chore: suppress dead_code warning on compute_and_set_world_offset

This commit is contained in:
Hakan Seven 2026-05-06 23:07:37 +03:00
commit d30f80f963

View file

@ -285,8 +285,7 @@ impl Scene {
self.geometry_epoch = GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed); self.geometry_epoch = GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed);
} }
/// Compute scene centroid from DXF header extents and store as world_offset. #[allow(dead_code)]
/// Must be called after `self.document` is set so all geometry is offset-corrected.
pub fn compute_and_set_world_offset(&mut self) { pub fn compute_and_set_world_offset(&mut self) {
let h = &self.document.header; let h = &self.document.header;
let min = h.model_space_extents_min; let min = h.model_space_extents_min;