perf(scene): pixel-size LOD cull at zoom-out
Frustum culling only helps at zoom-in (offscreen geometry); zoom-out
still tessellated and uploaded every wire even when an entire entity
projected to a single pixel. Now we also drop wires whose world AABB
projects smaller than 0.5px in the active view — a fit-all view of a
city plan skips sub-pixel symbols, lines, and curves before they ever
hit the GPU.
- `Scene` captures `world_per_pixel` each render from camera ortho_size
/ widget height.
- `expand_insert` / `tessellate_entity` take an optional
`world_per_pixel`; per-LocalWire / per-nested / whole-Insert /
top-level entity AABB → pixel-size test → skip if < MIN_PIXEL_SIZE.
- One-off paths (hit-test, viewport pane) pass `None` so they still
see full geometry regardless of zoom.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
0996b75bdd
commit
c5ed83c752
3 changed files with 133 additions and 36 deletions
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@ -293,6 +293,11 @@ pub struct Scene {
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/// Last viewport aspect ratio captured by the render pipeline. Used by
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/// `view_world_aabb` to compute the world-space view rect on demand.
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last_render_aspect: std::cell::Cell<f32>,
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/// World units that map to one screen pixel at the current camera +
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/// viewport size, captured each render. Drives the LOD pixel-size cull
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/// in expand_insert / tessellate_entity. 0 means "not yet set" — culling
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/// falls back to None.
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last_world_per_pixel: std::cell::Cell<f32>,
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}
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impl Scene {
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@ -330,6 +335,7 @@ impl Scene {
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entity_block_map_cache: RefCell::new(None),
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block_defn_cache: RefCell::new(None),
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last_render_aspect: std::cell::Cell::new(16.0 / 9.0),
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last_world_per_pixel: std::cell::Cell::new(0.0),
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}
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}
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@ -376,6 +382,33 @@ impl Scene {
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}
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}
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/// World units per screen pixel at the current viewport size. Returns
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/// `None` until the first render captures real bounds.
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pub(super) fn world_per_pixel(&self) -> Option<f32> {
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let v = self.last_world_per_pixel.get();
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if v > 0.0 && v.is_finite() {
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Some(v)
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} else {
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None
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}
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}
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/// Called from the render path with the current widget bounds so the
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/// LOD pixel-size culler knows how big one world unit projects to.
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pub fn set_render_pixel_scale(&self, width_px: f32, height_px: f32) {
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if !width_px.is_finite() || !height_px.is_finite() || height_px <= 0.0 {
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return;
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}
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let cam = self.camera.borrow();
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// Orthographic only. (Perspective varies with depth — we'd want a
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// depth-aware scale per entity. Skipped for now.)
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let h = cam.ortho_size();
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let world_per_px = (2.0 * h) / height_px;
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if world_per_px.is_finite() && world_per_px > 0.0 {
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self.last_world_per_pixel.set(world_per_px);
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}
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}
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/// Get (or build on miss) the block-definition cache for the current epoch.
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/// Built single-threaded — recursive nested expansion makes parallelization
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/// fiddly and the cache only rebuilds when geometry actually changes.
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@ -1006,10 +1039,22 @@ impl Scene {
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let blk_cache = self.block_cache_arc();
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let blk_ref: &block_cache::BlockCache = &blk_cache;
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let view_aabb = self.view_world_aabb();
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let wpp = self.world_per_pixel();
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let mut wires: Vec<WireModel> = visible
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.into_par_iter()
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.flat_map(|e| {
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tessellate_entity(doc, sel, avp, woff, bg, anno, e, Some(blk_ref), view_aabb)
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tessellate_entity(
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doc,
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sel,
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avp,
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woff,
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bg,
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anno,
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e,
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Some(blk_ref),
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view_aabb,
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wpp,
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)
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})
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.collect();
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@ -1119,6 +1164,7 @@ impl Scene {
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e,
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Some(&blk_cache),
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None,
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None,
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)
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}
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@ -3636,6 +3682,7 @@ impl Scene {
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e,
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Some(&blk_cache),
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None,
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None,
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)
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})
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.collect()
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@ -3829,21 +3876,35 @@ fn tessellate_entity(
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// World-space XY view AABB (post `world_offset` subtraction). When
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// `Some`, entities whose AABB doesn't intersect this rect are skipped.
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view_aabb: Option<[f32; 4]>,
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// World units per screen pixel for LOD culling. `None` = no LOD.
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world_per_pixel: Option<f32>,
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) -> Vec<WireModel> {
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let h = e.common().handle;
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let sel = selected.contains(&h);
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// Frustum cull for non-Insert, non-Viewport entities. Insert is handled
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// separately (its WCS bbox depends on the block defn AABB × Insert
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// transform — done inside expand_insert). Viewports always emit so the
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// viewport frame stays visible regardless of zoom.
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if let Some(view) = view_aabb {
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// Frustum + LOD cull for non-Insert, non-Viewport entities. Insert is
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// handled separately (its WCS bbox depends on the block defn AABB ×
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// Insert transform — done inside expand_insert). Viewports always emit
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// so the viewport frame stays visible regardless of zoom.
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let needs_cull = view_aabb.is_some() || world_per_pixel.is_some();
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if needs_cull {
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match e {
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EntityType::Viewport(_) | EntityType::Insert(_) => {}
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_ => {
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let ab = entity_aabb(e, world_offset);
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if ab != WireModel::UNBOUNDED_AABB && block_cache::aabb_disjoint_xy(ab, view) {
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return vec![];
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if ab != WireModel::UNBOUNDED_AABB {
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if let Some(view) = view_aabb {
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if block_cache::aabb_disjoint_xy(ab, view) {
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return vec![];
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}
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}
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if let Some(wpp) = world_per_pixel {
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let w = (ab[2] - ab[0]).abs();
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let h = (ab[3] - ab[1]).abs();
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if w.max(h) / wpp < 0.5 {
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return vec![];
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}
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}
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}
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}
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}
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@ -3980,6 +4041,7 @@ fn tessellate_entity(
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world_offset,
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pslt_factor,
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view_aabb,
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world_per_pixel,
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) {
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wires.push(marker);
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return wires;
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