refactor: split four oversized files into submodule trees

Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.

- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
  dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
  with thin delegating arms; the 66 fattest arm bodies move to topic
  methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
  mspace,project,selection,modify,group_layer,preview}. The impl Scene
  body is split across files via inherent-impl-per-file; struct, ctor,
  fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
  The 233-arm dispatch match becomes source-ordered per-family
  dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.

Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-26 22:51:29 +03:00
commit bddc050b3e
39 changed files with 26678 additions and 26117 deletions

71
src/app/update/util.rs Normal file
View file

@ -0,0 +1,71 @@
//! Small pure helpers split out of `update.rs`.
use crate::scene::Scene;
/// Parse a scale string like "1:50" or "2:1" into (numerator, denominator).
/// Returns (1.0, 1.0) for "Fit" or unknown formats.
/// Sync the model-space annotation scale into the standard CANNOSCALE /
/// CANNOSCALEVALUE header variables before a save, so the scale round-trips
/// through the file (and is read correctly by other CAD applications).
pub(super) fn sync_annotation_scale_header(scene: &mut Scene) {
let anno = scene.annotation_scale;
let value = if anno.abs() > 1e-9 {
1.0 / anno as f64
} else {
1.0
};
// Prefer the name of a matching scale already in the drawing's list;
// fall back to a formatted ratio when none matches.
let name = scene
.scale_list()
.into_iter()
.find(|(_, a, _)| (a - anno).abs() < 0.001 * anno.max(0.001))
.map(|(n, _, _)| n)
.unwrap_or_else(|| format_annotation_scale_name(anno));
let hdr = &mut scene.document.header;
hdr.current_annotation_scale = name;
hdr.annotation_scale_value = value;
}
/// Format an annotation-scale multiplier as a ratio name: 50.0 -> "1:50",
/// 0.5 -> "2:1", 1.0 -> "1:1".
fn format_annotation_scale_name(anno: f32) -> String {
if anno >= 1.0 {
format!("1:{}", anno.round() as i64)
} else if anno > 0.0 {
format!("{}:1", (1.0 / anno).round() as i64)
} else {
"1:1".to_string()
}
}
pub(super) fn parse_plot_scale(s: &str) -> (f64, f64) {
if s == "Fit" {
return (1.0, 1.0);
}
if let Some((a, b)) = s.split_once(':') {
let num: f64 = a.trim().parse().unwrap_or(1.0);
let den: f64 = b.trim().parse().unwrap_or(1.0);
if den > 0.0 {
return (num, den);
}
}
(1.0, 1.0)
}
/// Convert an internal `[r,g,b,a]` colour (0.0–1.0) to a persisted 0–255 RGB
/// triplet, dropping alpha (backgrounds are always opaque).
pub(super) fn f4_to_u3([r, g, b, _]: [f32; 4]) -> [u8; 3] {
[
(r * 255.0).round().clamp(0.0, 255.0) as u8,
(g * 255.0).round().clamp(0.0, 255.0) as u8,
(b * 255.0).round().clamp(0.0, 255.0) as u8,
]
}
/// Inverse of [`f4_to_u3`]: a persisted 0–255 RGB triplet back to an opaque
/// `[r,g,b,a]` colour.
pub(super) fn u3_to_f4([r, g, b]: [u8; 3]) -> [f32; 4] {
[r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, 1.0]
}