fix(viewport): adapt entity colours to visible bg
`model_wires_for_viewport` was tessellating with `self.bg_color` (the model bg), so model content rendered inside a paper-layout viewport adapted to a dark bg even though the transparent shader now reveals the PaperCanvas sheet behind it — white wires stayed white on a light sheet. Pass the paper bg in a paper layout. Wire cache also needed an explicit invalidation when the bg or the active layout changes; otherwise the cached, already-adapted wires were returned against the new bg unchanged. - BACKGROUND command bumps `geometry_epoch` after both branches - new `Scene::set_current_layout` setter bumps on actual change; layout switch + history restore use it
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4 changed files with 36 additions and 3 deletions
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@ -32,7 +32,11 @@ impl OpenCADStudio {
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pub(super) fn restore_history_snapshot(&mut self, i: usize, snapshot: HistorySnapshot) {
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self.tabs[i].scene.document = snapshot.document;
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self.tabs[i].scene.current_layout = snapshot.current_layout;
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self.tabs[i].scene.set_current_layout(snapshot.current_layout);
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// Force a re-tessellation: the cached wires were keyed against the
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// outgoing document / layout and would be returned unchanged
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// otherwise (`set_current_layout` only bumps on actual change).
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self.tabs[i].scene.bump_geometry();
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self.tabs[i].scene.selected = snapshot
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.selected
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.into_iter()
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