fix(selection): separate transient visibility
Keep object isolation out of persisted entity visibility and clear stale grips across block-editor transitions. Refs #512 Refs #517
This commit is contained in:
parent
7f41e1666f
commit
d5be78a187
10 changed files with 295 additions and 106 deletions
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@ -444,12 +444,22 @@ impl OpenCADStudio {
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});
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self.tabs[i].scene.deselect_all();
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// The first click of a double-click selects the model-space
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// INSERT and populates the cached grip overlay. Clearing only
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// Scene::selected leaves that INSERT's grips active inside the
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// block editor, where dragging one moves the outer reference
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// instead of block-local geometry (#517).
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self.tabs[i].active_grip = None;
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self.grip_hover = None;
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self.grip_popup = None;
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self.visibility_popup = None;
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self.tabs[i].scene.bump_geometry();
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// Frame the camera on the block's own geometry (block-local, near
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// origin) — fit_all() goes through current_layout_block_handle so
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// it already scopes to the edited block. Without this the view
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// stays wherever model/paper space was. (#261)
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self.tabs[i].scene.fit_all();
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self.refresh_properties();
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self.tabs[i].active_cmd = None;
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self.tabs[i].dirty = true;
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self.command_line.push_info(&format!(
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@ -470,11 +480,16 @@ impl OpenCADStudio {
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// Edits are live on the block record — just leave the block space.
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self.tabs[i].scene.block_edit_block = None;
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self.tabs[i].scene.deselect_all();
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self.tabs[i].active_grip = None;
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self.grip_hover = None;
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self.grip_popup = None;
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self.visibility_popup = None;
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self.tabs[i].scene.set_current_layout(session.return_layout.clone());
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// Return the view to where it was when BEDIT began (#425).
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*self.tabs[i].scene.camera.borrow_mut() = session.return_camera.clone();
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self.tabs[i].scene.camera_generation += 1;
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self.tabs[i].scene.rebuild_derived_caches();
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self.refresh_properties();
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self.tabs[i].dirty = true;
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self.command_line.push_output(&format!(
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"BEDIT: Block \"{}\" saved. All references updated.",
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@ -521,11 +536,16 @@ impl OpenCADStudio {
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}
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self.tabs[i].scene.block_edit_block = None;
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self.tabs[i].scene.deselect_all();
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self.tabs[i].active_grip = None;
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self.grip_hover = None;
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self.grip_popup = None;
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self.visibility_popup = None;
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self.tabs[i].scene.set_current_layout(session.return_layout.clone());
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// Return the view to where it was when BEDIT began (#425).
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*self.tabs[i].scene.camera.borrow_mut() = session.return_camera.clone();
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self.tabs[i].scene.camera_generation += 1;
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self.tabs[i].scene.rebuild_derived_caches();
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self.refresh_properties();
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self.tabs[i].dirty = true;
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self.command_line.push_output(&format!(
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"BEDIT: Block \"{}\" edit discarded.",
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@ -491,9 +491,16 @@ impl OpenCADStudio {
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.push_error("ISOLATEOBJECTS: select the objects to isolate first.");
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} else {
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let n = self.tabs[i].scene.selected.len();
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self.push_undo_snapshot(i, "ISOLATEOBJECTS");
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let before = self.tabs[i].scene.object_isolation.clone();
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let selected_before =
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self.tabs[i].scene.selected.iter().copied().collect();
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self.tabs[i].scene.isolate_selected();
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self.tabs[i].dirty = true;
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self.push_object_visibility_history(
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i,
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"ISOLATEOBJECTS",
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before,
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selected_before,
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);
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self.command_line.push_info(&format!(
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"Isolated {n} object(s). UNISOLATEOBJECTS to restore."
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));
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@ -507,9 +514,17 @@ impl OpenCADStudio {
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.push_error("HIDEOBJECTS: select the objects to hide first.");
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} else {
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let n = self.tabs[i].scene.selected.len();
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self.push_undo_snapshot(i, "HIDEOBJECTS");
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let before = self.tabs[i].scene.object_isolation.clone();
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let selected_before =
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self.tabs[i].scene.selected.iter().copied().collect();
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self.tabs[i].scene.hide_selected();
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self.tabs[i].dirty = true;
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self.push_object_visibility_history(
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i,
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"HIDEOBJECTS",
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before,
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selected_before,
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);
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self.refresh_properties();
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self.command_line
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.push_info(&format!("Hid {n} object(s). UNISOLATEOBJECTS to restore."));
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}
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@ -518,9 +533,16 @@ impl OpenCADStudio {
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// UNISOLATEOBJECTS — bring back everything hidden by Isolate / Hide
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"UNISOLATEOBJECTS" => {
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if self.tabs[i].scene.is_isolation_active() {
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self.push_undo_snapshot(i, "UNISOLATEOBJECTS");
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let before = self.tabs[i].scene.object_isolation.clone();
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let selected_before =
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self.tabs[i].scene.selected.iter().copied().collect();
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self.tabs[i].scene.end_isolation();
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self.tabs[i].dirty = true;
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self.push_object_visibility_history(
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i,
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"UNISOLATEOBJECTS",
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before,
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selected_before,
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);
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self.command_line
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.push_info("Isolation ended — all objects shown.");
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} else {
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@ -4,7 +4,7 @@ use crate::modules::draw::modify::block_edit::BlockEditSession;
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use crate::modules::draw::modify::refedit::RefEditSession;
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use crate::scene::pick::grip::GripEdit;
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use crate::scene::GripDef;
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use crate::scene::Scene;
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use crate::scene::{ObjectIsolationState, Scene};
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use crate::snap::SnapResult;
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use crate::ui::{LayerPanel, PropertiesPanel};
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use acadrust::tables::Ucs;
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@ -518,12 +518,14 @@ impl DocumentTab {
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#[derive(Clone)]
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pub(super) enum HistorySnapshot {
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Delta(DeltaSnapshot),
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ObjectVisibility(ObjectVisibilitySnapshot),
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}
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impl HistorySnapshot {
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pub(super) fn label(&self) -> &str {
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match self {
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HistorySnapshot::Delta(d) => &d.label,
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HistorySnapshot::ObjectVisibility(v) => &v.label,
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}
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}
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@ -544,10 +546,42 @@ impl HistorySnapshot {
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.saturating_add(d.selected_before.len().saturating_mul(16))
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.saturating_add(d.selected_after.len().saturating_mul(16))
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.saturating_add(d.label.len()),
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HistorySnapshot::ObjectVisibility(v) => v
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.before
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.hidden
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.len()
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.saturating_add(
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v.before
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.keep
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.as_ref()
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.map_or(0, rustc_hash::FxHashSet::len),
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)
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.saturating_add(v.after.hidden.len())
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.saturating_add(
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v.after
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.keep
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.as_ref()
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.map_or(0, rustc_hash::FxHashSet::len),
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)
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.saturating_add(v.selected_before.len())
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.saturating_add(v.selected_after.len())
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.saturating_mul(16)
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.saturating_add(v.label.len()),
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}
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}
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}
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/// Symmetric undo/redo image for session-only object visibility. It contains
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/// no document entity data and therefore can never make isolation serializable.
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#[derive(Clone)]
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pub(super) struct ObjectVisibilitySnapshot {
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pub(super) before: ObjectIsolationState,
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pub(super) after: ObjectIsolationState,
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pub(super) selected_before: Vec<Handle>,
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pub(super) selected_after: Vec<Handle>,
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pub(super) label: String,
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}
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/// A transactional undo entry: for each touched handle, its before-image and
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/// after-image (`None` = the entity was absent on that side, i.e. an add or an
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/// erase). Symmetric — undo applies the before side, redo the after side — so
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@ -1,10 +1,11 @@
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use super::{
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document::{
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DeltaSnapshot, HistorySnapshot, ObjectEntryDelta, PendingHistorySnapshot,
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StructureSnapshot, TableEntryDelta,
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DeltaSnapshot, HistorySnapshot, ObjectEntryDelta, ObjectVisibilitySnapshot,
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PendingHistorySnapshot, StructureSnapshot, TableEntryDelta,
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},
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OpenCADStudio,
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};
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use crate::scene::ObjectIsolationState;
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use acadrust::{EntityType, Handle};
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use rustc_hash::{FxHashMap, FxHashSet as HashSet};
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use std::sync::Arc;
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@ -157,6 +158,32 @@ impl OpenCADStudio {
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self.trim_history(i);
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}
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pub(super) fn push_object_visibility_history(
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&mut self,
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i: usize,
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label: impl Into<String>,
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before: ObjectIsolationState,
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selected_before: Vec<Handle>,
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) {
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self.finish_pending_history(i);
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let after = self.tabs[i].scene.object_isolation.clone();
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let selected_after: Vec<Handle> =
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self.tabs[i].scene.selected.iter().copied().collect();
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if before == after && selected_before == selected_after {
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return;
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}
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self.push_undo_entry(
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i,
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HistorySnapshot::ObjectVisibility(ObjectVisibilitySnapshot {
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before,
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after,
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selected_before,
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selected_after,
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label: label.into(),
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}),
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);
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}
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pub(super) fn push_single_entity_history(
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&mut self,
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i: usize,
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@ -870,6 +897,27 @@ impl OpenCADStudio {
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changes
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}
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fn apply_object_visibility_state(
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&mut self,
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i: usize,
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snapshot: &ObjectVisibilitySnapshot,
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undo: bool,
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) {
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let (state, selected) = if undo {
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(&snapshot.before, &snapshot.selected_before)
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} else {
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(&snapshot.after, &snapshot.selected_after)
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};
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let scene = &mut self.tabs[i].scene;
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scene.object_isolation = state.clone();
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scene.selected = selected
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.iter()
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.copied()
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.filter(|handle| scene.document.get_entity(*handle).is_some())
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.collect();
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scene.bump_geometry_no_blocks();
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}
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/// Perform the one expensive cache/UI synchronization required after a
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/// batch of history steps. Intermediate states are never rendered, so
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/// rebuilding them only multiplies latency.
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@ -888,7 +936,6 @@ impl OpenCADStudio {
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// for the final state. Unlike the old path, decoded images stay
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// cached instead of being immediately cleared.
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scene.rebuild_derived_caches();
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scene.sync_hidden_from_invisible();
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} else if !changes.is_empty() {
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use crate::scene::ChangeKind::{Added, Modified, Removed};
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let mut net: FxHashMap<Handle, crate::scene::ChangeKind> = FxHashMap::default();
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@ -974,6 +1021,13 @@ impl OpenCADStudio {
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.redo_stack
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.push(HistorySnapshot::Delta(d));
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}
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HistorySnapshot::ObjectVisibility(v) => {
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self.apply_object_visibility_state(i, &v, true);
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self.tabs[i]
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.history
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.redo_stack
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.push(HistorySnapshot::ObjectVisibility(v));
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}
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}
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}
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self.finish_history_apply(i, had_full, structure_changed, &changes);
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@ -1010,6 +1064,13 @@ impl OpenCADStudio {
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.undo_stack
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.push(HistorySnapshot::Delta(d));
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}
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HistorySnapshot::ObjectVisibility(v) => {
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self.apply_object_visibility_state(i, &v, false);
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self.tabs[i]
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.history
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.undo_stack
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.push(HistorySnapshot::ObjectVisibility(v));
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}
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}
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}
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self.finish_history_apply(i, had_full, structure_changed, &changes);
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@ -549,7 +549,7 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
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*e = orig;
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}
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}
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self.tabs[i].scene.hidden.remove(&h);
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self.tabs[i].scene.preview_hidden.remove(&h);
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self.tabs[i].scene.clear_preview_wire();
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// Geometry restored to the backup — re-tessellate just it.
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self.tabs[i]
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@ -821,10 +821,10 @@ pub(super) fn on_open_file(&mut self) -> Task<Message> {
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.unwrap_or_else(|| "Model".to_string()),
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};
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}
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// Rebuild the Isolate/Hide set from the entities the file itself
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// marks invisible (DXF code 60), so hidden objects stay hidden on
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// reopen and End Isolation can bring them back.
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self.tabs[i].scene.sync_hidden_from_invisible();
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// Object isolation is session-only. A newly opened drawing must
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// not inherit the previous tab's filter, and persisted entity
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// visibility remains independent (not an isolation session).
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self.tabs[i].scene.reset_transient_visibility();
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crate::io::linetypes::populate_document(&mut self.tabs[i].scene.document);
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self.tabs[i].properties = PropertiesPanel::empty();
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// Seed the current table / multileader style from the file's
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@ -742,11 +742,11 @@ impl OpenCADStudio {
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// the whole model on every move.
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if self.grip_preview_handle != Some(grip.handle) {
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if let Some(prev) = self.grip_preview_handle.take() {
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self.tabs[i].scene.hidden.remove(&prev);
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self.tabs[i].scene.preview_hidden.remove(&prev);
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}
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// Back up the original geometry so Esc can cancel the drag.
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self.grip_original = self.tabs[i].scene.document.get_entity(grip.handle).cloned();
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self.tabs[i].scene.hidden.insert(grip.handle);
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self.tabs[i].scene.preview_hidden.insert(grip.handle);
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// Hiding changes exactly one resident run. Publishing a full
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// delta here made the first grip move rebuild every wire.
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self.tabs[i]
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@ -2016,7 +2016,7 @@ impl OpenCADStudio {
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}
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self.grip_text_verts = Vec::new();
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self.grip_text_slide = false;
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self.tabs[i].scene.hidden.remove(&h);
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self.tabs[i].scene.preview_hidden.remove(&h);
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self.tabs[i].scene.clear_preview_wire();
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// Only the dragged entity changed — re-tessellate just it.
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self.tabs[i]
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@ -812,7 +812,10 @@ impl Scene {
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return true;
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};
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let c = entity.common();
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if c.invisible || layer_hidden(&c.layer) {
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if c.invisible
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|| self.entity_temporarily_hidden(handle)
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|| layer_hidden(&c.layer)
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{
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return false;
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}
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// Per-viewport layer freeze: a content viewport that freezes
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@ -1059,7 +1062,10 @@ impl Scene {
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let EntityType::Insert(ins) = contextual.as_ref() else {
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continue;
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};
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if ins.common.invisible || layer_hidden(&ins.common.layer) {
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if ins.common.invisible
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|| self.entity_temporarily_hidden(ins.common.handle)
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|| layer_hidden(&ins.common.layer)
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{
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continue;
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}
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// Per-viewport freeze: an INSERT on a layer frozen in this content
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@ -1291,7 +1297,9 @@ impl Scene {
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let EntityType::Wipeout(wo) = entity else {
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continue;
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};
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if entity.common().invisible {
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if entity.common().invisible
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|| self.entity_temporarily_hidden(wo.common.handle)
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{
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continue;
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}
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// Reject block-defn-only wipeouts (owned by a BLOCK record that is
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@ -1361,6 +1369,7 @@ impl Scene {
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};
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let c = &ins.common;
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if c.invisible
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|| self.entity_temporarily_hidden(c.handle)
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|| self
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.document
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.layers
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198
src/scene/mod.rs
198
src/scene/mod.rs
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@ -153,6 +153,29 @@ use std::rc::Rc;
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use std::sync::atomic::{AtomicU64, Ordering};
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use std::sync::Arc;
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/// Session-only object visibility used by ISOLATEOBJECTS / HIDEOBJECTS.
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///
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/// This is deliberately separate from `EntityCommon::invisible`: that DXF
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/// property belongs to the drawing (and dynamic-block visibility states),
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/// whereas object isolation must never be serialized.
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#[derive(Clone, Debug, Default, PartialEq, Eq)]
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pub struct ObjectIsolationState {
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/// Objects explicitly hidden with HIDEOBJECTS.
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pub hidden: HashSet<Handle>,
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/// Objects retained by ISOLATEOBJECTS. `None` means no isolate filter.
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pub keep: Option<HashSet<Handle>>,
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}
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impl ObjectIsolationState {
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fn hides(&self, handle: Handle) -> bool {
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self.hidden.contains(&handle)
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}
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fn is_active(&self) -> bool {
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!self.hidden.is_empty() || self.keep.is_some()
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}
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}
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/// Global counter so every Scene and every geometry mutation gets a
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/// process-wide unique epoch. This prevents two different tabs (Scenes)
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/// from ever sharing the same epoch value, which would cause the shared
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@ -1359,10 +1382,13 @@ pub struct Scene {
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lighting_cache: RefCell<Option<Vec<SceneLight>>>,
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/// Currently selected entity handles.
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pub selected: HashSet<Handle>,
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/// Entity handles hidden by Isolate / Hide. Empty = nothing hidden.
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/// `tessellate_block`'s visibility test skips these, so they neither
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/// render nor hit-test until isolation ends.
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pub hidden: HashSet<Handle>,
|
||||
/// Session-only ISOLATEOBJECTS / HIDEOBJECTS state. Never written to DWG/DXF.
|
||||
pub object_isolation: ObjectIsolationState,
|
||||
/// Entity handles temporarily removed from the base render while an
|
||||
/// interactive preview (currently grip drag) draws their live replacement.
|
||||
/// Separate from object isolation so a grip can never activate the
|
||||
/// isolation status or be captured in its undo state.
|
||||
pub preview_hidden: HashSet<Handle>,
|
||||
/// During in-place block edit (REFEDIT), the handles of the entities being
|
||||
/// edited. Everything else is rendered faded toward the background so the
|
||||
/// edited geometry stands out while the surrounding drawing stays visible
|
||||
|
|
@ -1751,7 +1777,8 @@ impl Scene {
|
|||
object_data_cache: crate::entities::object_data::ObjectDataCache::default(),
|
||||
lighting_cache: RefCell::new(None),
|
||||
selected: HashSet::default(),
|
||||
hidden: HashSet::default(),
|
||||
object_isolation: ObjectIsolationState::default(),
|
||||
preview_hidden: HashSet::default(),
|
||||
refedit_keep: None,
|
||||
hover_highlight: None,
|
||||
transparency_display: true,
|
||||
|
|
@ -3475,9 +3502,15 @@ impl Scene {
|
|||
content.len()
|
||||
}
|
||||
|
||||
/// True when any entities are hidden by Isolate / Hide.
|
||||
/// True when ISOLATEOBJECTS or HIDEOBJECTS has an active session filter.
|
||||
pub fn is_isolation_active(&self) -> bool {
|
||||
!self.hidden.is_empty()
|
||||
self.object_isolation.is_active()
|
||||
}
|
||||
|
||||
/// True when a top-level entity must be omitted for a session-only object
|
||||
/// visibility command or an interactive replacement preview.
|
||||
fn entity_temporarily_hidden(&self, handle: Handle) -> bool {
|
||||
self.object_isolation.hides(handle) || self.preview_hidden.contains(&handle)
|
||||
}
|
||||
|
||||
/// Set (or clear) the previewed entity that renders with the selection
|
||||
|
|
@ -3499,80 +3532,63 @@ impl Scene {
|
|||
}
|
||||
}
|
||||
|
||||
/// Hide every drawable entity except the current selection (Isolate).
|
||||
/// Keep the current selection visible and temporarily filter every other
|
||||
/// top-level object. Block-definition children are intentionally not added
|
||||
/// here: an isolated INSERT remains a complete visible block instance.
|
||||
pub fn isolate_selected(&mut self) {
|
||||
if self.selected.is_empty() {
|
||||
return;
|
||||
}
|
||||
let keep = self.selected.clone();
|
||||
let active_block = self.interaction_block_handle();
|
||||
let hide: Vec<Handle> = self
|
||||
.document
|
||||
.entities()
|
||||
.map(|e| e.common().handle)
|
||||
.filter(|h| !h.is_null() && !keep.contains(h))
|
||||
.filter(|entity| {
|
||||
let common = entity.common();
|
||||
!common.handle.is_null()
|
||||
&& !keep.contains(&common.handle)
|
||||
&& self.belongs_to_visible_block(
|
||||
common.handle,
|
||||
common.owner_handle,
|
||||
active_block,
|
||||
)
|
||||
})
|
||||
.map(|entity| entity.common().handle)
|
||||
.collect();
|
||||
// Persist the hidden state on each entity (DXF code 60) so it survives
|
||||
// save/reopen — the renderer already skips `invisible` entities.
|
||||
self.set_invisible(&hide, true);
|
||||
self.hidden = hide.into_iter().collect();
|
||||
self.selected.clear();
|
||||
self.bump_geometry();
|
||||
self.object_isolation.hidden.extend(hide);
|
||||
self.object_isolation.keep = Some(keep);
|
||||
self.bump_geometry_no_blocks();
|
||||
}
|
||||
|
||||
/// Hide the current selection (Hide Objects).
|
||||
/// Temporarily hide the current selection without changing any entity
|
||||
/// property in the document.
|
||||
pub fn hide_selected(&mut self) {
|
||||
if self.selected.is_empty() {
|
||||
return;
|
||||
}
|
||||
let sel: Vec<Handle> = self.selected.iter().copied().collect();
|
||||
for h in sel.iter().copied() {
|
||||
self.hidden.insert(h);
|
||||
}
|
||||
self.set_invisible(&sel, true);
|
||||
self.object_isolation
|
||||
.hidden
|
||||
.extend(self.selected.iter().copied());
|
||||
self.selected.clear();
|
||||
// Only the hidden entities changed visibility — report just those so the
|
||||
// resident set drops them instead of re-tessellating the whole drawing.
|
||||
let changes: Vec<(Handle, ChangeKind)> =
|
||||
sel.iter().map(|&h| (h, ChangeKind::Modified)).collect();
|
||||
self.bump_entities(&changes);
|
||||
self.bump_geometry_no_blocks();
|
||||
}
|
||||
|
||||
/// Clear isolation — bring every hidden entity back (End Isolation),
|
||||
/// clearing the persisted invisible flag too so the reveal is saved.
|
||||
/// Clear every session-only object visibility filter.
|
||||
pub fn end_isolation(&mut self) {
|
||||
if self.hidden.is_empty() {
|
||||
if !self.object_isolation.is_active() {
|
||||
return;
|
||||
}
|
||||
let restore: Vec<Handle> = self.hidden.iter().copied().collect();
|
||||
self.set_invisible(&restore, false);
|
||||
self.hidden.clear();
|
||||
// Re-reveal just the previously hidden entities (bounded to that set).
|
||||
let changes: Vec<(Handle, ChangeKind)> =
|
||||
restore.iter().map(|&h| (h, ChangeKind::Modified)).collect();
|
||||
self.bump_entities(&changes);
|
||||
self.object_isolation = ObjectIsolationState::default();
|
||||
self.bump_geometry_no_blocks();
|
||||
}
|
||||
|
||||
/// Set the persisted visibility flag (DXF code 60) on each handle.
|
||||
fn set_invisible(&mut self, handles: &[Handle], invisible: bool) {
|
||||
for &h in handles {
|
||||
if let Some(e) = self.document.get_entity_mut(h) {
|
||||
e.common_mut().invisible = invisible;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Rebuild the Isolate/Hide set (`hidden`) from the entities the document
|
||||
/// currently marks invisible (DXF code 60). Call after loading a file or
|
||||
/// restoring an undo/redo snapshot so the session set matches the persisted
|
||||
/// per-entity visibility (and End Isolation stays available).
|
||||
pub fn sync_hidden_from_invisible(&mut self) {
|
||||
self.hidden = self
|
||||
.document
|
||||
.entities()
|
||||
.filter(|e| e.common().invisible)
|
||||
.map(|e| e.common().handle)
|
||||
.filter(|h| !h.is_null())
|
||||
.collect();
|
||||
/// A newly opened/replaced document starts with no session visibility.
|
||||
/// Persisted `EntityCommon::invisible` values stay untouched and continue
|
||||
/// to serve file/dynamic-block visibility.
|
||||
pub fn reset_transient_visibility(&mut self) {
|
||||
self.object_isolation = ObjectIsolationState::default();
|
||||
self.preview_hidden.clear();
|
||||
}
|
||||
|
||||
/// True if any currently selected entity is a Viewport.
|
||||
|
|
@ -4624,16 +4640,14 @@ impl Scene {
|
|||
self.images
|
||||
.iter()
|
||||
.filter_map(|(handle, model)| {
|
||||
if frozen.is_some() {
|
||||
let layer = self
|
||||
.document
|
||||
.get_entity(*handle)
|
||||
.map(|e| e.common().layer.clone());
|
||||
if let Some(layer) = layer {
|
||||
if self.layer_frozen_in(&layer, frozen) {
|
||||
return None;
|
||||
}
|
||||
}
|
||||
let entity = self.document.get_entity(*handle)?;
|
||||
let common = entity.common();
|
||||
if common.invisible
|
||||
|| self.entity_temporarily_hidden(*handle)
|
||||
|| self.layer_hidden(&common.layer)
|
||||
|| self.layer_frozen_in(&common.layer, frozen)
|
||||
{
|
||||
return None;
|
||||
}
|
||||
let mut m = model.clone();
|
||||
m.draw_depth = depth_map.get(&handle.value()).map_or(0.0, |d| d[0]);
|
||||
|
|
@ -4655,6 +4669,8 @@ impl Scene {
|
|||
let entity = self.document.get_entity(handle)?;
|
||||
let c = entity.common();
|
||||
if c.invisible
|
||||
|| self.entity_temporarily_hidden(handle)
|
||||
|| self.layer_hidden(&c.layer)
|
||||
|| !self.belongs_to_visible_block(handle, c.owner_handle, layout_block)
|
||||
{
|
||||
return None;
|
||||
|
|
@ -5012,20 +5028,29 @@ impl Scene {
|
|||
locked.then_some(name)
|
||||
}
|
||||
|
||||
/// Visibility test for a solid mesh entity, mirroring the 2D wire path:
|
||||
/// honour the invisible flag, the isolate/hide set, and the layer's
|
||||
/// off/frozen state.
|
||||
fn mesh_entity_visible(&self, handle: Handle) -> bool {
|
||||
/// File-backed visibility shared by top-level and block-definition meshes.
|
||||
/// Object isolation is intentionally absent: a retained INSERT must retain
|
||||
/// every visible child of its block definition.
|
||||
fn mesh_definition_entity_visible(&self, handle: Handle) -> bool {
|
||||
let Some(c) = self.document.get_entity(handle).map(|e| e.common()) else {
|
||||
return false;
|
||||
};
|
||||
if c.invisible {
|
||||
return false;
|
||||
}
|
||||
if !self.hidden.is_empty() && self.hidden.contains(&handle) {
|
||||
!self.layer_hidden(&c.layer)
|
||||
}
|
||||
|
||||
/// Visibility test for a top-level solid mesh entity, mirroring the direct
|
||||
/// 2D wire path.
|
||||
fn mesh_entity_visible(&self, handle: Handle) -> bool {
|
||||
if !self.mesh_definition_entity_visible(handle) {
|
||||
return false;
|
||||
}
|
||||
!self.layer_hidden(&c.layer)
|
||||
if self.entity_temporarily_hidden(handle) {
|
||||
return false;
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
fn mesh_visible_for_interaction(&self, handle: Handle) -> bool {
|
||||
|
|
@ -5152,7 +5177,7 @@ impl Scene {
|
|||
let e = contextual.as_ref();
|
||||
// A block-internal solid / nested INSERT on an off/frozen layer
|
||||
// (or flagged invisible) must not render, same as a top-level one.
|
||||
if !self.mesh_entity_visible(h) {
|
||||
if !self.mesh_definition_entity_visible(h) {
|
||||
continue;
|
||||
}
|
||||
if let EntityType::Insert(ins) = e {
|
||||
|
|
@ -5371,7 +5396,7 @@ impl Scene {
|
|||
return false;
|
||||
};
|
||||
if common.invisible
|
||||
|| (!self.hidden.is_empty() && self.hidden.contains(&handle))
|
||||
|| self.entity_temporarily_hidden(handle)
|
||||
|| self.layer_hidden(&common.layer)
|
||||
|| self.interaction_layer_frozen(&common.layer)
|
||||
{
|
||||
|
|
@ -5496,7 +5521,7 @@ impl Scene {
|
|||
continue;
|
||||
};
|
||||
if ins.common.invisible
|
||||
|| (!self.hidden.is_empty() && self.hidden.contains(&ins.common.handle))
|
||||
|| self.entity_temporarily_hidden(ins.common.handle)
|
||||
|| layer_hidden(&ins.common.layer)
|
||||
{
|
||||
continue;
|
||||
|
|
@ -6638,8 +6663,8 @@ impl Scene {
|
|||
if c.invisible {
|
||||
return false;
|
||||
}
|
||||
// Isolate / Hide: skip entities the user has hidden.
|
||||
if !self.hidden.is_empty() && self.hidden.contains(&c.handle) {
|
||||
// Session-only Isolate / Hide and interactive replacement previews.
|
||||
if self.entity_temporarily_hidden(c.handle) {
|
||||
return false;
|
||||
}
|
||||
// Block/BlockEnd are block-defn sentinels, not drawable geometry.
|
||||
|
|
@ -7544,7 +7569,10 @@ impl Scene {
|
|||
}
|
||||
// 3D solids render as meshes, not wires, so fold their
|
||||
// XY AABBs in too — otherwise ZOOM EXTENTS ignores them.
|
||||
for set in self.meshes.values() {
|
||||
for (&handle, set) in &self.meshes {
|
||||
if !self.mesh_entity_visible(handle) {
|
||||
continue;
|
||||
}
|
||||
let [ax, ay, bx, by] = set.world_aabb;
|
||||
let lo = glam::Vec3::new(ax, ay, 0.0);
|
||||
let hi = glam::Vec3::new(bx, by, 0.0);
|
||||
|
|
@ -7570,7 +7598,10 @@ impl Scene {
|
|||
// wrong location on UTM-scale drawings.
|
||||
for entity in self.document.entities() {
|
||||
let c = entity.common();
|
||||
if c.owner_handle != model_block || c.invisible {
|
||||
if c.owner_handle != model_block
|
||||
|| c.invisible
|
||||
|| self.entity_temporarily_hidden(c.handle)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
for wire in self.tessellate_one(entity) {
|
||||
|
|
@ -7588,7 +7619,10 @@ impl Scene {
|
|||
}
|
||||
}
|
||||
// Same mesh inclusion for the tessellate fallback path.
|
||||
for set in self.meshes.values() {
|
||||
for (&handle, set) in &self.meshes {
|
||||
if !self.mesh_entity_visible(handle) {
|
||||
continue;
|
||||
}
|
||||
let [ax, ay, bx, by] = set.world_aabb;
|
||||
let lo = glam::Vec3::new(ax, ay, 0.0);
|
||||
let hi = glam::Vec3::new(bx, by, 0.0);
|
||||
|
|
|
|||
|
|
@ -161,7 +161,11 @@ impl Scene {
|
|||
let Some(EntityType::Viewport(vp)) = self.document.get_entity(handle) else {
|
||||
continue;
|
||||
};
|
||||
if !vp.status.is_on {
|
||||
if !vp.status.is_on
|
||||
|| vp.common.invisible
|
||||
|| self.entity_temporarily_hidden(handle)
|
||||
|| self.layer_hidden(&vp.common.layer)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let h = vp.common.handle;
|
||||
|
|
@ -317,7 +321,10 @@ impl Scene {
|
|||
crate::scene::annotative::entity_for_active_context(&self.document, source);
|
||||
let entity = contextual.as_ref();
|
||||
let c = entity.common();
|
||||
if c.invisible || layer_hidden(&c.layer) {
|
||||
if c.invisible
|
||||
|| self.entity_temporarily_hidden(handle)
|
||||
|| layer_hidden(&c.layer)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if !self.belongs_to_visible_block(handle, c.owner_handle, layout_block) {
|
||||
|
|
@ -382,7 +389,9 @@ impl Scene {
|
|||
let EntityType::Wipeout(wo) = entity else {
|
||||
continue;
|
||||
};
|
||||
if wo.common.invisible {
|
||||
if wo.common.invisible
|
||||
|| self.entity_temporarily_hidden(wo.common.handle)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if self
|
||||
|
|
|
|||
Loading…
Reference in a new issue