fix(ellipse,mirror): WCS ellipse rendering + delegate hatch MIRROR upstream
Two follow-ups from the boundary-arc convention audit: - ELLIPSE is a WCS entity in DXF (codes 10/11 are world coordinates, unlike ARC/CIRCLE). The renderer ran center and major_axis through the arbitrary-axis OCS, which misplaced any ellipse whose normal isn't Z-up — e.g. the (0,0,-1) result of a mirrored-block explode. Read them as WCS; pairs with acadrust 569bd4d, which stores WCS on its explode paths. Z-up ellipses are unaffected (the conversion was an identity). - The MIRROR command's hand-rolled hatch closure swapped boundary-arc angles itself — only valid for ccw arcs and ignorant of the stored mirrored-angle / wrap-encoded-sweep conventions. It now builds a reflection Transform (new reflection_about_xy_line helper) and delegates to acadrust's transform_hatch, the single source of truth for those conventions. Covered by a Line→Arc→Line continuity + sweep regression test. Note: full effect of the ellipse change lands once the acadrust pin is bumped to 569bd4d; until then only the (previously broken) non-Z-up corner differs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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3 changed files with 110 additions and 62 deletions
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@ -12,22 +12,19 @@ use crate::scene::wire_model::SnapHint;
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const TAU: f64 = std::f64::consts::TAU;
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fn to_truck(ell: &Ellipse) -> TruckEntity {
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let cx = ell.center.x;
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let cy = ell.center.y;
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let cz = ell.center.z;
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let normal = (ell.normal.x, ell.normal.y, ell.normal.z);
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let (nx, ny, nz) = normal;
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// Center in WCS.
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let (cwx, cwy, cwz) = crate::scene::transform::ocs_point_to_wcs((cx, cy, cz), normal);
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// Major axis vector rotated into WCS: maj_ocs.x*Ax + maj_ocs.y*Ay + maj_ocs.z*N
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let (ax_basis, ay_basis) = crate::scene::transform::ocs_axes(normal);
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let (mx, my, mz) = (ell.major_axis.x, ell.major_axis.y, ell.major_axis.z);
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// ELLIPSE is one of the few WCS entities in DXF: `center` (code 10) and
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// `major_axis` (code 11) are world coordinates already — unlike ARC /
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// CIRCLE, whose centers are OCS. (This used to run both through the
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// arbitrary-axis OCS, which misplaced any ellipse whose normal isn't
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// Z-up — e.g. the (0,0,-1) result of a mirrored-block explode.)
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let (cwx, cwy, cwz) = (ell.center.x, ell.center.y, ell.center.z);
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let wcs_maj = glam::Vec3::new(
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(mx * ax_basis.0 + my * ay_basis.0 + mz * nx) as f32,
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(mx * ax_basis.1 + my * ay_basis.1 + mz * ny) as f32,
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(mx * ax_basis.2 + my * ay_basis.2 + mz * nz) as f32,
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ell.major_axis.x as f32,
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ell.major_axis.y as f32,
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ell.major_axis.z as f32,
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);
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let r_major = wcs_maj.length() as f64;
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let r_minor = r_major * ell.minor_axis_ratio;
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@ -89,57 +89,16 @@ fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
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}
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fn apply_transform(h: &mut Hatch, t: &EntityTransform) {
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use crate::scene::transform::reflect_xy_point as reflect;
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crate::scene::transform::apply_standard_entity_transform(h, t, |entity, p1, p2| {
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let dx = (p2.x - p1.x) as f64;
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let dy = (p2.y - p1.y) as f64;
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let len2 = dx * dx + dy * dy;
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if len2 < 1e-12 {
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return;
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}
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let line_angle = dy.atan2(dx);
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for path in &mut entity.paths {
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for edge in &mut path.edges {
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match edge {
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BoundaryEdge::Line(l) => {
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reflect(&mut l.start.x, &mut l.start.y, p1, p2);
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reflect(&mut l.end.x, &mut l.end.y, p1, p2);
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}
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BoundaryEdge::CircularArc(a) => {
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reflect(&mut a.center.x, &mut a.center.y, p1, p2);
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let tmp = a.start_angle;
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a.start_angle = 2.0 * line_angle - a.end_angle;
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a.end_angle = 2.0 * line_angle - tmp;
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}
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BoundaryEdge::EllipticArc(e) => {
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reflect(&mut e.center.x, &mut e.center.y, p1, p2);
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let ax = dx;
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let ay = dy;
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let rx = e.major_axis_endpoint.x;
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let ry = e.major_axis_endpoint.y;
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let dot = rx * ax + ry * ay;
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e.major_axis_endpoint.x = 2.0 * dot * ax / len2 - rx;
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e.major_axis_endpoint.y = 2.0 * dot * ay / len2 - ry;
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let tmp = e.start_angle;
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e.start_angle = 2.0 * line_angle - e.end_angle;
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e.end_angle = 2.0 * line_angle - tmp;
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}
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BoundaryEdge::Spline(s) => {
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for cp in &mut s.control_points {
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reflect(&mut cp.x, &mut cp.y, p1, p2);
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}
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for fp in &mut s.fit_points {
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reflect(&mut fp.x, &mut fp.y, p1, p2);
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}
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}
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BoundaryEdge::Polyline(p) => {
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for v in &mut p.vertices {
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reflect(&mut v.x, &mut v.y, p1, p2);
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}
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}
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}
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}
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}
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// Delegate the mirror to acadrust's transform_hatch (via the Entity
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// trait): it flips the boundary-arc direction flags, re-mirrors the
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// stored angles and preserves the stored sweep — including the
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// wrap-encoded end angles above 2π that AutoCAD writes. The old
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// hand-rolled angle-swap here was only valid for ccw boundary arcs on
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// an axis-aligned mirror line and went stale the moment those
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// conventions were fixed upstream.
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let t = crate::scene::transform::reflection_about_xy_line(p1, p2);
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acadrust::entities::Entity::apply_transform(entity, &t);
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});
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}
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