle, crate::scene::ChangeKind)> {
// Install the chosen side of every entity image. Derived-cache, geometry
// and UI invalidation are deferred until every requested undo/redo step
// has been applied.
if let Some(structure) = d.structure.take() {
let inverse = self.tabs[i].scene.document.swap_structure(structure);
d.structure = Some(inverse);
}
let changes = self.tabs[i].scene.apply_entity_delta(&d.entities, undo);
let scene = &mut self.tabs[i].scene;
scene.bump_entities(&changes);
let (sel, dirty) = if undo {
(&d.selected_before, d.dirty_before)
} else {
@ -209,49 +420,77 @@ impl OpenCADStudio {
.filter(|h| scene.document.get_entity(*h).is_some())
.collect();
scene.selected = restored;
// Delta commands never change the layout; this is a no-op unless a
// future caller widens the delta scope, in which case it stays correct.
scene.set_current_layout(d.current_layout.clone());
scene.clear_preview_wire();
// Do not call set_current_layout here: it bumps geometry immediately.
// Entity deltas currently preserve the layout; direct assignment also
// keeps future widened deltas batchable.
scene.current_layout = if undo {
d.current_layout_before.clone()
} else {
d.current_layout_after.clone()
};
self.tabs[i].dirty = dirty;
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].active_grip = None;
self.refresh_properties();
changes
}
pub(super) fn restore_history_snapshot(&mut self, i: usize, snapshot: FullSnapshot) {
self.tabs[i].scene.document = snapshot.document;
self.tabs[i]
.scene
.set_current_layout(snapshot.current_layout);
// Force a re-tessellation: the cached wires were keyed against the
// outgoing document / layout and would be returned unchanged
// otherwise (`set_current_layout` only bumps on actual change).
self.tabs[i].scene.bump_geometry();
self.tabs[i].scene.selected = snapshot
.selected
.into_iter()
.filter(|h| self.tabs[i].scene.document.get_entity(*h).is_some())
.collect::<HashSet<_>>();
self.tabs[i].scene.populate_hatches_from_document();
self.tabs[i].scene.populate_images_from_document();
self.tabs[i].scene.populate_meshes_from_document();
// Keep the Isolate/Hide set in step with the restored per-entity
// visibility so End Isolation stays correct after undo/redo.
self.tabs[i].scene.sync_hidden_from_invisible();
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].scene.images.clear();
/// Perform the one expensive cache/UI synchronization required after a
/// batch of history steps. Intermediate states are never rendered, so
/// rebuilding them only multiplies latency.
fn finish_history_apply(
&mut self,
i: usize,
had_full: bool,
changes: &[(Handle, crate::scene::ChangeKind)],
) {
{
let scene = &mut self.tabs[i].scene;
if had_full {
// One document walk per derived category and one geometry bump
// for the final state. Unlike the old path, decoded images stay
// cached instead of being immediately cleared.
scene.rebuild_derived_caches();
scene.sync_hidden_from_invisible();
} else if !changes.is_empty() {
use crate::scene::ChangeKind::{Added, Modified, Removed};
let mut net: FxHashMap<Handle, crate::scene::ChangeKind> = FxHashMap::default();
for &(handle, kind) in changes {
match (net.get(&handle).copied(), kind) {
(None, kind) => {
net.insert(handle, kind);
}
(Some(Added), Removed) => {
net.remove(&handle);
}
(Some(Added), _) => {}
(Some(Removed), Added) => {
net.insert(handle, Modified);
}
(Some(Modified), Removed) => {
net.insert(handle, Removed);
}
(Some(Removed), _) | (Some(Modified), _) => {}
}
}
let final_changes: Vec<_> = net.into_iter().collect();
for &(handle, _) in &final_changes {
scene.reseed_derived_caches(handle);
}
if !final_changes.is_empty() {
scene.bump_entities(&final_changes);
}
}
scene.clear_preview_wire();
}
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].active_grip = None;
self.tabs[i].dirty = snapshot.dirty;
let doc_layers = self.tabs[i].scene.document.layers.clone();
let vp_info = self.tabs[i].scene.viewport_list();
self.tabs[i]
.layers
.sync_with_viewports(&doc_layers, vp_info);
self.sync_ribbon_layers();
if had_full {
let doc_layers = self.tabs[i].scene.document.layers.clone();
let vp_info = self.tabs[i].scene.viewport_list();
self.tabs[i]
.layers
.sync_with_viewports(&doc_layers, vp_info);
self.sync_ribbon_layers();
}
self.refresh_properties();
}
@ -265,6 +504,7 @@ impl OpenCADStudio {
pub(super) fn undo_steps(&mut self, steps: usize) {
let i = self.active_tab;
self.finish_pending_history(i);
let available = self.tabs[i].history.undo_stack.len();
let steps = steps.min(available);
if steps == 0 {
@ -273,22 +513,20 @@ impl OpenCADStudio {
}
let mut last_label = String::new();
let mut had_full = false;
let mut changes = Vec::new();
for _ in 0..steps {
let Some(snapshot) = self.tabs[i].history.undo_stack.pop() else {
break;
};
last_label = snapshot.label().to_string();
match snapshot {
HistorySnapshot::Full(f) => {
let current = self.capture_history_snapshot(i, f.label.clone());
self.tabs[i].history.redo_stack.push(current);
self.restore_history_snapshot(i, f);
}
HistorySnapshot::Delta(d) => {
HistorySnapshot::Delta(mut d) => {
// Symmetric: undo applies the before side, then the same
// delta rides to the redo stack (it still holds the after
// side) — no current-state capture needed.
self.apply_delta(i, &d, true);
had_full |= d.structure.is_some();
changes.extend(self.apply_delta_state(i, &mut d, true));
self.tabs[i]
.history
.redo_stack
@ -296,12 +534,14 @@ impl OpenCADStudio {
}
}
}
self.finish_history_apply(i, had_full, &changes);
self.command_line
.push_output(&format!("Undo: {last_label}"));
}
pub(super) fn redo_steps(&mut self, steps: usize) {
let i = self.active_tab;
self.finish_pending_history(i);
let available = self.tabs[i].history.redo_stack.len();
let steps = steps.min(available);
if steps == 0 {
@ -310,19 +550,17 @@ impl OpenCADStudio {
}
let mut last_label = String::new();
let mut had_full = false;
let mut changes = Vec::new();
for _ in 0..steps {
let Some(snapshot) = self.tabs[i].history.redo_stack.pop() else {
break;
};
last_label = snapshot.label().to_string();
match snapshot {
HistorySnapshot::Full(f) => {
let current = self.capture_history_snapshot(i, f.label.clone());
self.tabs[i].history.undo_stack.push(current);
self.restore_history_snapshot(i, f);
}
HistorySnapshot::Delta(d) => {
self.apply_delta(i, &d, false);
HistorySnapshot::Delta(mut d) => {
had_full |= d.structure.is_some();
changes.extend(self.apply_delta_state(i, &mut d, false));
self.tabs[i]
.history
.undo_stack
@ -330,6 +568,7 @@ impl OpenCADStudio {
}
}
}
self.finish_history_apply(i, had_full, &changes);
self.command_line
.push_output(&format!("Redo: {last_label}"));
}

View file

@ -541,7 +541,7 @@ pub(super) struct OpenCADStudio {
/// In-memory clipboard: cloned entities waiting to be pasted.
clipboard: Vec<acadrust::EntityType>,
/// Entities removed by the most recent ERASE, kept so OOPS can restore them.
oops_cache: Vec<acadrust::EntityType>,
oops_cache: Vec<Arc<acadrust::EntityType>>,
/// Paste anchor: lower-left corner of the clipboard entities' bounding box
/// (or the point picked by COPYBASE). This point lands under the cursor at
/// paste time.

View file

@ -1125,7 +1125,6 @@ impl OpenCADStudio {
pub(super) fn invalidate_property_targets(&mut self, i: usize, handles: &[Handle]) {
for &handle in handles {
self.tabs[i].scene.mark_entity_dirty(handle);
// Hatch / SOLID fills render from prebuilt cached models; rebuild
// them or pattern edits (scale, background, …) stay invisible
// (#415).
@ -1134,8 +1133,12 @@ impl OpenCADStudio {
// Solid (ACIS) meshes bake their colour into the mesh, so a colour /
// layer change needs an explicit recolour — re-tessellating wires
// alone wouldn't update them.
self.tabs[i].scene.recolor_meshes();
self.tabs[i].scene.bump_geometry_no_blocks();
self.tabs[i].scene.recolor_meshes_for_handles(handles);
let changes: Vec<_> = handles
.iter()
.map(|&handle| (handle, crate::scene::ChangeKind::Modified))
.collect();
self.tabs[i].scene.bump_entities(&changes);
}
/// Add an entity to the correct space (model or paper space layout).
@ -1355,6 +1358,10 @@ impl OpenCADStudio {
.add_entity_to_layout(entity, &layout)
{
Ok(new_handle) => {
if self.tabs[i].scene.is_recording_undo() {
self.tabs[i].scene.record_undo_before(new_handle, None);
self.tabs[i].scene.poison_undo_recording();
}
self.tabs[i].scene.auto_fit_viewport(new_handle);
// Adding a viewport straight onto the document layout
// bypasses Scene::add_entity, which is what normally

View file

@ -168,10 +168,9 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
}
// A typed grip-menu value reshapes dimensions too — drop a
// stale baked *D block (no-op for non-dims). (#398)
crate::modules::draw::modify::explode::invalidate_dim_block(
&mut self.tabs[i].scene.document,
pending.handle,
);
self.tabs[i]
.scene
.invalidate_dim_block_recorded(pending.handle);
self.tabs[i].scene.bump_geometry();
self.tabs[i].dirty = true;
self.refresh_selected_grips();
@ -987,10 +986,9 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
}
// Menu actions reshape dimensions too — drop a stale baked *D
// block so the edit is visible (no-op for non-dims). (#398)
crate::modules::draw::modify::explode::invalidate_dim_block(
&mut self.tabs[i].scene.document,
popup.handle,
);
self.tabs[i]
.scene
.invalidate_dim_block_recorded(popup.handle);
self.tabs[i].scene.bump_geometry();
self.tabs[i].dirty = true;
self.refresh_selected_grips();
@ -1918,7 +1916,7 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
self.tabs[i].dirty = true;
} else {
// Nothing changed — drop the snapshot pushed a moment ago.
let _ = self.tabs[i].history.undo_stack.pop();
self.discard_last_undo_entry(i);
}
self.refresh_properties();
Task::none()

View file

@ -134,6 +134,9 @@ impl OpenCADStudio {
}
}
let task = self.update_inner(msg);
// Close the document-level first-touch transaction started by
// push_undo_snapshot at this message boundary.
self.finish_all_pending_history();
// After every message, mirror the active command step's prompt so
// its history line stays pinned (non-fading) until the step changes.
let prompt = self.tabs[self.active_tab]
@ -2228,7 +2231,7 @@ impl OpenCADStudio {
// Stash the erased entities so OOPS can restore them.
self.oops_cache = handles
.iter()
.filter_map(|h| self.tabs[i].scene.document.get_entity(*h).cloned())
.filter_map(|h| self.tabs[i].scene.document.get_entity_arc(*h))
.collect();
self.tabs[i].scene.erase_entities(&handles);
self.tabs[i].dirty = true;

View file

@ -1932,29 +1932,20 @@ impl OpenCADStudio {
// once, dropping the overlay preview.
if let Some(h) = self.grip_preview_handle.take() {
// Undo entry for the drag (#332): the pre-drag backup
// swaps in, the PRE state is snapshotted, then the
// dragged result swaps back. Without this a grip edit
// (e.g. reshaping a polyline vertex) was un-undoable —
// the drag mutated the document without any history.
// and live dragged image form a one-entity Arc delta. The old
// swap/full-document snapshot made a vertex drag O(document).
if let Some(orig) = self.grip_original.take() {
if let Some(e) = self.tabs[i].scene.document.get_entity_mut(h) {
let dragged = std::mem::replace(e, orig);
let snap = self.capture_history_snapshot(i, "GRIP");
if let Some(e2) = self.tabs[i].scene.document.get_entity_mut(h) {
*e2 = dragged;
}
self.tabs[i].history.undo_stack.push(snap);
self.tabs[i].history.redo_stack.clear();
self.tabs[i].dirty = true;
}
self.push_single_entity_history(i, "GRIP", h, std::sync::Arc::new(orig));
self.tabs[i].dirty = true;
}
self.grip_text_verts = Vec::new();
self.grip_text_slide = false;
self.tabs[i].scene.hidden.remove(&h);
self.tabs[i].scene.clear_preview_wire();
// Only the dragged entity changed — re-tessellate just it.
self.tabs[i].scene.mark_entity_dirty(h);
self.tabs[i].scene.bump_geometry_no_blocks();
self.tabs[i]
.scene
.bump_entities(&[(h, crate::scene::ChangeKind::Modified)]);
}
// Placement confirmed — keep the just-added leader.
self.grip_add_provisional = None;

View file

@ -335,7 +335,7 @@ impl Scene {
// overwritten) so an undo can restore it, and poison if this replace
// also created a layer or crossed a block boundary.
if self.is_recording_undo() {
let before = self.document.get_entity(handle).cloned();
let before = self.document.get_entity_arc(handle);
self.record_undo_before(handle, before);
if creates_layer || affects_blocks {
self.poison_undo_recording();
@ -382,8 +382,8 @@ impl Scene {
/// [`Scene::update_entity`]; used by delta-undo when it re-applies an
/// entity's before / after image so the fills and meshes follow.
pub(crate) fn reseed_derived_caches(&mut self, handle: Handle) {
let (hatch_seed, image_seed, mesh_seed) = match self.document.get_entity(handle) {
None => (None, None, None),
let (hatch_seed, image_seed) = match self.document.get_entity(handle) {
None => (None, None),
Some(entity) => {
let hatch_seed = if let EntityType::Hatch(dxf) = entity {
let color = self.render_style(entity).0;
@ -395,22 +395,7 @@ impl Scene {
None
};
let image_seed = self.image_seed_for(entity);
let facet_res = self.document.header.facet_resolution;
let isolines = self.document.header.isolines.max(0) as usize;
let mesh_seed = if matches!(
entity,
EntityType::Solid3D(_)
| EntityType::Region(_)
| EntityType::Body(_)
| EntityType::Surface(_)
) {
let color = self.render_style(entity).0;
crate::entities::solid3d::tessellate_volume(entity, color, facet_res, isolines)
.map(offset_mesh_lod_set)
} else {
None
};
(hatch_seed, image_seed, mesh_seed)
(hatch_seed, image_seed)
}
};
self.hatches.remove(&handle);
@ -423,8 +408,78 @@ impl Scene {
if let Some(model) = image_seed {
self.images.insert(handle, model);
}
if let Some(model) = mesh_seed {
self.meshes.insert(handle, model);
self.refresh_meshes_for_handles(&[handle]);
}
/// Re-tessellate only the named ACIS entities. The former edit path
/// cleared and rebuilt every solid in the drawing when one selected solid
/// moved or was copied.
pub fn refresh_meshes_for_handles(&mut self, handles: &[Handle]) {
if handles.is_empty() {
return;
}
let layout_blocks: std::collections::HashSet<Handle> = self
.document
.objects
.values()
.filter_map(|o| match o {
acadrust::objects::ObjectType::Layout(l) if !l.block_record.is_null() => {
Some(l.block_record)
}
_ => None,
})
.collect();
let entries: Vec<(Handle, std::sync::Arc<EntityType>, [f32; 4], bool)> = handles
.iter()
.filter_map(|&handle| {
let entity = self.document.get_entity_arc(handle)?;
if !matches!(
entity.as_ref(),
EntityType::Solid3D(_)
| EntityType::Region(_)
| EntityType::Body(_)
| EntityType::Surface(_)
) {
return None;
}
let color = self.render_style(entity.as_ref()).0;
let top_level = layout_blocks.contains(&entity.common().owner_handle);
Some((handle, entity, color, top_level))
})
.collect();
for handle in handles {
self.meshes.remove(handle);
self.block_meshes.remove(handle);
self.solid_models.remove(handle);
}
let facet_res = self.document.header.facet_resolution;
let isolines = self.document.header.isolines.max(0) as usize;
use crate::par::prelude::*;
let built: Vec<(Handle, MeshLodSet, bool)> = entries
.into_par_iter()
.filter_map(|(handle, entity, color, top_level)| {
crate::entities::solid3d::tessellate_volume(
entity.as_ref(),
color,
facet_res,
isolines,
)
.map(|mesh| {
let mesh = if top_level {
offset_mesh_lod_set(mesh)
} else {
mesh
};
(handle, mesh, top_level)
})
})
.collect();
for (handle, mesh, top_level) in built {
if top_level {
self.meshes.insert(handle, mesh);
} else {
self.block_meshes.insert(handle, mesh);
}
}
}
@ -1834,6 +1889,11 @@ impl Scene {
/// Decode and cache all RasterImage entities from the current document.
/// Silently skips images whose files cannot be read.
pub fn populate_images_from_document(&mut self) {
self.populate_images_from_document_unbumped();
self.bump_geometry();
}
fn populate_images_from_document_unbumped(&mut self) {
self.images.clear();
let entries: Vec<(Handle, acadrust::entities::RasterImage)> = self
.document
@ -1851,7 +1911,6 @@ impl Scene {
self.images.insert(handle, model);
}
}
self.bump_geometry();
}
/// Rebuild the cached fill model (hatch / DXF SOLID) for `handle` after
@ -1876,6 +1935,11 @@ impl Scene {
}
pub fn populate_hatches_from_document(&mut self) {
self.populate_hatches_from_document_unbumped();
self.bump_geometry();
}
fn populate_hatches_from_document_unbumped(&mut self) {
self.hatches.clear();
let entries: Vec<(Handle, EntityType)> = self
@ -1907,8 +1971,6 @@ impl Scene {
model.map(|m| (handle, m))
})
.collect();
self.bump_geometry();
}
/// Tessellate all `Solid3D` entities in the current document into
@ -1932,7 +1994,7 @@ impl Scene {
}
pub fn populate_meshes_from_document(&mut self) {
self.populate_meshes_impl(false);
self.populate_meshes_impl(false, true);
}
/// Like [`populate_meshes_from_document`] but tessellates only solids
@ -1946,10 +2008,10 @@ impl Scene {
/// only the newly merged xref solids" — the dominant cost when a drawing
/// attaches several large xrefs. (#203)
pub fn populate_missing_meshes_from_document(&mut self) {
self.populate_meshes_impl(true);
self.populate_meshes_impl(true, true);
}
fn populate_meshes_impl(&mut self, incremental: bool) {
fn populate_meshes_impl(&mut self, incremental: bool, bump: bool) {
if !incremental {
self.meshes.clear();
self.block_meshes.clear();
@ -2016,15 +2078,18 @@ impl Scene {
}
}
self.bump_geometry();
if bump {
self.bump_geometry();
}
}
/// Rebuild hatch / image / mesh caches after the document is modified
/// outside the normal `add_entity` path (e.g. REFCLOSE SAVE).
pub fn rebuild_derived_caches(&mut self) {
self.populate_hatches_from_document();
self.populate_images_from_document();
self.populate_meshes_from_document();
self.populate_hatches_from_document_unbumped();
self.populate_images_from_document_unbumped();
self.populate_meshes_impl(false, false);
self.bump_geometry();
}
/// Build a solid-fill HatchModel for a DXF Solid entity.
@ -2218,13 +2283,17 @@ impl Scene {
}
pub fn clear(&mut self) {
self.document.record_all_entities_for_transaction();
self.document = CadDocument::new();
self.selected = HashSet::default();
self.preview_wires = vec![];
self.preview_text = vec![];
self.current_layout = "Model".to_string();
self.hatches = HashMap::default();
self.images = HashMap::default();
self.meshes = HashMap::default();
self.block_meshes = HashMap::default();
self.solid_models = HashMap::default();
*self.camera.borrow_mut() = Camera::default();
self.camera_generation += 1;
self.bump_geometry();

View file

@ -177,7 +177,7 @@ pub struct UndoRecording {
/// so repeated touches within one command keep the true pre-command state).
/// A value of `None` marks an entity *added* by the command (no prior
/// state). `order` preserves first-touch order for a deterministic delta.
before: HashMap<Handle, Option<EntityType>>,
before: HashMap<Handle, Option<Arc<EntityType>>>,
order: Vec<Handle>,
poisoned: bool,
}
@ -197,7 +197,7 @@ impl UndoRecording {
/// order. A `None` before-image means the entity was added by the command.
/// The app pairs each with the entity's current (after) state to build the
/// invertible delta entry.
pub fn into_before_images(mut self) -> Vec<(Handle, Option<EntityType>)> {
pub fn into_before_images(mut self) -> Vec<(Handle, Option<Arc<EntityType>>)> {
self.order
.drain(..)
.map(|h| (h, self.before.remove(&h).flatten()))
@ -983,6 +983,16 @@ pub struct Scene {
Arc<crate::scene::pick::interaction_index::InteractionIndex>,
)>,
>,
/// Large resident interaction index kept as an immutable base across small
/// entity edits. Geometry-journal handles form a tombstone/delta overlay;
/// the exact index is rebuilt only after the overlay grows too large.
interaction_base_index_cache: RefCell<
Option<(
u64,
u64,
Arc<crate::scene::pick::interaction_index::InteractionIndex>,
)>,
>,
/// Auxiliary broad phase for objects that have no wire representation:
/// hatch-only and solid-only block instances.
interaction_handle_index_cache: RefCell<
@ -1286,6 +1296,7 @@ impl Scene {
selection_generation: 0,
wire_cache: RefCell::new(None),
interaction_index_cache: RefCell::new(Vec::new()),
interaction_base_index_cache: RefCell::new(None),
interaction_handle_index_cache: RefCell::new(None),
interaction_aux_work_cache: std::cell::Cell::new(None),
sort_cache: RefCell::new(None),
@ -1585,7 +1596,7 @@ impl Scene {
/// is `None` for a freshly added entity. No-op when not recording — the
/// callers guard with [`Scene::is_recording_undo`] so the clone is skipped
/// entirely on the common (no-recording) path.
pub(crate) fn record_undo_before(&mut self, handle: Handle, before: Option<EntityType>) {
pub(crate) fn record_undo_before(&mut self, handle: Handle, before: Option<Arc<EntityType>>) {
if let Some(rec) = self.undo_recording.as_mut() {
if !rec.before.contains_key(&handle) {
rec.order.push(handle);
@ -1606,35 +1617,14 @@ impl Scene {
/// Re-apply one side of an entity delta to the document. For each
/// `(handle, before, after)`, install the chosen `target` — `before` when
/// `undo`, `after` on redo: overwrite the entity in place, re-insert it with
/// its original handle, or remove it — reseeding the per-handle derived
/// caches so fills/meshes follow. Returns the exact per-handle change list
/// for the caller to report via [`Scene::bump_entities`]; it does not bump,
/// touch the selection, or rebuild any whole-document cache.
///
/// `remove_entity` leaves a handle dangling in its owner block record's
/// `entity_handles` (harmless — a render/save lookup miss is skipped), so a
/// re-insert's `add_entity` push would make it appear twice and emit the
/// entity twice on save. Every to-be-re-inserted handle is therefore
/// stripped from the block records in one pass first, leaving exactly one
/// entry after the re-insert.
/// its original handle, or remove it. Returns the exact per-handle change
/// list; derived-cache reseeding and the geometry bump are deferred so a
/// multi-step undo/redo can process each final handle only once.
pub(crate) fn apply_entity_delta(
&mut self,
entities: &[(Handle, Option<EntityType>, Option<EntityType>)],
entities: &[(Handle, Option<Arc<EntityType>>, Option<Arc<EntityType>>)],
undo: bool,
) -> Vec<(Handle, ChangeKind)> {
let reinsert: HashSet<Handle> = entities
.iter()
.filter_map(|(h, before, after)| {
let target = if undo { before } else { after };
(target.is_some() && self.document.get_entity(*h).is_none()).then_some(*h)
})
.collect();
if !reinsert.is_empty() {
for br in self.document.block_records.iter_mut() {
br.entity_handles.retain(|h| !reinsert.contains(h));
}
}
let mut changes: Vec<(Handle, ChangeKind)> = Vec::with_capacity(entities.len());
for (h, before, after) in entities {
let target = if undo { before } else { after };
@ -1642,52 +1632,25 @@ impl Scene {
match target {
Some(ent) => {
if existed {
if let Some(slot) = self.document.get_entity_mut(*h) {
*slot = ent.clone();
}
let _ = self.document.replace_entity_arc(*h, Arc::clone(ent));
changes.push((*h, ChangeKind::Modified));
} else {
// Re-insert with the original handle: the stored image
// keeps it, and document.add_entity honours a preset,
// non-null handle (routing to its owner block record).
let _ = self.document.add_entity(ent.clone());
// Removal keeps the original block membership in place;
// restoring only the flat storage avoids an O(all block
// members) scan and cannot duplicate the owner link.
let _ = self.document.restore_entity_arc(Arc::clone(ent));
changes.push((*h, ChangeKind::Added));
}
self.reseed_derived_caches(*h);
}
None => {
if existed {
self.document.remove_entity(*h);
// Drops the now-absent entity's hatch/image/mesh caches.
self.reseed_derived_caches(*h);
self.document.remove_entity_arc(*h);
changes.push((*h, ChangeKind::Removed));
}
}
}
}
// Integrity net: no re-inserted handle may appear more than once across
// the block records (a duplicate would emit the entity twice on save).
// Debug-only, and skipped entirely when nothing was re-inserted (the
// common transform/property-edit case).
#[cfg(debug_assertions)]
if !reinsert.is_empty() {
let mut counts: HashMap<Handle, u32> = HashMap::default();
for br in self.document.block_records.iter() {
for h in &br.entity_handles {
if reinsert.contains(h) {
*counts.entry(*h).or_default() += 1;
}
}
}
for (h, c) in counts {
debug_assert!(
c <= 1,
"delta re-insert duplicated handle {h:?} in block records ({c}×)"
);
}
}
changes
}
@ -1853,6 +1816,41 @@ impl Scene {
}
}
/// Recolour only the named cached solids after a property edit.
pub fn recolor_meshes_for_handles(&mut self, handles: &[Handle]) {
let bg = self.bg_color;
let colors: HashMap<Handle, [f32; 4]> = handles
.iter()
.filter_map(|&handle| {
self.document.get_entity(handle).map(|entity| {
let mut color = self.render_style(entity).0;
if self
.refedit_keep
.as_ref()
.is_some_and(|keep| !keep.contains(&handle))
{
color = crate::scene::cache::block_cache::fade_toward_bg(color, bg);
}
(handle, color)
})
})
.collect();
for handle in handles {
let Some(color) = colors.get(handle) else {
continue;
};
if let Some(set) = self.meshes.get_mut(handle) {
for lod in &mut set.lods {
lod.color = *color;
}
} else if let Some(set) = self.block_meshes.get_mut(handle) {
for lod in &mut set.lods {
lod.color = *color;
}
}
}
}
/// Enter / leave the REFEDIT fade. `keep` holds the edited entities (left
/// bright); everything else renders faded. Re-tessellates wires and
/// recolours solids so the change shows immediately. (#136)
@ -4572,6 +4570,13 @@ impl Scene {
let entry = cache.remove(position);
let index = Arc::clone(&entry.3);
cache.push(entry);
if self.current_layout == "Model" {
*self.interaction_base_index_cache.borrow_mut() = Some((
self.geometry_epoch,
self.interaction_space_key(),
Arc::clone(&index),
));
}
return index;
}
}
@ -4586,9 +4591,118 @@ impl Scene {
if cache.len() > MAX_CACHED_SOURCES {
cache.remove(0);
}
if self.current_layout == "Model" {
*self.interaction_base_index_cache.borrow_mut() = Some((
self.geometry_epoch,
self.interaction_space_key(),
Arc::clone(&index),
));
}
index
}
const INTERACTION_OVERLAY_MAX_HANDLES: usize = 2_048;
fn interaction_overlay_base(
&self,
) -> Option<(
Arc<crate::scene::pick::interaction_index::InteractionIndex>,
Vec<(Handle, ChangeKind)>,
)> {
let space_key = self.interaction_space_key();
let (epoch, index) = {
let cache = self.interaction_base_index_cache.borrow();
let (epoch, cached_space, index) = cache.as_ref()?;
if *epoch == self.geometry_epoch || *cached_space != space_key {
return None;
}
(*epoch, Arc::clone(index))
};
let changes = self.replay_since(epoch)?;
(changes.len() <= Self::INTERACTION_OVERLAY_MAX_HANDLES).then_some((index, changes))
}
fn interaction_overlay_wires(
&self,
base_handles: impl IntoIterator<Item = u64>,
changes: &[(Handle, ChangeKind)],
) -> Arc<Vec<WireModel>> {
let changed: HashSet<Handle> = changes.iter().map(|(handle, _)| *handle).collect();
let mut handles: HashSet<Handle> = base_handles
.into_iter()
.map(Handle::new)
.filter(|handle| !changed.contains(handle))
.collect();
handles.extend(changes.iter().filter_map(|(handle, kind)| {
(!matches!(kind, ChangeKind::Removed)).then_some(*handle)
}));
let memo = self.resident_tess_memo.borrow();
let mut wires = Vec::new();
let mut misses = Vec::new();
for handle in handles {
if self.document.get_entity(handle).is_none() {
continue;
}
if let Some(entity_wires) = memo.get(&handle) {
wires.extend(entity_wires.iter().cloned());
} else {
misses.push(handle);
}
}
drop(memo);
if !misses.is_empty() {
wires.extend(self.wire_models_for(&misses));
}
Arc::new(wires)
}
fn indexed_interaction_candidates_xy(
&self,
wires: Arc<Vec<WireModel>>,
aabb: [f64; 4],
) -> crate::scene::pick::interaction_index::InteractionCandidates {
if let Some((base, changes)) = self.interaction_overlay_base() {
let handles = base.query_wire_handles_xy(aabb);
let local = self.interaction_overlay_wires(handles, &changes);
let local_index =
crate::scene::pick::interaction_index::InteractionIndex::build(&local);
return local_index.query_xy(local, aabb);
}
self.interaction_index(&wires).query_xy(wires, aabb)
}
fn indexed_interaction_candidates_screen(
&self,
wires: Arc<Vec<WireModel>>,
screen_rect: [f32; 4],
view_rot: glam::Mat4,
eye: glam::DVec3,
bounds: iced::Rectangle,
) -> crate::scene::pick::interaction_index::InteractionCandidates {
if let Some((base, changes)) = self.interaction_overlay_base() {
let handles = base.query_wire_handles_screen(screen_rect, view_rot, eye, bounds);
let local = self.interaction_overlay_wires(handles, &changes);
let local_index =
crate::scene::pick::interaction_index::InteractionIndex::build(&local);
return local_index.query_screen(local, screen_rect, view_rot, eye, bounds);
}
self.interaction_index(&wires)
.query_screen(wires, screen_rect, view_rot, eye, bounds)
}
fn indexed_interaction_pick_radius(
&self,
wires: &Arc<Vec<WireModel>>,
base_radius_px: f32,
) -> f32 {
if let Some((base, _)) = self.interaction_overlay_base() {
base.pick_radius_px(base_radius_px)
} else {
self.interaction_index(wires).pick_radius_px(base_radius_px)
}
}
fn interaction_source_is_resident(
&self,
wires: &Arc<Vec<WireModel>>,
@ -4611,11 +4725,33 @@ impl Scene {
) -> Arc<crate::scene::pick::interaction_index::InteractionHandleIndex> {
let space_key = self.interaction_space_key();
{
let cache = self.interaction_handle_index_cache.borrow();
if let Some((epoch, cached_space, index)) = cache.as_ref() {
if *epoch == self.geometry_epoch && *cached_space == space_key {
return Arc::clone(index);
let reuse = {
let cache = self.interaction_handle_index_cache.borrow();
match cache.as_ref() {
Some((epoch, cached_space, index))
if *cached_space == space_key
&& self.category_cache_valid(*epoch, |handle| {
self.hatches.contains_key(&handle)
|| self.meshes.contains_key(&handle)
|| self.block_meshes.contains_key(&handle)
|| matches!(
self.document.get_entity(handle),
Some(EntityType::Insert(_))
)
}) =>
{
Some(Arc::clone(index))
}
_ => None,
}
};
if let Some(index) = reuse {
if let Some((epoch, _, _)) =
self.interaction_handle_index_cache.borrow_mut().as_mut()
{
*epoch = self.geometry_epoch;
}
return index;
}
}
let mut entries: Vec<(u64, [f64; 6])> = Vec::new();
@ -4708,9 +4844,8 @@ impl Scene {
{
return crate::scene::pick::interaction_index::InteractionCandidates::all(wires);
}
let index = self.interaction_index(&wires);
let radius_px = if include_line_weight {
index.pick_radius_px(radius_px)
self.indexed_interaction_pick_radius(&wires, radius_px)
} else {
radius_px
};
@ -4728,7 +4863,7 @@ impl Scene {
(1.0 - ndc.y) * 0.5 * bounds.height,
);
let radius = radius_px.max(0.0);
return index.query_screen(
return self.indexed_interaction_candidates_screen(
wires,
[
screen.x - radius,
@ -4758,7 +4893,7 @@ impl Scene {
cursor.x + radius,
cursor.y + radius,
];
index.query_xy(wires, query)
self.indexed_interaction_candidates_xy(wires, query)
}
/// Shared rectangular broad phase for box/lasso/fence and command windows.
@ -4782,10 +4917,9 @@ impl Scene {
return crate::scene::pick::interaction_index::InteractionCandidates::all(wires);
}
if flat_ortho {
self.interaction_index(&wires).query_xy(wires, aabb)
self.indexed_interaction_candidates_xy(wires, aabb)
} else {
self.interaction_index(&wires)
.query_screen(wires, screen_rect, view_rot, eye, bounds)
self.indexed_interaction_candidates_screen(wires, screen_rect, view_rot, eye, bounds)
}
}
@ -4820,7 +4954,7 @@ impl Scene {
pub fn interaction_handles_in_world_aabb(&self, aabb: [f64; 4]) -> HashSet<Handle> {
let wires = self.hit_test_wires();
let candidates = self.interaction_index(&wires).query_xy(wires, aabb);
let candidates = self.indexed_interaction_candidates_xy(wires, aabb);
let mut handles: HashSet<Handle> = candidates
.iter()
.filter_map(|wire| Self::handle_from_wire_name(&wire.name))
@ -6179,11 +6313,11 @@ mod delta_undo_tests {
fn build_delta(
scene: &Scene,
rec: UndoRecording,
) -> Vec<(Handle, Option<EntityType>, Option<EntityType>)> {
) -> Vec<(Handle, Option<Arc<EntityType>>, Option<Arc<EntityType>>)> {
rec.into_before_images()
.into_iter()
.map(|(h, before)| {
let after = scene.document.get_entity(h).cloned();
let after = scene.document.get_entity_arc(h);
(h, before, after)
})
.collect()

View file

@ -77,6 +77,39 @@ fn mirror_true_text_flags(e: &mut EntityType) {
}
impl Scene {
/// Invalidate a dimension's baked block while capturing every removed
/// sub-entity for an active history transaction.
pub fn invalidate_dim_block_recorded(&mut self, handle: Handle) {
if self.is_recording_undo() {
let owned: Vec<Handle> = self
.document
.get_entity(handle)
.and_then(|entity| match entity {
EntityType::Dimension(d) => {
let name = d.base().block_name.clone();
self.document.block_records.get(&name).map(|record| {
let mut handles = record.entity_handles.clone();
handles.push(record.block_entity_handle);
handles.push(record.block_end_handle);
handles
})
}
_ => None,
})
.unwrap_or_default();
if let Some(before) = self.document.get_entity_arc(handle) {
self.record_undo_before(handle, Some(before));
}
for owned_handle in owned {
if let Some(before) = self.document.get_entity_arc(owned_handle) {
self.record_undo_before(owned_handle, Some(before));
}
}
self.poison_undo_recording();
}
crate::modules::draw::modify::explode::invalidate_dim_block(&mut self.document, handle);
}
// ── Modify (transform / copy) ─────────────────────────────────────────
pub fn transform_entities(&mut self, handles: &[Handle], t: &EntityTransform) {
@ -137,7 +170,7 @@ impl Scene {
for &h in handles {
// Delta-undo: capture the pre-transform image before mutating.
if self.is_recording_undo() {
let before = self.document.get_entity(h).cloned();
let before = self.document.get_entity_arc(h);
self.record_undo_before(h, before);
}
if let Some(entity) = self.document.get_entity_mut(h) {
@ -172,7 +205,7 @@ impl Scene {
// must capture their before-images here or a dimension move won't undo.
for h in &dim_block_subs {
if self.is_recording_undo() {
let before = self.document.get_entity(*h).cloned();
let before = self.document.get_entity_arc(*h);
self.record_undo_before(*h, before);
}
if let Some(entity) = self.document.get_entity_mut(*h) {
@ -409,7 +442,7 @@ impl Scene {
// the grip only moved a definition point, so the baked graphics are
// stale — drop them so tessellation falls back to the live geometry
// and the next save re-bakes (no-op for non-dimensions). (#398)
crate::modules::draw::modify::explode::invalidate_dim_block(&mut self.document, handle);
self.invalidate_dim_block_recorded(handle);
// Translate MeshModel vertices by the same delta the grip applied.
if let Some(old) = old_por {

View file

@ -455,6 +455,10 @@ impl<T: Copy + Ord> SpatialSet<T> {
pub struct InteractionIndex {
wires: SpatialSet<u32>,
/// Stable entity handle for each source wire. Lets a stale-but-valid base
/// index feed an incremental overlay after small edits without retaining
/// the old heavyweight wire set or trusting shifted vector indices.
wire_handles: Vec<Option<u64>>,
segments: SpatialSet<SegmentRef>,
snap_points: SpatialSet<SnapPointRef>,
key_vertices: SpatialSet<KeyVertexRef>,
@ -518,6 +522,10 @@ impl InteractionIndex {
}
pub fn build(wires: &[WireModel]) -> Self {
let wire_handles: Vec<Option<u64>> = wires
.iter()
.map(|wire| wire.name.parse::<u64>().ok())
.collect();
let mut wire_entries = Vec::with_capacity(wires.len());
let mut segment_entries = Vec::new();
let mut snap_point_entries = Vec::new();
@ -692,6 +700,7 @@ impl InteractionIndex {
Self {
wires,
wire_handles,
segments,
snap_points,
key_vertices,
@ -708,6 +717,31 @@ impl InteractionIndex {
base_radius_px.max(self.max_line_half_width_px)
}
fn queried_wire_handles(&self, mut indices: Vec<u32>) -> Vec<u64> {
indices.extend_from_slice(&self.unbounded_wires);
let mut handles: Vec<u64> = indices
.into_iter()
.filter_map(|index| self.wire_handles.get(index as usize).copied().flatten())
.collect();
handles.sort_unstable();
handles.dedup();
handles
}
pub fn query_wire_handles_xy(&self, aabb: [f64; 4]) -> Vec<u64> {
self.queried_wire_handles(self.wires.query_xy(aabb))
}
pub fn query_wire_handles_screen(
&self,
screen_rect: [f32; 4],
view_rot: Mat4,
eye: DVec3,
bounds: Rectangle,
) -> Vec<u64> {
self.queried_wire_handles(self.wires.query_screen(screen_rect, view_rot, eye, bounds))
}
pub fn query_xy(&self, wires: Arc<Vec<WireModel>>, aabb: [f64; 4]) -> InteractionCandidates {
let mut wire_indices = self.wires.query_xy(aabb);
wire_indices.extend_from_slice(&self.unbounded_wires);

View file

@ -217,6 +217,19 @@ pub struct Pipeline {
gpu_face3d_fill: Option<Face3DGpu>,
gpu_face3d_edges: Vec<WireGpu>,
pub viewcube: ViewCubePipeline,
/// Strong source guards for category-specific GPU uploads. Holding the old
/// Arc makes pointer identity ABA-safe: an unchanged category reuses the
/// same Arc even when an unrelated entity advances `geometry_epoch`.
pub cached_hatch_source: Option<std::sync::Arc<Vec<HatchModel>>>,
pub cached_wipeout_source: Option<std::sync::Arc<Vec<HatchModel>>>,
pub cached_image_source: Option<std::sync::Arc<Vec<ImageModel>>>,
pub cached_text_source: Option<std::sync::Arc<Vec<text_gpu::TextVertex>>>,
pub cached_mesh_source: Option<std::sync::Arc<Vec<MeshLodSet>>>,
pub cached_face3d_source: Option<std::sync::Arc<Vec<WireModel>>>,
pub cached_face3d_wire_source: Option<std::sync::Arc<Vec<WireModel>>>,
pub cached_face3d_depth_source:
Option<std::sync::Arc<rustc_hash::FxHashMap<u64, [f32; 2]>>>,
pub cached_fill_mode: bool,
/// Last `(geometry_epoch, camera_generation)` value for which GPU buffers
/// were uploaded. We re-upload when either side changes — pan/zoom bumps
/// camera_generation, which triggers re-culling and a fresh upload.
@ -1458,6 +1471,15 @@ impl Pipeline {
gpu_face3d_fill: None,
gpu_face3d_edges: vec![],
viewcube,
cached_hatch_source: None,
cached_wipeout_source: None,
cached_image_source: None,
cached_text_source: None,
cached_mesh_source: None,
cached_face3d_source: None,
cached_face3d_wire_source: None,
cached_face3d_depth_source: None,
cached_fill_mode: false,
cached_epoch: (u64::MAX, u64::MAX, u64::MAX),
cached_wire_id: u64::MAX,
cached_selection: (u64::MAX, u64::MAX),

View file

@ -330,6 +330,7 @@ impl Scene {
// ── Erase ─────────────────────────────────────────────────────────────
pub fn erase_entities(&mut self, handles: &[Handle]) {
let handle_set: HashSet<Handle> = handles.iter().copied().collect();
let mut erased: Vec<(Handle, ChangeKind)> = Vec::new();
for &h in handles {
// Objects on a locked layer can't be erased.
@ -338,13 +339,15 @@ impl Scene {
}
// Delta-undo: capture the removed entity so an undo can re-insert it.
if self.is_recording_undo() {
let before = self.document.get_entity(h).cloned();
let before = self.document.get_entity_arc(h);
self.record_undo_before(h, before);
}
self.document.remove_entity(h);
self.document.remove_entity_arc(h);
self.selected.remove(&h);
self.hatches.remove(&h);
self.images.remove(&h);
self.meshes.remove(&h);
self.block_meshes.remove(&h);
self.solid_models.remove(&h);
erased.push((h, ChangeKind::Removed));
}
@ -358,7 +361,7 @@ impl Scene {
.filter_map(|obj| match obj {
ObjectType::Group(g) => {
let before = g.entities.len();
g.entities.retain(|h| !handles.contains(h));
g.entities.retain(|h| !handle_set.contains(h));
if g.entities.len() != before {
groups_changed = true;
}
@ -390,4 +393,29 @@ impl Scene {
// from the tessellation memos too).
self.bump_entities(&erased);
}
/// Restore erased Arc-backed entities without re-linking their still-present
/// block-record handles. Used by OOPS and history replay.
pub fn restore_erased_entities(&mut self, entities: Vec<Arc<EntityType>>) -> Vec<Handle> {
let mut restored = Vec::with_capacity(entities.len());
let mut changes = Vec::with_capacity(entities.len());
for entity in entities {
let handle = entity.common().handle;
if handle.is_null() || self.document.get_entity(handle).is_some() {
continue;
}
if self.is_recording_undo() {
self.record_undo_before(handle, None);
}
if self.document.restore_entity_arc(entity).is_some() {
self.reseed_derived_caches(handle);
restored.push(handle);
changes.push((handle, ChangeKind::Added));
}
}
if !changes.is_empty() {
self.bump_entities(&changes);
}
restored
}
}

View file

@ -262,6 +262,14 @@ impl shader::Primitive for Primitive {
inner.cached_selection = (u64::MAX, u64::MAX);
inner.cached_mesh_key = (u64::MAX, u64::MAX);
inner.cached_face3d_key = (u64::MAX, false);
inner.cached_hatch_source = None;
inner.cached_wipeout_source = None;
inner.cached_image_source = None;
inner.cached_text_source = None;
inner.cached_mesh_source = None;
inner.cached_face3d_source = None;
inner.cached_face3d_wire_source = None;
inner.cached_face3d_depth_source = None;
inner.render_sig = u64::MAX;
}
// The MSAA / depth / resolve textures are always sized to the
@ -328,35 +336,70 @@ impl shader::Primitive for Primitive {
// the view toggle so 2D fills stay on even when the user picks
// the Wireframe overlay style.
let face3d_fill_active = fill_mode && !vp.view_wireframe;
if cur_key != inner.cached_epoch {
// Hatches carry a selected-tint, so re-upload on a geometry OR
// a selection change (issue #71); images / meshes only need a
// geometry change.
let geo_changed = vp.geometry_epoch != inner.cached_epoch.0;
let sel_changed = vp.selected_sig != inner.cached_epoch.2;
if geo_changed || sel_changed {
if fill_mode {
inner.upload_hatches(device, queue, &vp.hatches[..]);
inner.upload_wipeouts(device, &vp.wipeout_hatches[..]);
} else {
inner.upload_hatches(device, queue, &[]);
inner.upload_wipeouts(device, &[]);
}
}
if geo_changed {
inner.upload_images(device, queue, &vp.images[..]);
inner.upload_text(device, queue, &vp.text_verts[..]);
}
inner.cached_epoch = cur_key;
let fill_changed = inner.cached_fill_mode != fill_mode;
let hatch_changed = inner
.cached_hatch_source
.as_ref()
.map_or(true, |source| !Arc::ptr_eq(source, &vp.hatches));
let wipeout_changed = inner
.cached_wipeout_source
.as_ref()
.map_or(true, |source| !Arc::ptr_eq(source, &vp.wipeout_hatches));
if hatch_changed || fill_changed {
inner.upload_hatches(
device,
queue,
if fill_mode { &vp.hatches[..] } else { &[] },
);
inner.cached_hatch_source = Some(Arc::clone(&vp.hatches));
}
if wipeout_changed || fill_changed {
inner.upload_wipeouts(
device,
if fill_mode {
&vp.wipeout_hatches[..]
} else {
&[]
},
);
inner.cached_wipeout_source = Some(Arc::clone(&vp.wipeout_hatches));
}
if inner
.cached_image_source
.as_ref()
.map_or(true, |source| !Arc::ptr_eq(source, &vp.images))
{
inner.upload_images(device, queue, &vp.images[..]);
inner.cached_image_source = Some(Arc::clone(&vp.images));
}
if inner
.cached_text_source
.as_ref()
.map_or(true, |source| !Arc::ptr_eq(source, &vp.text_verts))
{
inner.upload_text(device, queue, &vp.text_verts[..]);
inner.cached_text_source = Some(Arc::clone(&vp.text_verts));
}
inner.cached_fill_mode = fill_mode;
inner.cached_epoch = cur_key;
// Face3D edge/fill buffers are world-space and selection-independent
// (upload_face3d takes no selection input), so they only change with
// the geometry or the 3D-fill toggle — never on a pan/orbit. Gating
// here on `(geometry_epoch, face3d_fill_active)` instead of inside the
// `cur_key` block (which carries `camera_generation`) stops a camera
// move from re-walking every wire to rebuild the Face3D fill buffer.
let face3d_key = (vp.geometry_epoch, face3d_fill_active);
if face3d_key != inner.cached_face3d_key {
// on its three source Arcs avoids rebuilding it when another entity
// category alone advances `geometry_epoch`.
let face3d_changed = inner
.cached_face3d_source
.as_ref()
.map_or(true, |source| !Arc::ptr_eq(source, &vp.face3d_wires))
|| inner
.cached_face3d_wire_source
.as_ref()
.map_or(true, |source| !Arc::ptr_eq(source, &vp.wires))
|| inner
.cached_face3d_depth_source
.as_ref()
.map_or(true, |source| !Arc::ptr_eq(source, &vp.draw_depths));
if face3d_changed || face3d_fill_active != inner.cached_face3d_key.1 {
inner.upload_face3d(
device,
&vp.face3d_wires[..],
@ -364,7 +407,10 @@ impl shader::Primitive for Primitive {
!face3d_fill_active,
&vp.draw_depths,
);
inner.cached_face3d_key = face3d_key;
inner.cached_face3d_source = Some(Arc::clone(&vp.face3d_wires));
inner.cached_face3d_wire_source = Some(Arc::clone(&vp.wires));
inner.cached_face3d_depth_source = Some(Arc::clone(&vp.draw_depths));
inner.cached_face3d_key = (vp.geometry_epoch, face3d_fill_active);
}
// Wire buffers are world-space, so a camera move alone doesn't
// change them — only the view_proj uniform (uploaded every frame).
@ -531,17 +577,24 @@ impl shader::Primitive for Primitive {
);
inner.cached_selection = sel_key;
}
// Batched solid meshes — geometry-only, so they ride the geometry
// epoch alone and stay resident across camera moves and selection /
// hover changes (no per-pick rebuild of the whole solid set).
if vp.geometry_epoch != inner.cached_mesh_batch_epoch {
// Batched solid meshes stay resident while unrelated entity
// categories change.
if inner
.cached_mesh_source
.as_ref()
.map_or(true, |source| !Arc::ptr_eq(source, &vp.meshes))
{
inner.upload_mesh_batch(device, &vp.meshes[..]);
inner.cached_mesh_source = Some(Arc::clone(&vp.meshes));
inner.cached_mesh_batch_epoch = vp.geometry_epoch;
}
// Selection / hover highlight overlay — tinted copies of just the
// picked solids, rebuilt only when the highlight set (or geometry)
// changes. Drawn over the static batch so the base never re-packs.
let hl_key = (vp.geometry_epoch, vp.selection_generation);
let hl_key = (
Arc::as_ptr(&vp.meshes) as usize as u64,
vp.selection_generation,
);
if hl_key != inner.cached_highlight_key {
inner.upload_mesh_highlight(
device,