fix(model): sync solid render interaction

This commit is contained in:
Hakan Seven 2026-08-11 19:39:01 +03:00
commit dc6dc2256d
5 changed files with 127 additions and 64 deletions

View file

@ -135,6 +135,24 @@ impl OpenCADStudio {
let mut changed_handles: rustc_hash::FxHashSet<_> = handles.iter().copied().collect();
for (handle, original) in originals {
changed_handles.insert(handle);
let current = self.tabs[i]
.scene
.document
.get_entity(handle)
.and_then(crate::entities::solid3d::point_of_reference)
.map(|point| [point.x, point.y, point.z]);
let target = crate::entities::solid3d::point_of_reference(&original)
.map(|point| [point.x, point.y, point.z]);
if let (Some(current), Some(target)) = (current, target) {
self.tabs[i].scene.translate_solid_geometry(
handle,
[
target[0] - current[0],
target[1] - current[1],
target[2] - current[2],
],
);
}
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle) {
*entity = original;
}
@ -2615,10 +2633,16 @@ impl OpenCADStudio {
let color = [0.6f32, 0.6, 0.8, 1.0]; // default colour; command embedded it
let _ = color; // color is captured inside mesh_fn
if let Some(mesh) = mesh_fn(name) {
self.tabs[i]
.scene
.meshes
.insert(handle, crate::scene::MeshLodSet::from_single(mesh));
let set = crate::scene::MeshLodSet::from_single(mesh);
if let Some(acadrust::EntityType::Solid3D(entity)) =
self.tabs[i].scene.document.get_entity_mut(handle)
{
let center = set.metrics.centroid;
entity.point_of_reference = acadrust::types::Vector3::new(
center[0], center[1], center[2],
);
}
self.tabs[i].scene.meshes.insert(handle, set);
}
self.tabs[i].dirty = true;
self.command_line.push_output(crate::t!("Solid created.").as_ref());
@ -2750,7 +2774,14 @@ impl OpenCADStudio {
if let Some(mut set) = result {
let pending = self.begin_undo(i, "SWEEP", 1, true);
let new_handle = self.tabs[i].scene.add_entity(empty_solid3d());
let mut entity = empty_solid3d();
if let acadrust::EntityType::Solid3D(solid) = &mut entity {
let center = set.metrics.centroid;
solid.point_of_reference = acadrust::types::Vector3::new(
center[0], center[1], center[2],
);
}
let new_handle = self.tabs[i].scene.add_entity(entity);
for mesh in &mut set.lods {
mesh.name = format!("{}", new_handle.value());
}
@ -2780,7 +2811,14 @@ impl OpenCADStudio {
.collect();
if let Some(mut set) = sweep_model::lofted(&profiles, color) {
let pending = self.begin_undo(i, "LOFT", 1, true);
let new_handle = self.tabs[i].scene.add_entity(empty_solid3d());
let mut entity = empty_solid3d();
if let acadrust::EntityType::Solid3D(solid) = &mut entity {
let center = set.metrics.centroid;
solid.point_of_reference = acadrust::types::Vector3::new(
center[0], center[1], center[2],
);
}
let new_handle = self.tabs[i].scene.add_entity(entity);
for mesh in &mut set.lods {
mesh.name = format!("{}", new_handle.value());
}

View file

@ -1046,8 +1046,7 @@ impl OpenCADStudio {
.filter(|handle| seen_handles.insert(*handle))
.collect();
// First move of this drag: hide every edited entity from the base
// tessellation so subsequent moves refresh only the overlay.
// Wire entities use the overlay; solid meshes stay visible and move live.
if self.grip_preview_handles != edited_handles {
if self.grip_dirty_before.is_none() {
self.grip_dirty_before = Some(self.tabs[i].dirty);
@ -1072,7 +1071,9 @@ impl OpenCADStudio {
.collect();
}
for &handle in &edited_handles {
self.tabs[i].scene.preview_hidden.insert(handle);
if !self.tabs[i].scene.meshes.contains_key(&handle) {
self.tabs[i].scene.preview_hidden.insert(handle);
}
}
let changes: Vec<_> = edited_handles
.iter()
@ -1377,6 +1378,13 @@ impl OpenCADStudio {
);
}
}
let mesh_changes: Vec<_> = edited_handles
.iter()
.copied()
.filter(|handle| self.tabs[i].scene.meshes.contains_key(handle))
.map(|handle| (handle, crate::scene::ChangeKind::Modified))
.collect();
self.tabs[i].scene.bump_entities(&mesh_changes);
self.tabs[i].scene.set_preview_hatches(&edited_handles);
self.tabs[i].dirty = true;
if let Some(active) = self.tabs[i].active_grip.as_mut() {

View file

@ -2680,11 +2680,22 @@ impl Scene {
/// the mesh pipeline uses, so the mesh is stored as-is (Model-tab geometry
/// is authored at world_offset 0).
pub fn register_solid_model(&mut self, handle: Handle, solid: cadkernel::brep::Body) {
if let Some(center) = crate::scene::model::solid_model::centre(&solid) {
if let Some(EntityType::Solid3D(entity)) = self.document.get_entity_mut(handle) {
entity.point_of_reference = acadrust::types::Vector3::new(
center[0], center[1], center[2],
);
}
}
let entity = self.document.get_entity(handle);
let color = entity
.map(|e| self.render_style(e).0)
.unwrap_or([0.8, 0.8, 0.85, 1.0]);
if let Some(mut set) = crate::scene::model::solid_model::mesh_from_solid(&solid, color) {
let name = handle.value().to_string();
for mesh in &mut set.lods {
mesh.name = name.clone();
}
if let Some(entity) = entity {
crate::scene::model::material_model::resolve_material_with_base(
&self.document,

View file

@ -625,6 +625,59 @@ impl Scene {
// ── Grip editing ──────────────────────────────────────────────────────
pub(crate) fn translate_solid_geometry(&mut self, handle: Handle, delta: [f64; 3]) {
if delta.iter().all(|value| value.abs() <= f64::EPSILON) {
return;
}
let placement = cadkernel::brep::Placement::at(delta);
if let Some(body) = self.solid_models.get(&handle).cloned() {
if let Some(moved) = cadkernel::brep::transform(&body, &placement) {
self.solid_models.insert(handle, moved);
}
}
let Some(set) = self.meshes.get_mut(&handle) else {
return;
};
let translate_split = |high: &mut [f32; 3], low: &mut [f32; 3]| {
let absolute = [
high[0] as f64 + low[0] as f64 + delta[0],
high[1] as f64 + low[1] as f64 + delta[1],
high[2] as f64 + low[2] as f64 + delta[2],
];
*high = [absolute[0] as f32, absolute[1] as f32, absolute[2] as f32];
*low = [
(absolute[0] - high[0] as f64) as f32,
(absolute[1] - high[1] as f64) as f32,
(absolute[2] - high[2] as f64) as f32,
];
};
for lod in &mut set.lods {
if lod.verts_low.len() != lod.verts.len() {
lod.verts_low = vec![[0.0; 3]; lod.verts.len()];
}
for (high, low) in lod.verts.iter_mut().zip(lod.verts_low.iter_mut()) {
translate_split(high, low);
}
}
if set.edge_verts_low.len() != set.edge_verts.len() {
set.edge_verts_low = vec![[0.0; 3]; set.edge_verts.len()];
}
for (high, low) in set.edge_verts.iter_mut().zip(set.edge_verts_low.iter_mut()) {
translate_split(high, low);
}
for generator in &mut set.curved_gens {
if let Some(source) =
cadkernel::brep::mesh::transform_silhouette(&generator.source, &placement)
{
generator.source = source;
}
}
set.metrics.centroid[0] += delta[0];
set.metrics.centroid[1] += delta[1];
set.metrics.centroid[2] += delta[2];
set.recompute_aabb();
}
pub fn apply_grip(&mut self, handle: Handle, grip_id: usize, apply: GripApply) {
// Objects on a locked layer can't be grip-edited.
if self.is_layer_locked(handle) {
@ -660,57 +713,7 @@ impl Scene {
.map(|p| [p.x, p.y, p.z]);
if let Some(new) = new_por {
let delta = [new[0] - old[0], new[1] - old[1], new[2] - old[2]];
if let Some(set) = self.meshes.get_mut(&handle) {
let translate_split =
|high: &mut [f32; 3], low: &mut [f32; 3]| {
let absolute = [
high[0] as f64 + low[0] as f64 + delta[0],
high[1] as f64 + low[1] as f64 + delta[1],
high[2] as f64 + low[2] as f64 + delta[2],
];
*high = [
absolute[0] as f32,
absolute[1] as f32,
absolute[2] as f32,
];
*low = [
(absolute[0] - high[0] as f64) as f32,
(absolute[1] - high[1] as f64) as f32,
(absolute[2] - high[2] as f64) as f32,
];
};
for lod in &mut set.lods {
if lod.verts_low.len() != lod.verts.len() {
lod.verts_low = vec![[0.0; 3]; lod.verts.len()];
}
for (high, low) in lod.verts.iter_mut().zip(lod.verts_low.iter_mut()) {
translate_split(high, low);
}
}
if set.edge_verts_low.len() != set.edge_verts.len() {
set.edge_verts_low = vec![[0.0; 3]; set.edge_verts.len()];
}
for (high, low) in set
.edge_verts
.iter_mut()
.zip(set.edge_verts_low.iter_mut())
{
translate_split(high, low);
}
for generator in &mut set.curved_gens {
let placement = cadkernel::brep::Placement::at(delta);
if let Some(source) = cadkernel::brep::mesh::transform_silhouette(
&generator.source,
&placement,
) {
generator.source = source;
}
}
set.metrics.centroid[0] += delta[0];
set.metrics.centroid[1] += delta[1];
set.metrics.centroid[2] += delta[2];
set.recompute_aabb();
}
self.translate_solid_geometry(handle, delta);
}
}
@ -731,9 +734,6 @@ impl Scene {
}
_ => {}
}
// NOTE: no `bump_geometry()` here. The grip-drag caller hides the
// edited entity and previews it as an overlay during the drag (so a
// move doesn't re-tessellate the whole model), then bumps once on
// commit. Any other caller must bump geometry itself.
// The grip-drag caller refreshes changed resident meshes per move.
}
}

View file

@ -1248,6 +1248,12 @@ fn render_signature(vp: &ViewportData, clip_w: u32, clip_h: u32) -> u64 {
.map(|image| std::sync::Arc::as_ptr(&image.pixels) as usize)
.unwrap_or(0)
.hash(&mut h);
if vp.meshes.is_empty() {
0usize
} else {
std::sync::Arc::as_ptr(&vp.meshes) as usize
}
.hash(&mut h);
vp.geometry_epoch.hash(&mut h);
vp.selection_generation.hash(&mut h);
vp.selected_sig.hash(&mut h);