feat(pedit): convert prompt, join, fit/spline/decurve; join fixes (#263)
PEDIT reworked around a mode machine: - Picking a line/arc asks "Object is not a polyline. Turn it into one? [Yes/No] <Y>" — Yes converts in place (arc keeps its bulge) and editing continues on the result. Pickfirst: an already-selected polyline skips the select step, a selected line/arc goes straight to the convert prompt. - Join gathers with the normal selection system (single picks AND window/crossing boxes) and merges through the JOIN machinery. - Fit replaces every segment with a classic equal-parameter BIARC: two arcs per segment meeting tangentially at an inserted knee, both segments at a vertex sharing that vertex's tangent — the whole run is tangent-continuous (verified: zero tangent jump on L/closed/zigzag/S shapes). Spline resamples the vertex frame as a uniform cubic B-spline (8 samples per span); Decurve straightens every bulge. - Earlier hardening kept: undo snapshot before the mutation, immediate repaint, polyline-only pick validation. - Vertex editing lives on grips, so no Edit-vertex submode; instead the vertex grip hover menu gains Break — a closed polyline opens at the vertex, an open one splits into two (interior vertices only), handled driver-side as an entity replacement. JOIN itself: segs_of now emits one segment per span of an OPEN polyline (bulges kept), so polylines merge with their neighbours — PEDIT Join's set always contains the target polyline and used to abort every time; plain JOIN had the same gap. JOIN also honours pickfirst: launched with two or more objects selected it joins them immediately. Closes #263 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -935,6 +935,33 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
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self.command_line.push_info(&format!("{label}:"));
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return self.focus_cmd_input();
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}
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// Break at vertex replaces the entity with the split pieces —
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// structural, so it can't ride the in-place apply below.
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if matches!(item.action, GripMenuAction::BreakVertex) {
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let pieces = match self.tabs[i].scene.document.get_entity(popup.handle) {
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Some(acadrust::EntityType::LwPolyline(p)) => {
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crate::entities::lwpolyline::break_at_vertex(p, popup.grip_id)
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}
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_ => None,
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};
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match pieces {
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Some(pieces) => {
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self.push_undo_snapshot(i, "BREAK");
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self.tabs[i].scene.erase_entities(&[popup.handle]);
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for e in pieces {
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self.tabs[i].scene.add_entity(e);
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}
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self.tabs[i].dirty = true;
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self.refresh_selected_grips();
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self.refresh_properties();
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self.command_line.push_output("Polyline broken at vertex.");
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}
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None => self
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.command_line
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.push_error("Cannot break at this vertex."),
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}
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return Task::none();
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}
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// One-shot action — apply immediately.
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self.push_undo_snapshot(i, item.label);
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// For Add Leader, the new arrow becomes the last grip; remember
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