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784
src/scene/tessellate.rs
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784
src/scene/tessellate.rs
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// Tessellation — convert acadrust EntityType to GPU-ready WireModel or MeshModel.
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//
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// Flow:
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// EntityType
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// ↓ acad_to_truck::convert()
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// TruckEntity { object: TruckObject, snap_pts, tangent_geoms, key_vertices }
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// ↓ truck_tess::tessellate_*()
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// TruckTessResult::Lines → WireModel
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// TruckTessResult::Point → WireModel (small cross)
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// TruckTessResult::Mesh → MeshModel
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// TruckObject::Text → one WireModel per glyph stroke (elevation from entity Z)
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//
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// Entities not handled by acad_to_truck (Viewport, Hatch, …) are tessellated
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// by the legacy geometry() path so nothing regresses.
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use acadrust::entities::{Dimension, Leader, MultiLeader, MultiLeaderPathType, Text};
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use acadrust::types::{Color as AcadColor, Vector3};
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use acadrust::{CadDocument, EntityType, Handle};
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use glam::Vec3;
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use crate::scene::acad_to_truck::{convert, TruckObject};
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use crate::scene::mesh_model::MeshModel;
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use crate::scene::truck_tess::{
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self, tessellate_edge, tessellate_solid, tessellate_vertex, tessellate_wire, TruckTessResult,
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};
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use crate::scene::wire_model::{SnapHint, TangentGeom, WireModel};
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// ── Colour helper ──────────────────────────────────────────────────────────
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/// Convert an acadrust Color (ACI index or true-color) to a GPU RGBA value.
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pub fn aci_to_rgba(color: &AcadColor) -> [f32; 4] {
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if let Some((r, g, b)) = color.rgb() {
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[r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, 1.0]
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} else {
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WireModel::WHITE
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}
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}
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// ── Public entry points ────────────────────────────────────────────────────
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/// Tessellate one entity into a WireModel.
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/// For Text/MText entities this produces one WireModel with all glyph strokes
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/// encoded as NaN-separated segments (wire_gpu skips NaN pairs).
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/// For Solid3D entities this returns an empty wire; use `tessellate_mesh` instead.
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pub fn tessellate(
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document: &CadDocument,
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handle: Handle,
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entity: &EntityType,
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selected: bool,
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entity_color: [f32; 4],
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pattern_length: f32,
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pattern: [f32; 8],
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line_weight_px: f32,
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) -> WireModel {
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let color = if selected {
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WireModel::SELECTED
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} else {
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entity_color
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};
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let name = handle.value().to_string();
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// ── Try the truck path first ───────────────────────────────────────────
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if let Some(te) = convert(entity, document) {
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match te.object {
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// ── Text / MText: pre-tessellated glyph strokes ───────────────
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TruckObject::Text(strokes_2d) => {
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// Elevation comes from the entity's Z coordinate.
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let elev = entity_z(entity);
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// Pack all strokes into one flat point list, separated by
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// NaN sentinels so wire_gpu.rs skips disconnected segments.
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let mut points: Vec<[f32; 3]> = Vec::new();
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for (i, stroke) in strokes_2d.iter().enumerate() {
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if stroke.len() < 2 {
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continue;
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}
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if i > 0 && !points.is_empty() {
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// NaN sentinel — wire_gpu skips any segment where
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// either endpoint contains NaN.
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points.push([f32::NAN, f32::NAN, f32::NAN]);
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}
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for &[x, y] in stroke {
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points.push([x, y, elev]);
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}
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}
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return WireModel {
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name,
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points,
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: te.snap_pts,
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tangent_geoms: te.tangent_geoms,
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key_vertices: te.key_vertices,
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};
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}
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// ── Standard topology objects ─────────────────────────────────
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TruckObject::Point(v) => {
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let result = tessellate_vertex(&v);
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match result {
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TruckTessResult::Point([x, y, z]) => {
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let s = 0.1_f32;
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return WireModel {
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name,
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points: vec![
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[x - s, y, z],
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[x + s, y, z],
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[x, y - s, z],
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[x, y + s, z],
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],
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: te.snap_pts,
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tangent_geoms: te.tangent_geoms,
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key_vertices: te.key_vertices,
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};
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}
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_ => {}
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}
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}
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TruckObject::Curve(e) => {
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if let TruckTessResult::Lines(points) = tessellate_edge(&e) {
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return WireModel {
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name,
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points,
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color,
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selected,
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pattern_length,
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pattern,
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line_weight_px,
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snap_pts: te.snap_pts,
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tangent_geoms: te.tangent_geoms,
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key_vertices: te.key_vertices,
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};
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}
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}
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TruckObject::Contour(w) => {
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if let TruckTessResult::Lines(points) = tessellate_wire(&w) {
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return WireModel {
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name,
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points,
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color,
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selected,
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pattern_length,
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pattern,
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line_weight_px,
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snap_pts: te.snap_pts,
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tangent_geoms: te.tangent_geoms,
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key_vertices: te.key_vertices,
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};
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}
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}
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TruckObject::Lines(points) => {
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return WireModel {
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name,
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points,
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: te.snap_pts,
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tangent_geoms: te.tangent_geoms,
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key_vertices: te.key_vertices,
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};
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}
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TruckObject::Volume(_) => {
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// Solid3D → handled by tessellate_mesh(), not WireModel.
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return WireModel::solid(name, vec![], color, selected);
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}
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}
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}
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// ── Legacy fallback for Viewport and other unhandled types ────────────
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let (points, snap_pts, tangent_geoms, key_vertices) = legacy_geometry(entity);
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WireModel {
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name,
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points,
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color,
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selected,
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pattern_length,
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pattern,
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line_weight_px,
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snap_pts,
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tangent_geoms,
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key_vertices,
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}
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}
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pub fn tessellate_dimension(
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document: &CadDocument,
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handle: Handle,
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dim: &Dimension,
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selected: bool,
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entity_color: [f32; 4],
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line_weight_px: f32,
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) -> Vec<WireModel> {
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let color = if selected {
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WireModel::SELECTED
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} else {
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entity_color
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};
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let name = handle.value().to_string();
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let points = dimension_geometry(dim);
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let key_vertices = points
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.iter()
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.copied()
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.filter(|p| !(p[0].is_nan() || p[1].is_nan() || p[2].is_nan()))
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.collect();
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let mut wires = vec![WireModel {
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name: name.clone(),
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points,
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices,
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}];
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if let Some(text) = dimension_text_entity(dim) {
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let mut wire = tessellate(
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document,
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handle,
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&EntityType::Text(text),
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selected,
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entity_color,
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0.0,
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[0.0; 8],
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line_weight_px,
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);
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wire.name = name;
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wires.push(wire);
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}
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wires
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}
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/// Kept for backwards compatibility — geometry now lives in entities/leader.rs.
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#[allow(dead_code)]
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fn tessellate_leader(
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handle: Handle,
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leader: &Leader,
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selected: bool,
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entity_color: [f32; 4],
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line_weight_px: f32,
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) -> Vec<WireModel> {
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let color = if selected { WireModel::SELECTED } else { entity_color };
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let name = handle.value().to_string();
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let verts = &leader.vertices;
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if verts.len() < 2 {
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return vec![WireModel {
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name,
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points: vec![],
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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}];
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}
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let to_f32 = |v: &Vector3| -> [f32; 3] { [v.x as f32, v.y as f32, v.z as f32] };
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let nan = [f32::NAN; 3];
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// Main path
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let mut points: Vec<[f32; 3]> = verts.iter().map(to_f32).collect();
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// Arrowhead at vertex[0] — only when arrow_enabled
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if leader.arrow_enabled {
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let tip = verts[0];
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let next = verts[1];
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let dx = (next.x - tip.x) as f32;
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let dy = (next.y - tip.y) as f32;
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let len = (dx * dx + dy * dy).sqrt().max(1e-9);
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let (dx, dy) = (dx / len, dy / len);
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let arrow_size = (leader.text_height as f32).max(1.0) * 0.8;
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let angle = std::f32::consts::PI / 6.0;
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let (s, c) = angle.sin_cos();
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let wing1 = [
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tip.x as f32 + (dx * c - dy * s) * arrow_size,
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tip.y as f32 + (dx * s + dy * c) * arrow_size,
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tip.z as f32,
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];
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let wing2 = [
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tip.x as f32 + (dx * c + dy * s) * arrow_size,
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tip.y as f32 + (-dx * s + dy * c) * arrow_size,
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tip.z as f32,
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];
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points.push(nan);
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points.push(wing1);
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points.push(to_f32(&tip));
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points.push(wing2);
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}
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// Landing line at last vertex
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if leader.hookline_enabled {
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let last = *verts.last().unwrap();
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let prev = verts[verts.len() - 2];
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let last_dir_x = (last.x - prev.x) as f32;
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let sign = if last_dir_x >= 0.0 { 1.0_f32 } else { -1.0_f32 };
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let landing_len = leader.text_height as f32 * 1.5;
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let landing_pt = [
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last.x as f32 + sign * landing_len,
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last.y as f32,
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last.z as f32,
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];
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points.push(nan);
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points.push(to_f32(&last));
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points.push(landing_pt);
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}
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let key_vertices: Vec<[f32; 3]> = verts.iter().map(to_f32).collect();
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vec![WireModel {
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name,
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points,
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices,
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}]
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}
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/// Kept for backwards compatibility — geometry now lives in entities/multileader.rs.
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#[allow(dead_code)]
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fn tessellate_multileader(
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document: &CadDocument,
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handle: Handle,
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ml: &MultiLeader,
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selected: bool,
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entity_color: [f32; 4],
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line_weight_px: f32,
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) -> Vec<WireModel> {
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let color = if selected { WireModel::SELECTED } else { entity_color };
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let name = handle.value().to_string();
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let nan = [f32::NAN; 3];
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let to_f32 = |v: &acadrust::types::Vector3| -> [f32; 3] {
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[v.x as f32, v.y as f32, v.z as f32]
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};
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let arrow_size = ml.arrowhead_size as f32;
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let draw_arrow = arrow_size > 0.0;
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let invisible = ml.path_type == MultiLeaderPathType::Invisible;
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let mut points: Vec<[f32; 3]> = Vec::new();
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let mut key_verts: Vec<[f32; 3]> = Vec::new();
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let mut first_segment = true;
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for root in &ml.context.leader_roots {
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let cp = &root.connection_point;
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let cp_f = to_f32(cp);
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for line in &root.lines {
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if line.points.is_empty() { continue; }
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// Leader line segments (hidden when path_type = Invisible)
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if !invisible {
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if !first_segment { points.push(nan); }
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first_segment = false;
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for p in &line.points {
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points.push(to_f32(p));
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key_verts.push(to_f32(p));
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}
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// Closing segment: last bend point → connection_point
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let last = line.points.last().unwrap();
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let last_f = to_f32(last);
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let dist = ((last_f[0]-cp_f[0]).powi(2) + (last_f[1]-cp_f[1]).powi(2)).sqrt();
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if dist > 1e-9 {
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points.push(cp_f);
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key_verts.push(cp_f);
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}
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}
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// Arrowhead — only when arrowhead_size > 0
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if draw_arrow {
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let tip = line.points[0];
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let tip_f = to_f32(&tip);
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let next_dir = if line.points.len() >= 2 { line.points[1] } else { *cp };
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let dx = (next_dir.x - tip.x) as f32;
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let dy = (next_dir.y - tip.y) as f32;
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let dlen = (dx * dx + dy * dy).sqrt().max(1e-9);
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let (dx, dy) = (dx / dlen, dy / dlen);
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let angle = std::f32::consts::PI / 6.0;
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let (s, c) = angle.sin_cos();
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let w1 = [tip_f[0] + (dx*c - dy*s)*arrow_size,
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tip_f[1] + (dx*s + dy*c)*arrow_size, tip_f[2]];
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let w2 = [tip_f[0] + (dx*c + dy*s)*arrow_size,
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tip_f[1] + (-dx*s + dy*c)*arrow_size, tip_f[2]];
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points.push(nan);
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points.push(w1);
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points.push(tip_f);
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points.push(w2);
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}
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}
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// Short landing shelf at connection_point — respects enable_landing and enable_dogleg
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if ml.enable_landing && ml.enable_dogleg && ml.dogleg_length > 0.0 {
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let dir = &root.direction;
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let dlen = (dir.x * dir.x + dir.y * dir.y).sqrt().max(1e-9);
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let dl = ml.dogleg_length;
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let end = [
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(cp.x + dir.x / dlen * dl) as f32,
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(cp.y + dir.y / dlen * dl) as f32,
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cp.z as f32,
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];
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points.push(nan);
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points.push(cp_f);
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points.push(end);
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}
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}
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let mut wires = vec![WireModel {
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name: name.clone(),
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points,
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color,
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selected,
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pattern_length: 0.0,
|
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pattern: [0.0; 8],
|
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line_weight_px,
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snap_pts: vec![],
|
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tangent_geoms: vec![],
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key_vertices: key_verts,
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}];
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// Render text content as MText wire
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if ml.content_type == acadrust::entities::LeaderContentType::MText
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&& !ml.context.text_string.is_empty()
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{
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let mut mtext = acadrust::entities::MText::new();
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mtext.value = ml.context.text_string.clone();
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mtext.insertion_point = ml.context.text_location;
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mtext.height = if ml.context.text_height > 0.0 {
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ml.context.text_height
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} else {
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ml.text_height
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};
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mtext.common.layer = ml.common.layer.clone();
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let mut w = tessellate(
|
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document, handle, &EntityType::MText(mtext),
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selected, entity_color, 0.0, [0.0; 8], line_weight_px,
|
||||
);
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w.name = name;
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wires.push(w);
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||||
}
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wires
|
||||
}
|
||||
|
||||
/// Tessellate a Solid3D entity into a MeshModel (truck Shell/Solid path).
|
||||
#[allow(dead_code)]
|
||||
pub fn tessellate_mesh(
|
||||
document: &CadDocument,
|
||||
handle: Handle,
|
||||
entity: &EntityType,
|
||||
selected: bool,
|
||||
color: [f32; 4],
|
||||
) -> Option<MeshModel> {
|
||||
let te = convert(entity, document)?;
|
||||
let result = match te.object {
|
||||
TruckObject::Volume(solid) => tessellate_solid(&solid),
|
||||
_ => return None,
|
||||
};
|
||||
truck_tess::tess_to_mesh_model(
|
||||
result,
|
||||
handle.value().to_string(),
|
||||
if selected { MeshModel::SELECTED } else { color },
|
||||
selected,
|
||||
)
|
||||
}
|
||||
|
||||
// ── Entity Z helper ───────────────────────────────────────────────────────
|
||||
|
||||
/// Extract the Z elevation from a text/mtext entity.
|
||||
fn entity_z(entity: &EntityType) -> f32 {
|
||||
match entity {
|
||||
EntityType::Text(t) => t.insertion_point.z as f32,
|
||||
EntityType::MText(t) => t.insertion_point.z as f32,
|
||||
_ => 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
// ── Legacy geometry (Viewport, Hatch outline, unrecognised) ───────────────
|
||||
|
||||
type Geometry = (
|
||||
Vec<[f32; 3]>,
|
||||
Vec<(Vec3, SnapHint)>,
|
||||
Vec<TangentGeom>,
|
||||
Vec<[f32; 3]>,
|
||||
);
|
||||
|
||||
fn legacy_geometry(entity: &EntityType) -> Geometry {
|
||||
match entity {
|
||||
EntityType::Viewport(vp) => {
|
||||
let cx = vp.center.x as f32;
|
||||
let cy = vp.center.y as f32;
|
||||
let cz = vp.center.z as f32;
|
||||
let hw = (vp.width / 2.0) as f32;
|
||||
let hh = (vp.height / 2.0) as f32;
|
||||
let pts = vec![
|
||||
[cx - hw, cy - hh, cz],
|
||||
[cx + hw, cy - hh, cz],
|
||||
[cx + hw, cy + hh, cz],
|
||||
[cx - hw, cy + hh, cz],
|
||||
[cx - hw, cy - hh, cz],
|
||||
];
|
||||
(pts, vec![], vec![], vec![])
|
||||
}
|
||||
EntityType::Hatch(h) => {
|
||||
let mut pts: Vec<[f32; 3]> = Vec::new();
|
||||
'outer: for path in &h.paths {
|
||||
for edge in &path.edges {
|
||||
if let acadrust::entities::BoundaryEdge::Polyline(poly) = edge {
|
||||
for v in &poly.vertices {
|
||||
pts.push([v.x as f32, v.y as f32, 0.0]);
|
||||
}
|
||||
if let Some(first) = pts.first().cloned() {
|
||||
pts.push(first);
|
||||
}
|
||||
break 'outer;
|
||||
}
|
||||
}
|
||||
}
|
||||
if pts.is_empty() {
|
||||
pts = vec![[0.0, 0.0, 0.0], [0.0, 0.0, 0.0]];
|
||||
}
|
||||
(pts, vec![], vec![], vec![])
|
||||
}
|
||||
_ => {
|
||||
let s = 0.5_f32;
|
||||
(vec![[-s, 0.0, 0.0], [s, 0.0, 0.0]], vec![], vec![], vec![])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn dimension_geometry(dim: &Dimension) -> Vec<[f32; 3]> {
|
||||
let mut points = Vec::new();
|
||||
match dim {
|
||||
Dimension::Aligned(d) => {
|
||||
let first = vec3(d.first_point);
|
||||
let second = vec3(d.second_point);
|
||||
let def = vec3(d.definition_point);
|
||||
let axis = normalized_or(second - first, Vec3::X);
|
||||
append_linear_dimension(&mut points, first, second, def, axis);
|
||||
}
|
||||
Dimension::Linear(d) => {
|
||||
let first = vec3(d.first_point);
|
||||
let second = vec3(d.second_point);
|
||||
let def = vec3(d.definition_point);
|
||||
let axis = Vec3::new(d.rotation.cos() as f32, d.rotation.sin() as f32, 0.0);
|
||||
append_linear_dimension(&mut points, first, second, def, normalized_or(axis, Vec3::X));
|
||||
}
|
||||
Dimension::Radius(d) => {
|
||||
let center = vec3(d.angle_vertex);
|
||||
let point = vec3(d.definition_point);
|
||||
let text = dimension_text_position(dim);
|
||||
add_segment(&mut points, center, point);
|
||||
add_segment(&mut points, point, text);
|
||||
append_arrow(&mut points, point, normalized_or(center - point, Vec3::X), 0.12);
|
||||
}
|
||||
Dimension::Diameter(d) => {
|
||||
let p1 = vec3(d.angle_vertex);
|
||||
let p2 = vec3(d.definition_point);
|
||||
add_segment(&mut points, p1, p2);
|
||||
append_arrow(&mut points, p1, normalized_or(p2 - p1, Vec3::X), 0.12);
|
||||
append_arrow(&mut points, p2, normalized_or(p1 - p2, Vec3::X), 0.12);
|
||||
}
|
||||
Dimension::Angular2Ln(d) => {
|
||||
append_angular_dimension(
|
||||
&mut points,
|
||||
vec3(d.angle_vertex),
|
||||
vec3(d.first_point),
|
||||
vec3(d.second_point),
|
||||
vec3(d.dimension_arc),
|
||||
);
|
||||
}
|
||||
Dimension::Angular3Pt(d) => {
|
||||
append_angular_dimension(
|
||||
&mut points,
|
||||
vec3(d.angle_vertex),
|
||||
vec3(d.first_point),
|
||||
vec3(d.second_point),
|
||||
vec3(d.definition_point),
|
||||
);
|
||||
}
|
||||
Dimension::Ordinate(d) => {
|
||||
add_segment(&mut points, vec3(d.feature_location), vec3(d.definition_point));
|
||||
add_segment(&mut points, vec3(d.definition_point), vec3(d.leader_endpoint));
|
||||
}
|
||||
}
|
||||
points
|
||||
}
|
||||
|
||||
fn append_linear_dimension(
|
||||
points: &mut Vec<[f32; 3]>,
|
||||
first: Vec3,
|
||||
second: Vec3,
|
||||
def: Vec3,
|
||||
axis: Vec3,
|
||||
) {
|
||||
let perp = Vec3::new(-axis.y, axis.x, 0.0);
|
||||
let offset = (def - first).dot(perp);
|
||||
let d1 = first + perp * offset;
|
||||
let d2 = second + perp * offset;
|
||||
add_segment(points, first, d1);
|
||||
add_segment(points, second, d2);
|
||||
add_segment(points, d1, d2);
|
||||
append_arrow(points, d1, normalized_or(d2 - d1, axis), 0.12);
|
||||
append_arrow(points, d2, normalized_or(d1 - d2, -axis), 0.12);
|
||||
}
|
||||
|
||||
fn append_angular_dimension(
|
||||
points: &mut Vec<[f32; 3]>,
|
||||
vertex: Vec3,
|
||||
first: Vec3,
|
||||
second: Vec3,
|
||||
arc_point: Vec3,
|
||||
) {
|
||||
add_segment(points, vertex, first);
|
||||
add_segment(points, vertex, second);
|
||||
|
||||
let radius = vertex.distance(arc_point);
|
||||
if radius <= 1e-6 {
|
||||
return;
|
||||
}
|
||||
|
||||
let start = (first.y - vertex.y).atan2(first.x - vertex.x);
|
||||
let mut end = (second.y - vertex.y).atan2(second.x - vertex.x);
|
||||
let mut delta = end - start;
|
||||
while delta <= 0.0 {
|
||||
delta += std::f32::consts::TAU;
|
||||
}
|
||||
if delta > std::f32::consts::PI {
|
||||
end -= std::f32::consts::TAU;
|
||||
delta = end - start;
|
||||
}
|
||||
|
||||
let steps = 32;
|
||||
let mut arc_pts = Vec::with_capacity((steps + 1) as usize);
|
||||
for i in 0..=steps {
|
||||
let t = i as f32 / steps as f32;
|
||||
let a = start + delta * t;
|
||||
arc_pts.push(vertex + Vec3::new(a.cos() * radius, a.sin() * radius, 0.0));
|
||||
}
|
||||
add_polyline(points, &arc_pts);
|
||||
|
||||
if arc_pts.len() >= 2 {
|
||||
append_arrow(
|
||||
points,
|
||||
arc_pts[0],
|
||||
normalized_or(arc_pts[1] - arc_pts[0], Vec3::X),
|
||||
0.1,
|
||||
);
|
||||
let n = arc_pts.len();
|
||||
append_arrow(
|
||||
points,
|
||||
arc_pts[n - 1],
|
||||
normalized_or(arc_pts[n - 2] - arc_pts[n - 1], Vec3::X),
|
||||
0.1,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn append_arrow(points: &mut Vec<[f32; 3]>, tip: Vec3, dir: Vec3, size: f32) {
|
||||
let dir = normalized_or(dir, Vec3::X) * size;
|
||||
let left = rotate(dir, 2.6);
|
||||
let right = rotate(dir, -2.6);
|
||||
add_segment(points, tip, tip + left);
|
||||
add_segment(points, tip, tip + right);
|
||||
}
|
||||
|
||||
fn add_segment(points: &mut Vec<[f32; 3]>, a: Vec3, b: Vec3) {
|
||||
if !points.is_empty() {
|
||||
points.push([f32::NAN, f32::NAN, f32::NAN]);
|
||||
}
|
||||
points.push([a.x, a.y, a.z]);
|
||||
points.push([b.x, b.y, b.z]);
|
||||
}
|
||||
|
||||
fn add_polyline(points: &mut Vec<[f32; 3]>, polyline: &[Vec3]) {
|
||||
if polyline.len() < 2 {
|
||||
return;
|
||||
}
|
||||
if !points.is_empty() {
|
||||
points.push([f32::NAN, f32::NAN, f32::NAN]);
|
||||
}
|
||||
points.extend(polyline.iter().map(|p| [p.x, p.y, p.z]));
|
||||
}
|
||||
|
||||
fn dimension_text_entity(dim: &Dimension) -> Option<Text> {
|
||||
let value = dimension_text_value(dim)?;
|
||||
let pos = dimension_text_position(dim);
|
||||
let base = dim.base();
|
||||
let mut text = Text::with_value(value, Vector3::new(pos.x as f64, pos.y as f64, pos.z as f64))
|
||||
.with_height(dimension_text_height(dim))
|
||||
.with_rotation(base.text_rotation);
|
||||
text.style = base.style_name.clone();
|
||||
text.common = base.common.clone();
|
||||
Some(text)
|
||||
}
|
||||
|
||||
fn dimension_text_value(dim: &Dimension) -> Option<String> {
|
||||
let base = dim.base();
|
||||
if let Some(user_text) = &base.user_text {
|
||||
if !user_text.trim().is_empty() {
|
||||
return Some(user_text.clone());
|
||||
}
|
||||
}
|
||||
if !base.text.trim().is_empty() {
|
||||
return Some(base.text.clone());
|
||||
}
|
||||
Some(match dim {
|
||||
Dimension::Radius(_) => format!("R{:.4}", dim.measurement()),
|
||||
Dimension::Diameter(_) => format!("Ø{:.4}", dim.measurement()),
|
||||
Dimension::Angular2Ln(_) | Dimension::Angular3Pt(_) => {
|
||||
format!("{:.2}°", dim.measurement())
|
||||
}
|
||||
_ => format!("{:.4}", dim.measurement()),
|
||||
})
|
||||
}
|
||||
|
||||
fn dimension_text_position(dim: &Dimension) -> Vec3 {
|
||||
let base = dim.base();
|
||||
let pos = vec3(base.text_middle_point);
|
||||
if pos.length_squared() > 1e-8 {
|
||||
return pos;
|
||||
}
|
||||
match dim {
|
||||
Dimension::Aligned(d) => (vec3(d.first_point) + vec3(d.second_point)) * 0.5,
|
||||
Dimension::Linear(d) => (vec3(d.first_point) + vec3(d.second_point)) * 0.5,
|
||||
Dimension::Radius(d) => (vec3(d.angle_vertex) + vec3(d.definition_point)) * 0.5,
|
||||
Dimension::Diameter(d) => (vec3(d.angle_vertex) + vec3(d.definition_point)) * 0.5,
|
||||
Dimension::Angular2Ln(d) => vec3(d.dimension_arc),
|
||||
Dimension::Angular3Pt(d) => vec3(d.definition_point),
|
||||
Dimension::Ordinate(d) => vec3(d.leader_endpoint),
|
||||
}
|
||||
}
|
||||
|
||||
fn dimension_text_height(dim: &Dimension) -> f64 {
|
||||
let scale = (dim.measurement().abs() * 0.12).clamp(0.25, 2.0);
|
||||
if scale.is_finite() { scale } else { 0.25 }
|
||||
}
|
||||
|
||||
fn vec3(v: Vector3) -> Vec3 {
|
||||
Vec3::new(v.x as f32, v.y as f32, v.z as f32)
|
||||
}
|
||||
|
||||
fn normalized_or(v: Vec3, fallback: Vec3) -> Vec3 {
|
||||
if v.length_squared() <= 1e-12 {
|
||||
fallback
|
||||
} else {
|
||||
v.normalize()
|
||||
}
|
||||
}
|
||||
|
||||
fn rotate(v: Vec3, angle: f32) -> Vec3 {
|
||||
let (s, c) = angle.sin_cos();
|
||||
Vec3::new(v.x * c - v.y * s, v.x * s + v.y * c, v.z)
|
||||
}
|
||||
Loading…
Reference in a new issue