first commit

This commit is contained in:
Hakan Seven 2026-03-22 14:56:27 +03:00
commit d2fdac7f1e
274 changed files with 89330 additions and 0 deletions

79
src/scene/grip.rs Normal file
View file

@ -0,0 +1,79 @@
//! H7CAD-style grip editing.
use acadrust::Handle;
use glam::{Mat4, Vec3};
use iced::{Point, Rectangle};
use super::object::{GripDef, GripShape};
/// Pixel radius for grip hit-detection.
pub const GRIP_THRESHOLD_PX: f32 = 8.0;
/// Half-size of the rendered grip square / diamond in pixels.
pub const GRIP_HALF_PX: f32 = 5.0;
// ── Active drag state ─────────────────────────────────────────────────────
/// Stored on `H7CAD` while a grip is being dragged.
#[derive(Clone, Debug)]
pub struct GripEdit {
/// Handle of the entity being edited.
pub handle: Handle,
/// Index into the entity's grip list.
pub grip_id: usize,
/// `true` → midpoint / translate grip; `false` → endpoint / absolute grip.
pub is_translate: bool,
/// World-space position of the grip when the drag started (ortho/polar base).
pub origin_world: Vec3,
/// Last world-space cursor position (needed for incremental delta on translate drags).
pub last_world: Vec3,
}
// ── Screen-space helpers ───────────────────────────────────────────────────
/// Project a slice of `GripDef`s to screen space.
/// Returns `(grip_id, screen_pos, is_midpoint, shape)` for each grip.
pub fn grips_to_screen(
grips: &[GripDef],
view_proj: Mat4,
bounds: Rectangle,
) -> Vec<(usize, Point, bool, GripShape)> {
grips
.iter()
.map(|g| {
let ndc = view_proj.project_point3(g.world);
let screen = Point::new(
(ndc.x + 1.0) * 0.5 * bounds.width,
(1.0 - ndc.y) * 0.5 * bounds.height,
);
(g.id, screen, g.is_midpoint, g.shape)
})
.collect()
}
/// Find the closest grip within `GRIP_THRESHOLD_PX` pixels of `cursor`.
/// Returns `(grip_id, is_translate, world_pos)` if found, else `None`.
pub fn find_hit_grip(
cursor: Point,
grips: &[GripDef],
view_proj: Mat4,
bounds: Rectangle,
) -> Option<(usize, bool, Vec3)> {
let mut best_dist = GRIP_THRESHOLD_PX;
let mut best: Option<(usize, bool, Vec3)> = None;
for g in grips {
let ndc = view_proj.project_point3(g.world);
let screen = Point::new(
(ndc.x + 1.0) * 0.5 * bounds.width,
(1.0 - ndc.y) * 0.5 * bounds.height,
);
let dx = screen.x - cursor.x;
let dy = screen.y - cursor.y;
let d = (dx * dx + dy * dy).sqrt();
if d < best_dist {
best_dist = d;
best = Some((g.id, g.is_midpoint, g.world));
}
}
best
}