fix(viewport): preserve tiled pane controls
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4 changed files with 40 additions and 7 deletions
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@ -1110,6 +1110,9 @@ pub(crate) struct ModelTile {
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/// the drawn viewports line up exactly with the pane_grid layout.
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pub const TILE_DIVIDER_PX: f32 = 2.0;
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/// Minimum used until the viewport render-mode bar reports its natural width.
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pub const MODEL_PANE_MIN_FALLBACK_PX: f32 = 50.0;
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/// Shift every vertex of a freshly tessellated `MeshLodSet` into the
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/// scene's local f32 space by subtracting `world_offset`. ACIS / SAT
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/// tessellation hands us WCS coordinates; the wire / hatch / face3d
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@ -1502,6 +1505,10 @@ pub struct Scene {
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/// Plain field (not a `RefCell`) so the view can borrow it for the
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/// `PaneGrid` widget's lifetime; mutated through `&mut Scene` in update.
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pub(crate) model_panes: iced::widget::pane_grid::State<usize>,
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/// Natural width of the Model viewport control bar. `DensitySwap` updates
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/// it during layout; every pane-grid geometry calculation reads it on the
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/// next frame so a pane cannot become narrower than its controls.
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model_pane_min_px: std::sync::Arc<std::sync::atomic::AtomicU32>,
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pub selection: Rc<RefCell<SelectionState>>,
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/// The CAD document — single source of truth for all entities.
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pub document: CadDocument,
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@ -1903,6 +1910,7 @@ impl Scene {
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last_sdf_text: RefCell::new(HashMap::default()),
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// One pane mapped to tile 0 — matches the single default tile above.
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model_panes: iced::widget::pane_grid::State::new(0).0,
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model_pane_min_px: std::sync::Arc::new(std::sync::atomic::AtomicU32::new(0)),
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selection: Rc::new(RefCell::new(SelectionState::default())),
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document: CadDocument::new(),
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object_data_cache: crate::entities::object_data::ObjectDataCache::default(),
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