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Hakan Seven 2026-03-22 14:56:27 +03:00
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src/scene/truck_tess.rs Normal file
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// Unified tessellation for all truck topology levels.
//
// Vertex → TruckTessResult::Point
// Edge → TruckTessResult::Lines (curve sampled with tolerance)
// Wire → TruckTessResult::Lines (edges joined, no duplicate junctions)
// Face / Shell / Solid → TruckTessResult::Mesh (triangle mesh via truck-meshalgo)
//
// The caller (acad_to_truck / tessellate) decides which function to call based on
// the truck topology level of the object.
use truck_meshalgo::tessellation::{MeshableShape, MeshedShape};
use truck_modeling::base::{BoundedCurve, ParameterDivision1D};
use truck_modeling::{Edge, Shell, Solid, Vertex, Wire};
use truck_polymesh::PolygonMesh;
use crate::scene::mesh_model::MeshModel;
// Chord-height tolerance used for adaptive curve sampling (world units).
const CURVE_TOL: f64 = 0.005;
// Triangle mesh tolerance (world units).
pub const MESH_TOL: f64 = 0.01;
// ── Public result type ────────────────────────────────────────────────────
/// Output of any truck topology tessellation.
#[allow(dead_code)]
pub enum TruckTessResult {
/// A single world-space point (from Vertex).
Point([f32; 3]),
/// An ordered sequence of points forming a polyline (from Edge or Wire).
Lines(Vec<[f32; 3]>),
/// A triangle mesh (from Face, Shell, or Solid).
Mesh {
verts: Vec<[f32; 3]>,
normals: Vec<[f32; 3]>,
indices: Vec<u32>,
},
}
// ── Vertex ────────────────────────────────────────────────────────────────
pub fn tessellate_vertex(v: &Vertex) -> TruckTessResult {
let p = v.point();
TruckTessResult::Point([p.x as f32, p.y as f32, p.z as f32])
}
// ── Edge ──────────────────────────────────────────────────────────────────
pub fn tessellate_edge(e: &Edge) -> TruckTessResult {
// oriented_curve() respects the edge direction (inverts if needed).
let curve = e.oriented_curve();
let (t0, t1) = curve.range_tuple();
// parameter_division samples adaptively: fewer points on straight segments,
// more on tight curves, all within CURVE_TOL chord-height error.
let (_, pts) = curve.parameter_division((t0, t1), CURVE_TOL);
let lines = pts
.iter()
.map(|p| [p.x as f32, p.y as f32, p.z as f32])
.collect();
TruckTessResult::Lines(lines)
}
// ── Wire ──────────────────────────────────────────────────────────────────
pub fn tessellate_wire(w: &Wire) -> TruckTessResult {
let mut pts: Vec<[f32; 3]> = Vec::new();
for edge in w.edge_iter() {
if let TruckTessResult::Lines(ep) = tessellate_edge(edge) {
if pts.is_empty() {
pts = ep;
} else {
// Skip the first point of each continuation edge to avoid
// duplicating the shared junction vertex.
pts.extend_from_slice(&ep[1..]);
}
}
}
TruckTessResult::Lines(pts)
}
// ── Shell ─────────────────────────────────────────────────────────────────
#[allow(dead_code)]
pub fn tessellate_shell(s: &Shell) -> TruckTessResult {
let meshed = s.triangulation(MESH_TOL);
polygon_to_result(meshed.to_polygon())
}
// ── Solid ─────────────────────────────────────────────────────────────────
#[allow(dead_code)]
pub fn tessellate_solid(s: &Solid) -> TruckTessResult {
let meshed = s.triangulation(MESH_TOL);
polygon_to_result(meshed.to_polygon())
}
// ── MeshModel helper ──────────────────────────────────────────────────────
/// Convert a TruckTessResult::Mesh into a MeshModel (fills name/color later).
pub fn tess_to_mesh_model(
result: TruckTessResult,
name: String,
color: [f32; 4],
selected: bool,
) -> Option<MeshModel> {
match result {
TruckTessResult::Mesh {
verts,
normals,
indices,
} => Some(MeshModel {
name,
verts,
normals,
indices,
color,
selected,
}),
_ => None,
}
}
// ── Internal ─────────────────────────────────────────────────────────────
fn polygon_to_result(mesh: PolygonMesh) -> TruckTessResult {
let verts: Vec<[f32; 3]> = mesh
.positions()
.iter()
.map(|p| [p.x as f32, p.y as f32, p.z as f32])
.collect();
// Per-vertex normals: if the mesh has normals, map each triangle vertex's
// normal index back to the normals array. Fall back to empty if absent.
let mesh_normals = mesh.normals();
let indices: Vec<u32> = mesh
.tri_faces()
.iter()
.flat_map(|tri| [tri[0].pos as u32, tri[1].pos as u32, tri[2].pos as u32])
.collect();
// Build a per-position normal by averaging normals of all faces that share it.
// If mesh has no normals, leave the Vec empty.
let normals: Vec<[f32; 3]> = if !mesh_normals.is_empty() {
let n = verts.len();
let mut acc = vec![[0.0_f32; 3]; n];
let mut cnt = vec![0u32; n];
for tri in mesh.tri_faces() {
for sv in tri {
let pos_idx = sv.pos;
if let Some(nor_idx) = sv.nor {
if let Some(nv) = mesh_normals.get(nor_idx) {
acc[pos_idx][0] += nv.x as f32;
acc[pos_idx][1] += nv.y as f32;
acc[pos_idx][2] += nv.z as f32;
cnt[pos_idx] += 1;
}
}
}
}
acc.iter()
.zip(cnt.iter())
.map(|(s, &c)| {
if c == 0 {
[0.0, 1.0, 0.0]
} else {
let inv = 1.0 / c as f32;
let nx = s[0] * inv;
let ny = s[1] * inv;
let nz = s[2] * inv;
let len = (nx * nx + ny * ny + nz * nz).sqrt().max(1e-9);
[nx / len, ny / len, nz / len]
}
})
.collect()
} else {
vec![]
};
TruckTessResult::Mesh {
verts,
normals,
indices,
}
}