perf(scene): cache block defns + batch wires by style
Tessellates each block_record once into local-coord LocalWires; Insert references transform-copy + ByBlock-resolve the cache rather than explode+re-tessellate per reference. Same-style wires inside one Insert are NaN-batched into a single WireModel to keep wgpu buffer counts sane — large blocks that previously bailed to a marker now render in a handful of buffers each. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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5 changed files with 789 additions and 56 deletions
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@ -35,7 +35,7 @@ pub const OPEN_PHASE_CACHING: u8 = 2;
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pub const OPEN_PHASE_FINALIZING: u8 = 3;
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#[derive(Debug, Clone)]
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pub(super) struct OpenProgress {
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pub struct OpenProgress {
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pub name: String,
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pub size_bytes: u64,
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pub phase: Arc<AtomicU8>,
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