feat(fonts): switch the text engine from CXF to LibreCAD LFF fonts
Replace the small QCAD CXF stroke-font set with the full LibreCAD LFF font library (46 fonts) and a new LFF parser/engine in src/scene/lff.rs. The parser reads the `[hex] char` glyph blocks, tessellates `,A<bulge>` arcs, and resolves `C<hex>` glyph references. Per LibreCAD's RS_Polyline convention a vertex's bulge curves the segment ending at that vertex — getting this wrong turned round letters like O into sideways capsules. Font name resolution mirrors LibreCAD: match by file stem, map common AutoCAD/DXF SHX names (txt, isocp, complex, italic, gothic*, gost, …) to the nearest LFF family, and fall back to `standard`. A missing glyph in the chosen family falls back to the broad `unicode` font so accented/Cyrillic/Greek text still renders. Cap height stays 9 units, so the text scale is unchanged. All text consumers move from cxf:: to lff::; complex linetypes still render embedded text but no longer draw embedded shapes (LibreCAD ships no shape file). The CXF module and every *.cxf asset are removed, and the MText / text style font pickers list the LFF families. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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98 changed files with 886126 additions and 47228 deletions
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@ -15,7 +15,7 @@ use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckC
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use crate::scene::acad_to_truck::{TextStroke, TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::wire_model::SnapHint;
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use crate::scene::{cxf, transform};
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use crate::scene::{lff, transform};
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// ── Shared helpers ────────────────────────────────────────────────────────────
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@ -273,7 +273,7 @@ fn build_attr_truck(input: AttrTextInputs<'_>, document: &acadrust::CadDocument)
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anchor_f64[0] - (anchor_local_x as f64 * cos_r - local_y_for_line as f64 * sin_r),
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anchor_f64[1] - (anchor_local_x as f64 * sin_r + local_y_for_line as f64 * cos_r),
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];
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let strokes = cxf::tessellate_text_ex(
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let strokes = lff::tessellate_text_ex(
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[0.0, 0.0],
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input.height as f32,
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rotation,
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