fix(zoom): Zoom Extents fits full drawing on first use
The viewport context-menu item dispatched a bare "ZOOM" string, which no command branch handled, so it did nothing. Send "ZOOM EXTENTS" instead. fit_all() also fed on the frustum-culled wire set, so it only framed the entities already on screen — each invocation revealed a little more and the view converged on the true extent only after several uses (issue #51). It now builds an un-culled wire set at a fixed tessellation tolerance, so the bounds are zoom-independent and the first call fits the whole drawing. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2 changed files with 12 additions and 2 deletions
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@ -1458,7 +1458,7 @@ fn viewport_context_menu_overlay(
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items.push(item("Quick Select...".to_string(), Message::QSelectOpen));
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items.push(item(
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"Zoom Extents".to_string(),
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Message::Command("ZOOM".to_string()),
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Message::Command("ZOOM EXTENTS".to_string()),
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));
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}
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@ -4948,7 +4948,17 @@ impl Scene {
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}
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pub fn fit_all(&mut self) {
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let wires = self.entity_wires();
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// Use the FULL, un-culled wire set — not `entity_wires()`, which is
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// frustum-culled to the current view. Culled input would fit only the
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// entities already on screen, so each call would zoom out a little and
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// reveal more, converging on the true extent only after several uses
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// (issue #51). `wpp = None` also tessellates at a fixed tolerance so
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// the bounds don't drift with zoom-adaptive curve sampling.
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let layout_block = self.current_layout_block_handle();
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let mut wires = self.wires_for_block_culled(layout_block, None, None, None, None);
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if self.current_layout != "Model" {
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wires.extend(self.viewport_content_wires(layout_block, None, None));
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}
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if wires.is_empty() {
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return;
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}
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