feat(layout): reopen a drawing in the space it was saved in
Files saved while a paper layout was active reopened in Model space because the loader hardcoded the current layout to "Model" and never consulted the space recorded in the file. The active space is a standard part of the format and acadrust already round-trips it: $TILEMODE (header.show_model_space) for model-vs-paper, and the CTAB current-tab variable for the exact layout name. - Read: on open, pick the current layout from CTAB (when it names a layout that exists), else $TILEMODE (Model, or the first paper layout). - Write: Scene::sync_active_space_to_document() mirrors the active layout back into the document (show_model_space + CTAB). It runs from set_current_layout, so every active-layout change — the status-bar tab, the Layout Manager's Set Current, create / rename / delete, and undo/redo — keeps the document in sync for the next save. $TILEMODE is the guaranteed mechanism (read and written for both DXF and DWG); CTAB refines the exact tab when the variable is present. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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6 changed files with 53 additions and 8 deletions
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@ -3050,7 +3050,7 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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}
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}
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}
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self.tabs[i].scene.current_layout = new_name.clone();
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self.tabs[i].scene.set_current_layout(new_name.clone());
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// Safety net — `add_layout` already creates the overall
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// sheet viewport; this covers any path that doesn't.
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self.tabs[i].scene.ensure_sheet_viewport(&new_name);
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@ -3085,7 +3085,7 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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self.push_undo_snapshot(i, "LAYOUT RENAME");
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self.tabs[i].scene.rename_layout(&orig, &new_name);
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if self.tabs[i].scene.current_layout == orig {
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self.tabs[i].scene.current_layout = new_name.clone();
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self.tabs[i].scene.set_current_layout(new_name.clone());
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}
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self.tabs[i].dirty = true;
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self.command_line
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