chore: suppress dead_code warning on compute_and_set_world_offset
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1 changed files with 1 additions and 2 deletions
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@ -285,8 +285,7 @@ impl Scene {
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self.geometry_epoch = GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed);
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self.geometry_epoch = GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed);
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}
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}
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/// Compute scene centroid from DXF header extents and store as world_offset.
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#[allow(dead_code)]
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/// Must be called after `self.document` is set so all geometry is offset-corrected.
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pub fn compute_and_set_world_offset(&mut self) {
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pub fn compute_and_set_world_offset(&mut self) {
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let h = &self.document.header;
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let h = &self.document.header;
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let min = h.model_space_extents_min;
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let min = h.model_space_extents_min;
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