feat(pedit): convert prompt, join, fit/spline/decurve; join fixes (#263)

PEDIT reworked around a mode machine:

- Picking a line/arc asks "Object is not a polyline. Turn it into one?
  [Yes/No] <Y>" — Yes converts in place (arc keeps its bulge) and
  editing continues on the result. Pickfirst: an already-selected
  polyline skips the select step, a selected line/arc goes straight to
  the convert prompt.
- Join gathers with the normal selection system (single picks AND
  window/crossing boxes) and merges through the JOIN machinery.
- Fit replaces every segment with a classic equal-parameter BIARC: two
  arcs per segment meeting tangentially at an inserted knee, both
  segments at a vertex sharing that vertex's tangent — the whole run is
  tangent-continuous (verified: zero tangent jump on L/closed/zigzag/S
  shapes). Spline resamples the vertex frame as a uniform cubic
  B-spline (8 samples per span); Decurve straightens every bulge.
- Earlier hardening kept: undo snapshot before the mutation, immediate
  repaint, polyline-only pick validation.
- Vertex editing lives on grips, so no Edit-vertex submode; instead the
  vertex grip hover menu gains Break — a closed polyline opens at the
  vertex, an open one splits into two (interior vertices only),
  handled driver-side as an entity replacement.

JOIN itself: segs_of now emits one segment per span of an OPEN
polyline (bulges kept), so polylines merge with their neighbours —
PEDIT Join's set always contains the target polyline and used to abort
every time; plain JOIN had the same gap. JOIN also honours pickfirst:
launched with two or more objects selected it joins them immediately.

Closes #263

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-07-22 20:06:04 +03:00
commit e7eb84b514
7 changed files with 704 additions and 111 deletions

View file

@ -935,6 +935,33 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
self.command_line.push_info(&format!("{label}:"));
return self.focus_cmd_input();
}
// Break at vertex replaces the entity with the split pieces —
// structural, so it can't ride the in-place apply below.
if matches!(item.action, GripMenuAction::BreakVertex) {
let pieces = match self.tabs[i].scene.document.get_entity(popup.handle) {
Some(acadrust::EntityType::LwPolyline(p)) => {
crate::entities::lwpolyline::break_at_vertex(p, popup.grip_id)
}
_ => None,
};
match pieces {
Some(pieces) => {
self.push_undo_snapshot(i, "BREAK");
self.tabs[i].scene.erase_entities(&[popup.handle]);
for e in pieces {
self.tabs[i].scene.add_entity(e);
}
self.tabs[i].dirty = true;
self.refresh_selected_grips();
self.refresh_properties();
self.command_line.push_output("Polyline broken at vertex.");
}
None => self
.command_line
.push_error("Cannot break at this vertex."),
}
return Task::none();
}
// One-shot action — apply immediately.
self.push_undo_snapshot(i, item.label);
// For Add Leader, the new arrow becomes the last grip; remember