refactor: split four oversized files into submodule trees
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
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commit
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39 changed files with 26678 additions and 26117 deletions
191
src/app/view/controls.rs
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191
src/app/view/controls.rs
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@ -0,0 +1,191 @@
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use super::*;
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use super::super::document::{DynComponent, DynFieldEntry};
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use super::super::Message;
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use iced::widget::{
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button, container, row,
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};
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use iced::{Background, Border, Color, Element, Theme};
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pub(super) fn viewport_controls<'a>(
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render_mode: acadrust::entities::ViewportRenderMode,
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show_grid: bool,
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snap_on: bool,
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include_split: bool,
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tile_count: usize,
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) -> Element<'a, Message> {
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use acadrust::entities::ViewportRenderMode as M;
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let render_modes: Vec<RenderModeChoice> = vec![
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RenderModeChoice(M::Wireframe2D),
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RenderModeChoice(M::Wireframe3D),
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RenderModeChoice(M::HiddenLine),
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RenderModeChoice(M::FlatShaded),
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RenderModeChoice(M::GouraudShaded),
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RenderModeChoice(M::FlatShadedWithEdges),
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RenderModeChoice(M::GouraudShadedWithEdges),
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];
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let light = Color { r: 0.85, g: 0.85, b: 0.85, a: 1.0 };
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let accent = Color { r: 0.45, g: 0.70, b: 1.0, a: 1.0 };
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// Borderless icon button; an `active` toggle gets an accent tint + fill.
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let icon_btn = move |bytes: &'static [u8], active: bool, msg: Message| {
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let tint = if active { accent } else { light };
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button(crate::ui::icons::tinted(bytes, 15.0, tint))
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.on_press(msg)
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.padding([4, 6])
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.style(move |_: &Theme, status| iced::widget::button::Style {
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background: Some(Background::Color(match (active, status) {
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(_, iced::widget::button::Status::Hovered) => Color {
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r: 0.25,
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g: 0.25,
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b: 0.25,
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a: 0.9,
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},
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(true, _) => Color {
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r: 0.16,
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g: 0.22,
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b: 0.32,
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a: 0.9,
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},
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(false, _) => Color::TRANSPARENT,
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})),
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border: Border {
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radius: 3.0.into(),
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..Default::default()
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},
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text_color: tint,
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..Default::default()
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})
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};
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// Render-mode picker, restyled borderless so the outer chip frames it.
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let picker = iced::widget::pick_list(
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render_modes,
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Some(RenderModeChoice(render_mode)),
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|c| Message::SetRenderMode(c.0),
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)
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.text_size(11)
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.padding([4, 6])
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.style(move |_: &Theme, _| iced::widget::pick_list::Style {
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background: Background::Color(Color::TRANSPARENT),
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border: Border {
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radius: 3.0.into(),
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..Default::default()
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},
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text_color: light,
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placeholder_color: light,
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handle_color: light,
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});
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// Thin vertical divider between control groups.
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let sep = || {
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container(iced::widget::Space::new().width(1.0).height(16.0)).style(|_: &Theme| {
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iced::widget::container::Style {
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background: Some(Background::Color(Color {
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r: 0.45,
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g: 0.45,
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b: 0.45,
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a: 0.7,
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})),
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..Default::default()
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}
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})
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};
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let mut bar = row![]
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.spacing(3)
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.align_y(iced::alignment::Vertical::Center);
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bar = bar
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.push(icon_btn(crate::ui::icons::GRID, show_grid, Message::ToggleGrid))
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.push(sep())
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.push(icon_btn(crate::ui::icons::SNAP, snap_on, Message::ToggleGridSnap))
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.push(sep())
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.push(picker);
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if include_split {
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bar = bar
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.push(sep())
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.push(icon_btn(crate::ui::icons::SPLIT_V, false, Message::SplitModelViewport(false)))
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.push(sep())
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.push(icon_btn(crate::ui::icons::SPLIT_H, false, Message::SplitModelViewport(true)));
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// Close button: only meaningful with more than one model tile.
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if tile_count > 1 {
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bar = bar
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.push(sep())
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.push(icon_btn(crate::ui::icons::CLOSE, false, Message::CloseModelViewport));
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}
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}
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container(bar)
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.padding(2)
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.style(|_: &Theme| iced::widget::container::Style {
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background: Some(Background::Color(Color {
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r: 0.10,
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g: 0.10,
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b: 0.10,
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a: 0.75,
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})),
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border: Border {
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color: Color {
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r: 0.35,
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g: 0.35,
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b: 0.35,
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a: 1.0,
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},
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width: 1.0,
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radius: 4.0.into(),
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},
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..Default::default()
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})
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.into()
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}
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// ── Dynamic-input field formatting ─────────────────────────────────────────
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/// Short prefix shown before a dynamic-input box's value.
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/// The string shown inside a dynamic-input box: the typed buffer when the
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/// field is locked, otherwise the live value derived from the cursor
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/// world position (and the base point for polar quantities).
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pub(super) fn dyn_component_value(
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f: &DynFieldEntry,
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w: glam::Vec3,
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base: Option<glam::Vec3>,
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xf: &super::super::helpers::UcsXform,
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) -> String {
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if let Some(b) = &f.buffer {
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return b.clone();
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}
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let b = base.unwrap_or(glam::Vec3::ZERO);
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// Relative deltas and the polar angle read in the active UCS plane. The
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// delta is offset-invariant, so only the axis rotation matters (identity
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// xf reproduces the world-frame deltas).
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let d = xf.vec_to_ucs(w - b);
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let dx = d.x as f64;
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let dy = d.y as f64;
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// When a base point exists (DYN-on after the first pick) the cartesian
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// fields show relative deltas — matching the typed-value convention
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// in `dyn_resolve_point` so the live preview and the committed
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// coordinate use the same frame. See #35.
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let has_base = base.is_some();
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// Width / Height read as unsigned magnitudes (the sign is taken from the
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// cursor side on commit), matching the rectangle's two-edge entry.
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let wh = matches!(f.role, crate::command::DynRole::Width | crate::command::DynRole::Height);
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match f.component {
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DynComponent::X if has_base => format!("{:.4}", if wh { dx.abs() } else { dx }),
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DynComponent::Y if has_base => format!("{:.4}", if wh { dy.abs() } else { dy }),
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DynComponent::Z if has_base => "0.0000".to_string(),
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DynComponent::X => format!("{:.4}", w.x),
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DynComponent::Y => format!("{:.4}", w.y),
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DynComponent::Z => format!("{:.4}", b.z),
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// Scaled by the role so a diameter box reads twice the radius.
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DynComponent::Distance => {
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format!("{:.4}", (dx * dx + dy * dy).sqrt() * f.role.value_scale() as f64)
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}
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// Shared rule: unsigned magnitude of the short angle, so CW (below the
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// reference axis) reads positive (e.g. 30°, not -30°/330°). The
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// committed value stays signed (see dyn_resolve_point).
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DynComponent::Angle => {
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format!("{:.1}", crate::command::dyn_display_angle_deg(dy.atan2(dx) as f32))
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}
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// Typed-only scalar — no geometric value to track when empty.
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DynComponent::Scalar => String::new(),
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}
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}
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