fix(wasm): make the web build actually run in the browser

With the wasm bundle building, get it rendering in a browser:

- Enable iced `webgl` so wgpu uses WebGL2 where WebGPU is absent
  (e.g. Firefox by default), and `fira-sans` so UI text has an
  embedded font (the web has no system fonts) — without it every
  label was blank.
- Replace `std::time::Instant` with `iced::time::Instant` (web-safe);
  `Instant::now()` panics ("time not implemented") on wasm and crashed
  at boot via the command line.
- Skip the batched-hatch pipeline on wasm: its bind group needs
  vertex-stage storage buffers, which WebGL2 lacks (validation error
  on "New drawing"). Fields become Option; upload/draw guard on them.
  Hatches don't draw on the web for now; everything else does.
- Fix the trunk feature flag (`data-cargo-no-default-features`) and
  ignore the `dist/` build output.

Native build + 75 tests unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-16 17:53:56 +03:00
commit c49ad887b8
11 changed files with 55 additions and 14 deletions

View file

@ -7711,7 +7711,7 @@ impl OpenCADStudio {
handle,
grip_id,
screen: p,
started: std::time::Instant::now(),
started: iced::time::Instant::now(),
});
self.grip_popup = None;
} else if let Some(h) = self.grip_hover.as_mut() {