fix(3d): move and paste ACIS solids to the right place
Solids were missing from the entity transform dispatch, so move / rotate / scale / mirror were silently no-ops on a 3D solid (only its wires shifted) and a pasted solid stayed at its original location. Add a Transformable impl for Solid3D/Region/Body/Surface (delegating to acadrust, which now composes the move into the ACIS body placement) and register them in the dispatcher. Also make cross-drawing paste land at the cursor: the clipboard centroid is measured in the source drawing's offset-relative frame, so correct the paste translation by the source/target world_offset difference (zero within one drawing). Bumps acadrust for the solid-geometry transform fixes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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6 changed files with 49 additions and 4 deletions
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@ -594,7 +594,19 @@ impl OpenCADStudio {
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if self.clipboard.is_empty() {
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self.command_line.push_error("Clipboard is empty.");
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} else {
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let delta = base_pt - self.clipboard_centroid;
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// The centroid was measured in the source drawing's
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// offset-relative frame and `base_pt` is in this drawing's;
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// correct by the world_offset difference so a cross-drawing
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// paste lands at the cursor instead of drifting by the
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// offset gap. Zero for a same-drawing paste. (#135)
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let src_wo = self.clipboard_world_offset;
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let tgt_wo = self.tabs[i].scene.world_offset;
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let wo_corr = glam::Vec3::new(
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(tgt_wo[0] - src_wo[0]) as f32,
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(tgt_wo[1] - src_wo[1]) as f32,
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(tgt_wo[2] - src_wo[2]) as f32,
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);
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let delta = base_pt - self.clipboard_centroid + wo_corr;
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let translate = crate::command::EntityTransform::Translate(delta);
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self.push_undo_snapshot(i, "PASTECLIP");
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// Recreate any layer / linetype / style the copied entities
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