feat: 4× MSAA anti-aliasing for main drawing pipelines
All main render pipelines (wire, hatch, image, mesh) now use 4× multisampling. Drawing passes render to a dedicated MSAA color buffer; a final empty resolve pass transfers the anti-aliased result to the iced surface target. The ViewCube renders post-resolve at 1× to avoid pipeline incompatibility. Depth buffer also upgraded to 4× MSAA. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@ -42,7 +42,7 @@ Durum simgeleri: ✅ Tamamlandı · 🔧 Kısmen yapıldı · ⬜ Yapılmadı
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| 2.11 | UCS simgesi (XYZ tripod) | ✅ |
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| 2.12 | Solid3D / 3DSOLID tessellation (truck pipeline) | ✅ |
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| 2.13 | Region / Body / Wire / Silhouette entity render | ⬜ |
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| 2.14 | Anti-aliasing / MSAA seçeneği | ⬜ |
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| 2.14 | Anti-aliasing / MSAA (4×) | ✅ |
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