fix(wasm): make the web build actually run in the browser
With the wasm bundle building, get it rendering in a browser:
- Enable iced `webgl` so wgpu uses WebGL2 where WebGPU is absent
(e.g. Firefox by default), and `fira-sans` so UI text has an
embedded font (the web has no system fonts) — without it every
label was blank.
- Replace `std::time::Instant` with `iced::time::Instant` (web-safe);
`Instant::now()` panics ("time not implemented") on wasm and crashed
at boot via the command line.
- Skip the batched-hatch pipeline on wasm: its bind group needs
vertex-stage storage buffers, which WebGL2 lacks (validation error
on "New drawing"). Fields become Option; upload/draw guard on them.
Hatches don't draw on the web for now; everything else does.
- Fix the trunk feature flag (`data-cargo-no-default-features`) and
ignore the `dist/` build output.
Native build + 75 tests unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
f2c4a1736a
commit
c49ad887b8
11 changed files with 55 additions and 14 deletions
|
|
@ -7711,7 +7711,7 @@ impl OpenCADStudio {
|
|||
handle,
|
||||
grip_id,
|
||||
screen: p,
|
||||
started: std::time::Instant::now(),
|
||||
started: iced::time::Instant::now(),
|
||||
});
|
||||
self.grip_popup = None;
|
||||
} else if let Some(h) = self.grip_hover.as_mut() {
|
||||
|
|
|
|||
Loading…
Reference in a new issue