fix(selection): separate transient visibility

Keep object isolation out of persisted entity visibility and clear stale grips across block-editor transitions.

Refs #512

Refs #517
This commit is contained in:
Hakan Seven 2026-07-27 23:36:02 +03:00
commit d5be78a187
10 changed files with 295 additions and 106 deletions

View file

@ -821,10 +821,10 @@ pub(super) fn on_open_file(&mut self) -> Task<Message> {
.unwrap_or_else(|| "Model".to_string()),
};
}
// Rebuild the Isolate/Hide set from the entities the file itself
// marks invisible (DXF code 60), so hidden objects stay hidden on
// reopen and End Isolation can bring them back.
self.tabs[i].scene.sync_hidden_from_invisible();
// Object isolation is session-only. A newly opened drawing must
// not inherit the previous tab's filter, and persisted entity
// visibility remains independent (not an isolation session).
self.tabs[i].scene.reset_transient_visibility();
crate::io::linetypes::populate_document(&mut self.tabs[i].scene.document);
self.tabs[i].properties = PropertiesPanel::empty();
// Seed the current table / multileader style from the file's