feat(statusbar): isolate / hide objects with status pill

Add a hidden-entity set to the scene that the tessellation visibility
test skips, so hidden objects neither render nor hit-test. New commands
ISOLATEOBJECTS (show only the selection), HIDEOBJECTS (hide the
selection) and UNISOLATEOBJECTS (restore). An ISO status pill lights up
while anything is hidden and restores everything on click.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-04 22:51:23 +03:00
commit e0e7897952
5 changed files with 106 additions and 0 deletions

View file

@ -59,6 +59,8 @@ impl StatusBar {
insertion_units: i16,
// True while the drawing-units picker is open.
units_popup_open: bool,
// True when objects are hidden by Isolate / Hide.
isolation_active: bool,
// Which pills the user has chosen to show on the bar.
config: &'a StatusBarConfig,
) -> Element<'a, Message> {
@ -173,6 +175,16 @@ impl StatusBar {
"Drawing Units (INSUNITS)\nClick to change",
));
}
if vis(StatusPill::Isolate) {
right_status = right_status.push(tip(
toggle_pill(
"ISO",
isolation_active,
Message::Command("UNISOLATEOBJECTS".into()),
),
"Isolate Objects\nISOLATEOBJECTS / HIDEOBJECTS to hide; click to restore",
));
}
if vis(StatusPill::Vp) && !vp_label.is_empty() {
right_status = right_status.push(tip(
status_pill(vp_label).into(),