fix(ellipse,mirror): WCS ellipse rendering + delegate hatch MIRROR upstream

Two follow-ups from the boundary-arc convention audit:

- ELLIPSE is a WCS entity in DXF (codes 10/11 are world coordinates,
  unlike ARC/CIRCLE). The renderer ran center and major_axis through the
  arbitrary-axis OCS, which misplaced any ellipse whose normal isn't Z-up
  — e.g. the (0,0,-1) result of a mirrored-block explode. Read them as
  WCS; pairs with acadrust 569bd4d, which stores WCS on its explode
  paths. Z-up ellipses are unaffected (the conversion was an identity).

- The MIRROR command's hand-rolled hatch closure swapped boundary-arc
  angles itself — only valid for ccw arcs and ignorant of the stored
  mirrored-angle / wrap-encoded-sweep conventions. It now builds a
  reflection Transform (new reflection_about_xy_line helper) and
  delegates to acadrust's transform_hatch, the single source of truth
  for those conventions. Covered by a Line→Arc→Line continuity + sweep
  regression test.

Note: full effect of the ellipse change lands once the acadrust pin is
bumped to 569bd4d; until then only the (previously broken) non-Z-up
corner differs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-11 09:03:18 +03:00
commit d09614be39
3 changed files with 110 additions and 62 deletions

View file

@ -89,57 +89,16 @@ fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
}
fn apply_transform(h: &mut Hatch, t: &EntityTransform) {
use crate::scene::transform::reflect_xy_point as reflect;
crate::scene::transform::apply_standard_entity_transform(h, t, |entity, p1, p2| {
let dx = (p2.x - p1.x) as f64;
let dy = (p2.y - p1.y) as f64;
let len2 = dx * dx + dy * dy;
if len2 < 1e-12 {
return;
}
let line_angle = dy.atan2(dx);
for path in &mut entity.paths {
for edge in &mut path.edges {
match edge {
BoundaryEdge::Line(l) => {
reflect(&mut l.start.x, &mut l.start.y, p1, p2);
reflect(&mut l.end.x, &mut l.end.y, p1, p2);
}
BoundaryEdge::CircularArc(a) => {
reflect(&mut a.center.x, &mut a.center.y, p1, p2);
let tmp = a.start_angle;
a.start_angle = 2.0 * line_angle - a.end_angle;
a.end_angle = 2.0 * line_angle - tmp;
}
BoundaryEdge::EllipticArc(e) => {
reflect(&mut e.center.x, &mut e.center.y, p1, p2);
let ax = dx;
let ay = dy;
let rx = e.major_axis_endpoint.x;
let ry = e.major_axis_endpoint.y;
let dot = rx * ax + ry * ay;
e.major_axis_endpoint.x = 2.0 * dot * ax / len2 - rx;
e.major_axis_endpoint.y = 2.0 * dot * ay / len2 - ry;
let tmp = e.start_angle;
e.start_angle = 2.0 * line_angle - e.end_angle;
e.end_angle = 2.0 * line_angle - tmp;
}
BoundaryEdge::Spline(s) => {
for cp in &mut s.control_points {
reflect(&mut cp.x, &mut cp.y, p1, p2);
}
for fp in &mut s.fit_points {
reflect(&mut fp.x, &mut fp.y, p1, p2);
}
}
BoundaryEdge::Polyline(p) => {
for v in &mut p.vertices {
reflect(&mut v.x, &mut v.y, p1, p2);
}
}
}
}
}
// Delegate the mirror to acadrust's transform_hatch (via the Entity
// trait): it flips the boundary-arc direction flags, re-mirrors the
// stored angles and preserves the stored sweep — including the
// wrap-encoded end angles above 2π that AutoCAD writes. The old
// hand-rolled angle-swap here was only valid for ccw boundary arcs on
// an axis-aligned mirror line and went stale the moment those
// conventions were fixed upstream.
let t = crate::scene::transform::reflection_about_xy_line(p1, p2);
acadrust::entities::Entity::apply_transform(entity, &t);
});
}