feat(model): add parametric solid grips

This commit is contained in:
Hakan Seven 2026-08-11 19:59:24 +03:00
commit d2993fd054
3 changed files with 249 additions and 1 deletions

View file

@ -1573,7 +1573,12 @@ impl OpenCADStudio {
entity, entity,
annotation_scale_handle, annotation_scale_handle,
); );
for mut grip in dispatch::grips(contextual.as_ref()) { let mut entity_grips = dispatch::grips(contextual.as_ref());
entity_grips.extend(crate::scene::model::solid_history::primitive_grips(
&self.tabs[i].scene.document,
handle,
));
for mut grip in entity_grips {
// Subtract in f64: at UTM magnitudes an f32 cast before // Subtract in f64: at UTM magnitudes an f32 cast before
// the offset costs ~1 unit and draws the grip off the wire. // the offset costs ~1 unit and draws the grip off the wire.
grip.world.x -= wo[0]; grip.world.x -= wo[0];

View file

@ -8,6 +8,198 @@ use acadrust::types::{Vector2, Vector3};
use acadrust::EntityType; use acadrust::EntityType;
use cadkernel::brep::Body; use cadkernel::brep::Body;
use crate::scene::model::object::{GripApply, GripDef, GripShape};
pub const GRIP_LENGTH: usize = 10_001;
pub const GRIP_WIDTH: usize = 10_002;
pub const GRIP_HEIGHT: usize = 10_003;
pub const GRIP_RADIUS: usize = 10_004;
pub const GRIP_MAJOR_RADIUS: usize = 10_005;
pub const GRIP_MINOR_RADIUS: usize = 10_006;
pub const GRIP_SIDES: usize = 10_007;
fn matrix(transform: [f64; 16]) -> Option<glam::DMat4> {
let matrix = glam::DMat4::from_cols_array(&transform);
(matrix.is_finite() && matrix.determinant().abs() > 1e-12).then_some(matrix)
}
fn world_point(transform: [f64; 16], point: [f64; 3]) -> Option<glam::DVec3> {
Some(matrix(transform)?.transform_point3(glam::DVec3::from_array(point)))
}
fn local_point(transform: [f64; 16], point: glam::DVec3) -> Option<glam::DVec3> {
Some(matrix(transform)?.inverse().transform_point3(point))
}
fn grip(id: usize, world: glam::DVec3, shape: GripShape) -> GripDef {
GripDef {
id,
world,
is_midpoint: false,
shape,
dir: None,
}
}
pub fn primitive_grips(
document: &acadrust::CadDocument,
handle: acadrust::Handle,
) -> Vec<GripDef> {
let Some(operation) = document.solid_history_operation(handle) else {
return Vec::new();
};
let mut grips = Vec::new();
let mut add = |id, transform, point, shape| {
if let Some(world) = world_point(transform, point) {
grips.push(grip(id, world, shape));
}
};
match operation {
SolidHistoryOperation::Box(value) | SolidHistoryOperation::Wedge(value) => {
add(
GRIP_LENGTH,
value.base.transform,
[value.length, value.width * 0.5, 0.0],
GripShape::Square,
);
add(
GRIP_WIDTH,
value.base.transform,
[value.length * 0.5, value.width, 0.0],
GripShape::Square,
);
add(
GRIP_HEIGHT,
value.base.transform,
[value.length * 0.5, value.width * 0.5, value.height],
GripShape::Square,
);
}
SolidHistoryOperation::Cylinder(value) | SolidHistoryOperation::Cone(value) => {
add(
GRIP_RADIUS,
value.base.transform,
[value.major_radius, 0.0, value.height * 0.5],
GripShape::Square,
);
add(
GRIP_HEIGHT,
value.base.transform,
[0.0, 0.0, value.height],
GripShape::Square,
);
}
SolidHistoryOperation::Sphere(value) => add(
GRIP_RADIUS,
value.base.transform,
[value.radius, 0.0, 0.0],
GripShape::Square,
),
SolidHistoryOperation::Torus(value) => {
add(
GRIP_MAJOR_RADIUS,
value.base.transform,
[value.major_radius, 0.0, 0.0],
GripShape::Square,
);
add(
GRIP_MINOR_RADIUS,
value.base.transform,
[value.major_radius + value.minor_radius, 0.0, 0.0],
GripShape::Square,
);
}
SolidHistoryOperation::Pyramid(value) => {
add(
GRIP_RADIUS,
value.base.transform,
[value.radius, 0.0, 0.0],
GripShape::Square,
);
add(
GRIP_HEIGHT,
value.base.transform,
[0.0, 0.0, value.height],
GripShape::Square,
);
let angle = (value.sides.clamp(3, 71) as f64 * 5.0).to_radians();
add(
GRIP_SIDES,
value.base.transform,
[value.radius * angle.cos(), value.radius * angle.sin(), 0.0],
GripShape::Triangle,
);
}
_ => {}
}
grips
}
pub fn apply_primitive_grip(
operation: &mut SolidHistoryOperation,
grip_id: usize,
apply: GripApply,
) -> bool {
let GripApply::Absolute(world) = apply else {
return false;
};
let Some(transform) = operation.base().map(|base| base.transform) else {
return false;
};
let Some(local) = local_point(transform, world) else {
return false;
};
let positive = |value: f64| value.abs().max(1e-6);
match operation {
SolidHistoryOperation::Box(value) | SolidHistoryOperation::Wedge(value) => {
match grip_id {
GRIP_LENGTH => value.length = positive(local.x),
GRIP_WIDTH => value.width = positive(local.y),
GRIP_HEIGHT => value.height = positive(local.z),
_ => return false,
}
}
SolidHistoryOperation::Cylinder(value) | SolidHistoryOperation::Cone(value) => {
match grip_id {
GRIP_RADIUS => {
let radius = local.x.hypot(local.y).max(1e-6);
value.major_radius = radius;
value.minor_radius = radius;
value.x_radius = radius;
}
GRIP_HEIGHT => value.height = positive(local.z),
_ => return false,
}
}
SolidHistoryOperation::Sphere(value) if grip_id == GRIP_RADIUS => {
value.radius = local.length().max(1e-6);
}
SolidHistoryOperation::Torus(value) => match grip_id {
GRIP_MAJOR_RADIUS => {
value.major_radius = local.x.hypot(local.y).max(1e-6)
}
GRIP_MINOR_RADIUS => {
value.minor_radius = (local.x.hypot(local.y) - value.major_radius)
.abs()
.max(1e-6)
}
_ => return false,
},
SolidHistoryOperation::Pyramid(value) => match grip_id {
GRIP_RADIUS => value.radius = local.x.hypot(local.y).max(1e-6),
GRIP_HEIGHT => value.height = positive(local.z),
GRIP_SIDES => {
let angle = local.y.atan2(local.x).rem_euclid(std::f64::consts::TAU);
value.sides = (angle.to_degrees() / 5.0).round() as i32;
value.sides = value.sides.clamp(3, 71);
}
_ => return false,
},
_ => return false,
}
true
}
fn base(transform: [f64; 16]) -> SolidHistoryNodeBase { fn base(transform: [f64; 16]) -> SolidHistoryNodeBase {
let mut base = SolidHistoryNodeBase::new(1); let mut base = SolidHistoryNodeBase::new(1);
base.transform = transform; base.transform = transform;

View file

@ -625,6 +625,54 @@ impl Scene {
// ── Grip editing ────────────────────────────────────────────────────── // ── Grip editing ──────────────────────────────────────────────────────
pub fn rebuild_solid_history(
&mut self,
handle: Handle,
operation: acadrust::objects::SolidHistoryOperation,
) -> bool {
let Ok(body) = cadkernel::acis::rebuild_body(&operation) else {
return false;
};
let Some(document) = crate::scene::convert::acis_export::planar_solid_to_sat(&body) else {
return false;
};
let wires = crate::scene::model::solid_model::edge_wires(&body);
if self
.document
.update_solid_history(handle, operation)
.is_none()
{
return false;
}
let Some(EntityType::Solid3D(entity)) = self.document.get_entity_mut(handle) else {
return false;
};
entity.set_sat_document(&document);
entity.wires = wires;
entity.silhouettes.clear();
self.register_solid_model(handle, body);
true
}
fn apply_solid_history_grip(
&mut self,
handle: Handle,
grip_id: usize,
apply: GripApply,
) -> bool {
let Some(mut operation) = self.document.solid_history_operation(handle).cloned() else {
return false;
};
if !crate::scene::model::solid_history::apply_primitive_grip(
&mut operation,
grip_id,
apply,
) {
return false;
}
self.rebuild_solid_history(handle, operation)
}
pub(crate) fn translate_solid_geometry(&mut self, handle: Handle, delta: [f64; 3]) { pub(crate) fn translate_solid_geometry(&mut self, handle: Handle, delta: [f64; 3]) {
if delta.iter().all(|value| value.abs() <= f64::EPSILON) { if delta.iter().all(|value| value.abs() <= f64::EPSILON) {
return; return;
@ -683,6 +731,9 @@ impl Scene {
if self.is_layer_locked(handle) { if self.is_layer_locked(handle) {
return; return;
} }
if self.apply_solid_history_grip(handle, grip_id, apply.clone()) {
return;
}
// For Solid3D / Region / Body, record the old point_of_reference so we // For Solid3D / Region / Body, record the old point_of_reference so we
// can translate the pre-tessellated MeshModel by the same delta after // can translate the pre-tessellated MeshModel by the same delta after
// the grip is applied (the ACIS data itself is not modified). // the grip is applied (the ACIS data itself is not modified).