feat: 4× MSAA anti-aliasing for main drawing pipelines

All main render pipelines (wire, hatch, image, mesh) now use 4×
multisampling. Drawing passes render to a dedicated MSAA color buffer;
a final empty resolve pass transfers the anti-aliased result to the
iced surface target. The ViewCube renders post-resolve at 1× to avoid
pipeline incompatibility. Depth buffer also upgraded to 4× MSAA.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-04-08 00:52:38 +03:00
commit c12b30ad3d
3 changed files with 87 additions and 15 deletions

View file

@ -42,7 +42,7 @@ Durum simgeleri: ✅ Tamamlandı · 🔧 Kısmen yapıldı · ⬜ Yapılmadı
| 2.11 | UCS simgesi (XYZ tripod) | ✅ |
| 2.12 | Solid3D / 3DSOLID tessellation (truck pipeline) | ✅ |
| 2.13 | Region / Body / Wire / Silhouette entity render | ⬜ |
| 2.14 | Anti-aliasing / MSAA seçeneği | ⬜ |
| 2.14 | Anti-aliasing / MSAA (4×) | ✅ |
---