feat(properties): rework Text/MText/MLeader/Leader panels to standard layout

Match the entity Properties panels to the standard CAD layout and
web-verified behaviour:

- Text: combined Justify (horizontal x vertical) dropdown; Position and
  Text-alignment rows become editable/grayed by justification; drop the
  Annotative-scale row.
- MText: combined Justify; editable Direction, Line space distance
  (back-solves the factor) and Line space style; Defined width/height
  gated on column mode.
- MLeader: regrouped to match the palette - drop the Leader Structure
  group (fold landing rows into Leaders), gate Text vs Block on content
  type, full 9-value attachment label set, resolve handle-backed rows
  (style, text style, arrowhead, linetype) to names.
- Leader: Lines & Arrows / Text / Fit are resolved from the dimension
  style (arrowhead, arrow size, dim-line lineweight/colour, text gap,
  vertical text pos, overall scale); Current Vertex navigator; combined
  Type; Geometry group after General; no 3D-Visualisation group.
- General: rename "LT Scale" to "Linetype scale"; show ByLayer
  transparency by name. Add shared num_prop helper for conditionally
  editable numeric rows.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-07-12 18:01:44 +03:00
commit e3d5edf9b7
7 changed files with 699 additions and 373 deletions

View file

@ -3,7 +3,9 @@ use acadrust::Entity;
use glam::Vec3;
use crate::command::EntityTransform;
use crate::entities::common::{center_grip, edit_prop as edit, ro_prop as ro, square_grip};
use crate::entities::common::{
center_grip, edit_prop as edit, ro_prop as ro, square_grip, stepper_prop as stepper,
};
use crate::entities::traits::TruckConvertible;
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
@ -149,14 +151,6 @@ fn apply_grip(leader: &mut Leader, grip_id: usize, apply: GripApply) {
// ── Properties ─────────────────────────────────────────────────────────────
fn bool_toggle(label: &str, field: &'static str, value: bool) -> Property {
Property {
label: label.into(),
field,
value: PropValue::BoolToggle { field, value },
}
}
fn choice_prop(label: &str, field: &'static str, selected: &str, options: &[&str]) -> Property {
Property {
label: label.into(),
@ -168,92 +162,84 @@ fn choice_prop(label: &str, field: &'static str, selected: &str, options: &[&str
}
}
fn path_type_str(pt: &LeaderPathType) -> &'static str {
match pt {
LeaderPathType::StraightLine => "Straight",
LeaderPathType::Spline => "Spline",
}
}
fn creation_type_str(ct: &LeaderCreationType) -> &'static str {
match ct {
LeaderCreationType::WithText => "With Text",
LeaderCreationType::WithTolerance => "With Tolerance",
LeaderCreationType::WithBlock => "With Block",
LeaderCreationType::NoAnnotation => "No Annotation",
}
}
fn color_str(c: &acadrust::types::Color) -> String {
match c.rgb() {
Some((r, g, b)) => format!("RGB({},{},{})", r, g, b),
None => format!("{:?}", c),
/// Combined path/arrow "Type" value (path shape × arrowhead flag).
fn leader_type_str(path: &LeaderPathType, arrow: bool) -> &'static str {
match (path, arrow) {
(LeaderPathType::StraightLine, true) => "Line with arrow",
(LeaderPathType::StraightLine, false) => "Line without arrow",
(LeaderPathType::Spline, true) => "Spline with arrow",
(LeaderPathType::Spline, false) => "Spline without arrow",
}
}
fn properties(leader: &Leader) -> Vec<PropSection> {
let n = leader.vertices.len();
// The panel's Current Vertex focus, clamped to this leader's range.
let vi = if n == 0 {
0
} else {
crate::scene::view::dispatch::prop_current_vertex().min(n - 1)
};
let vertex_label = if n == 0 {
"—".to_string()
} else {
format!("{} / {}", vi + 1, n)
};
let arrow_size = leader.text_height.max(1.0);
let misc = vec![
choice_prop(
"Type",
"path_type",
path_type_str(&leader.path_type),
&["Straight", "Spline"],
),
choice_prop(
"Annotation type",
"creation_type",
creation_type_str(&leader.creation_type),
&["With Text", "With Tolerance", "With Block", "No Annotation"],
),
Property {
label: "Dim style".into(),
field: "dimension_style",
value: PropValue::EditText(leader.dimension_style.clone()),
},
];
let lines_arrows = vec![
ro("Dim line color", "override_color", color_str(&leader.override_color)),
ro(
"Dim line lineweight",
"line_weight",
format!("{:?}", leader.common.line_weight),
),
ro("Dim line linetype", "linetype", leader.common.linetype.clone()),
bool_toggle("Arrowhead", "arrow_enabled", leader.arrow_enabled),
ro("Arrow size", "arrow_size", format!("{:.4}", arrow_size)),
];
let text = vec![
edit("Text height", "text_height", leader.text_height),
ro(
"Text offset",
"text_offset",
format!("{:.4}", leader.annotation_offset.length()),
),
ro("Text style", "text_style", String::new()),
ro("Text color", "text_color", color_str(&leader.override_color)),
ro("Text position vert", "text_pos_vert", String::new()),
];
let fit = vec![ro("Dim scale overall", "dim_scale_overall", String::new())];
let mut geometry = vec![ro("Vertex", "vertex_count", n.to_string())];
if let Some(a) = leader.arrow_point() {
geometry.push(edit("Vertex X", "vertex_x", a.x));
geometry.push(edit("Vertex Y", "vertex_y", a.y));
geometry.push(edit("Vertex Z", "vertex_z", a.z));
// Geometry sits right after General — a leader owns editable path vertices,
// navigated one at a time by the Current Vertex spinner.
let mut geometry = vec![stepper("Current Vertex", "current_vertex", vertex_label)];
if let Some(v) = leader.vertices.get(vi) {
geometry.push(edit("Vertex X", "vertex_x", v.x));
geometry.push(edit("Vertex Y", "vertex_y", v.y));
geometry.push(edit("Vertex Z", "vertex_z", v.z));
} else {
geometry.push(ro("Vertex X", "vertex_x", String::new()));
geometry.push(ro("Vertex Y", "vertex_y", String::new()));
geometry.push(ro("Vertex Z", "vertex_z", String::new()));
}
// Misc: Dim style (upgraded to a dropdown by the panel builder), the
// combined path/arrow Type, and annotative state (from the dim style).
let misc = vec![
Property {
label: "Dim style".into(),
field: "dimension_style",
value: PropValue::EditText(leader.dimension_style.clone()),
},
choice_prop(
"Type",
"leader_type",
leader_type_str(&leader.path_type, leader.arrow_enabled),
&[
"Line with arrow",
"Line without arrow",
"Spline with arrow",
"Spline without arrow",
],
),
ro("Annotative", "annotative", "No"),
];
// Lines & Arrows / Text / Fit are dimension-style-derived; the panel builder
// resolves leader.dimension_style and fills these values from the DimStyle.
let lines_arrows = vec![
ro("Arrow", "arrow_block", "Closed filled"),
ro("Arrow size", "arrow_size", String::new()),
ro("Dim line lineweight", "dim_line_lw", "ByLayer"),
ro("Dim line color", "dim_line_color", "ByLayer"),
];
let text = vec![
ro("Text offset", "text_offset", String::new()),
ro("Text pos vert", "text_pos_vert", String::new()),
];
let fit = vec![ro("Dim scale overall", "dim_scale_overall", String::new())];
vec![
PropSection {
title: "Geometry".into(),
props: geometry,
},
PropSection {
title: "Misc".into(),
props: misc,
@ -270,18 +256,30 @@ fn properties(leader: &Leader) -> Vec<PropSection> {
title: "Fit".into(),
props: fit,
},
PropSection {
title: "Geometry".into(),
props: geometry,
},
]
}
fn apply_geom_prop(leader: &mut Leader, field: &str, value: &str) {
let f64 = |s: &str| -> Option<f64> { s.trim().parse().ok() };
// Vertex X/Y/Z edit whichever vertex the Current Vertex navigator focuses.
let vi = if leader.vertices.is_empty() {
0
} else {
crate::scene::view::dispatch::prop_current_vertex().min(leader.vertices.len() - 1)
};
match field {
"dimension_style" => leader.dimension_style = value.to_string(),
"leader_type" => {
let (p, a) = match value {
"Line without arrow" => (LeaderPathType::StraightLine, false),
"Spline with arrow" => (LeaderPathType::Spline, true),
"Spline without arrow" => (LeaderPathType::Spline, false),
_ => (LeaderPathType::StraightLine, true),
};
leader.path_type = p;
leader.arrow_enabled = a;
}
"path_type" => {
leader.path_type = match value {
"Spline" => LeaderPathType::Spline,
@ -387,17 +385,17 @@ fn apply_geom_prop(leader: &mut Leader, field: &str, value: &str) {
}
}
"vertex_x" => {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(vi)) {
vert.x = v;
}
}
"vertex_y" => {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(vi)) {
vert.y = v;
}
}
"vertex_z" => {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(vi)) {
vert.z = v;
}
}