fix(selection): separate transient visibility
Keep object isolation out of persisted entity visibility and clear stale grips across block-editor transitions. Refs #512 Refs #517
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parent
7f41e1666f
commit
d5be78a187
10 changed files with 295 additions and 106 deletions
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@ -491,9 +491,16 @@ impl OpenCADStudio {
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.push_error("ISOLATEOBJECTS: select the objects to isolate first.");
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} else {
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let n = self.tabs[i].scene.selected.len();
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self.push_undo_snapshot(i, "ISOLATEOBJECTS");
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let before = self.tabs[i].scene.object_isolation.clone();
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let selected_before =
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self.tabs[i].scene.selected.iter().copied().collect();
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self.tabs[i].scene.isolate_selected();
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self.tabs[i].dirty = true;
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self.push_object_visibility_history(
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i,
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"ISOLATEOBJECTS",
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before,
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selected_before,
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);
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self.command_line.push_info(&format!(
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"Isolated {n} object(s). UNISOLATEOBJECTS to restore."
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));
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@ -507,9 +514,17 @@ impl OpenCADStudio {
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.push_error("HIDEOBJECTS: select the objects to hide first.");
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} else {
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let n = self.tabs[i].scene.selected.len();
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self.push_undo_snapshot(i, "HIDEOBJECTS");
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let before = self.tabs[i].scene.object_isolation.clone();
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let selected_before =
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self.tabs[i].scene.selected.iter().copied().collect();
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self.tabs[i].scene.hide_selected();
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self.tabs[i].dirty = true;
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self.push_object_visibility_history(
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i,
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"HIDEOBJECTS",
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before,
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selected_before,
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);
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self.refresh_properties();
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self.command_line
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.push_info(&format!("Hid {n} object(s). UNISOLATEOBJECTS to restore."));
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}
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@ -518,9 +533,16 @@ impl OpenCADStudio {
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// UNISOLATEOBJECTS — bring back everything hidden by Isolate / Hide
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"UNISOLATEOBJECTS" => {
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if self.tabs[i].scene.is_isolation_active() {
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self.push_undo_snapshot(i, "UNISOLATEOBJECTS");
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let before = self.tabs[i].scene.object_isolation.clone();
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let selected_before =
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self.tabs[i].scene.selected.iter().copied().collect();
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self.tabs[i].scene.end_isolation();
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self.tabs[i].dirty = true;
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self.push_object_visibility_history(
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i,
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"UNISOLATEOBJECTS",
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before,
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selected_before,
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);
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self.command_line
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.push_info("Isolation ended — all objects shown.");
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} else {
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