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Hakan Seven 2026-03-22 14:56:27 +03:00
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src/entities/circle.rs Normal file
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use acadrust::entities::Circle;
use glam::Vec3;
use truck_modeling::{builder, Point3, Wire};
use crate::command::EntityTransform;
use crate::entities::common::{
diamond_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip,
};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection};
use crate::scene::wire_model::{SnapHint, TangentGeom};
fn to_truck(circle: &Circle) -> TruckEntity {
let cx = circle.center.x;
let cy = circle.center.y;
let cz = circle.center.z;
let r = circle.radius;
let right = builder::vertex(Point3::new(cx + r, cy, cz));
let left = builder::vertex(Point3::new(cx - r, cy, cz));
let top = Point3::new(cx, cy + r, cz);
let bot = Point3::new(cx, cy - r, cz);
let upper = builder::circle_arc(&right, &left, top);
let lower = builder::circle_arc(&left, &right, bot);
let wire: Wire = [upper, lower].into_iter().collect();
let cv = Vec3::new(cx as f32, cy as f32, cz as f32);
let rf = r as f32;
TruckEntity {
object: TruckObject::Contour(wire),
snap_pts: vec![
(cv, SnapHint::Center),
(
Vec3::new(cx as f32 + rf, cy as f32, cz as f32),
SnapHint::Quadrant,
),
(
Vec3::new(cx as f32, cy as f32 + rf, cz as f32),
SnapHint::Quadrant,
),
(
Vec3::new(cx as f32 - rf, cy as f32, cz as f32),
SnapHint::Quadrant,
),
(
Vec3::new(cx as f32, cy as f32 - rf, cz as f32),
SnapHint::Quadrant,
),
],
tangent_geoms: vec![TangentGeom::Circle {
center: [cx as f32, cy as f32, cz as f32],
radius: rf,
}],
key_vertices: vec![],
}
}
fn grips(circle: &Circle) -> Vec<GripDef> {
let ctr = Vec3::new(
circle.center.x as f32,
circle.center.y as f32,
circle.center.z as f32,
);
let r = circle.radius as f32;
vec![
diamond_grip(0, ctr),
square_grip(1, ctr + Vec3::new(r, 0.0, 0.0)),
square_grip(2, ctr + Vec3::new(0.0, r, 0.0)),
square_grip(3, ctr - Vec3::new(r, 0.0, 0.0)),
square_grip(4, ctr - Vec3::new(0.0, r, 0.0)),
]
}
fn properties(circle: &Circle) -> PropSection {
PropSection {
title: "Geometry".into(),
props: vec![
edit("Center X", "center_x", circle.center.x),
edit("Center Y", "center_y", circle.center.y),
edit("Center Z", "center_z", circle.center.z),
edit("Radius", "radius", circle.radius),
ro(
"Diameter",
"diameter",
format!("{:.4}", circle.radius * 2.0),
),
ro(
"Circumference",
"circumference",
format!("{:.4}", circle.radius * 2.0 * std::f64::consts::PI),
),
],
}
}
fn apply_geom_prop(circle: &mut Circle, field: &str, value: &str) {
let Some(v) = parse_f64(value) else {
return;
};
match field {
"center_x" => circle.center.x = v,
"center_y" => circle.center.y = v,
"center_z" => circle.center.z = v,
"radius" if v > 0.0 => circle.radius = v,
_ => {}
}
}
fn apply_grip(circle: &mut Circle, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Absolute(p)) => {
circle.center.x = p.x as f64;
circle.center.y = p.y as f64;
circle.center.z = p.z as f64;
}
(0, GripApply::Translate(d)) => {
circle.center.x += d.x as f64;
circle.center.y += d.y as f64;
circle.center.z += d.z as f64;
}
(1..=4, GripApply::Absolute(p)) => {
let cx = circle.center.x as f32;
let cy = circle.center.y as f32;
let dx = p.x - cx;
let dy = p.y - cy;
circle.radius = ((dx * dx + dy * dy) as f64).sqrt();
}
_ => {}
}
}
fn apply_transform(circle: &mut Circle, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(circle, t, |entity, p1, p2| {
crate::scene::transform::reflect_xy_point(
&mut entity.center.x,
&mut entity.center.y,
p1,
p2,
);
});
}
impl TruckConvertible for Circle {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
Some(to_truck(self))
}
}
impl Grippable for Circle {
fn grips(&self) -> Vec<GripDef> {
grips(self)
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
}
impl PropertyEditable for Circle {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
apply_geom_prop(self, field, value);
}
}
impl Transformable for Circle {
fn apply_transform(&mut self, t: &EntityTransform) {
apply_transform(self, t);
}
}