fix: stabilize web loading and paper rendering

This commit is contained in:
Hakan Seven 2026-07-25 21:34:29 +03:00
commit bca65600cd
25 changed files with 109 additions and 62 deletions

View file

@ -39,6 +39,7 @@ use crate::scene::model::mesh_model::{MeshLodSet, MeshModel};
pub(crate) const EDGE_CHORD_FRAC: f64 = 0.002;
/// Truck's own triangulation chord tolerance for the cone faces still routed
/// through its kernel, as a fraction of the surface radius.
#[cfg(feature = "solid3d")]
pub(crate) const TRUCK_CHORD_FRAC: f64 = 0.1;
/// Boundary-loop sampling for parameter-range classification (which arc of a
/// sphere/torus a face covers): a fine fraction so the classification is

View file

@ -58,7 +58,6 @@ struct SceneDependencyIndex {
text_styles: HashMap<String, DependencyTargets>,
dim_styles: HashMap<String, DependencyTargets>,
object_styles: HashMap<Handle, DependencyTargets>,
blocks: HashMap<String, HashSet<Handle>>,
}
fn hatch_interaction_aabb(hatch: &model::hatch_model::HatchModel) -> Option<[f64; 4]> {
@ -270,6 +269,7 @@ impl std::fmt::Debug for PreparedOpenGeometry {
}
#[derive(Debug)]
#[cfg_attr(target_arch = "wasm32", allow(dead_code))]
pub(crate) struct WireGpuPatch {
pub(crate) changes: Arc<Vec<(Handle, ChangeKind)>>,
pub(crate) runs: Arc<HashMap<Handle, Arc<Vec<WireModel>>>>,
@ -280,6 +280,7 @@ pub(crate) struct WireGpuPatch {
}
#[derive(Clone, Copy, Debug)]
#[cfg_attr(target_arch = "wasm32", allow(dead_code))]
pub(crate) struct WireIndexEdit {
pub(crate) handle: Handle,
pub(crate) start: usize,
@ -414,6 +415,7 @@ pub struct OpenTimings {
/// Build hatch / image / mesh caches from a document without needing `&mut Scene`.
/// Intended to run on a background thread during file load.
#[cfg(target_arch = "wasm32")]
pub fn build_derived_caches(doc: &CadDocument) -> DerivedCaches {
build_derived_caches_impl(doc, None)
}
@ -6631,10 +6633,7 @@ impl Scene {
}
}
let mut index = SceneDependencyIndex {
blocks: roots.clone(),
..SceneDependencyIndex::default()
};
let mut index = SceneDependencyIndex::default();
for entity in self.document.entities() {
let common = entity.common();
let owner = if common.owner_handle.is_null() {
@ -6792,18 +6791,6 @@ impl Scene {
self.invalidate_dependency_targets(combined);
}
pub fn block_dependency_handles(&self, name: &str) -> Vec<Handle> {
if self.dependency_index_cache.borrow().is_none() {
*self.dependency_index_cache.borrow_mut() = Some(self.rebuild_dependency_index());
}
self.dependency_index_cache
.borrow()
.as_ref()
.and_then(|index| index.blocks.get(&name.to_ascii_uppercase()))
.map(|handles| handles.iter().copied().collect())
.unwrap_or_default()
}
pub(crate) fn invalidate_dependency_index(&self) {
self.dependency_index_cache.borrow_mut().take();
}

View file

@ -750,7 +750,7 @@ impl InteractionIndex {
#[cfg(not(target_arch = "wasm32"))]
let perf = crate::perf::enabled();
#[cfg(not(target_arch = "wasm32"))]
let build_started = std::time::Instant::now();
let build_started = iced::time::Instant::now();
let wire_handles: Vec<Option<u64>> = wires
.iter()
.map(|wire| wire.name.parse::<u64>().ok())
@ -770,7 +770,7 @@ impl InteractionIndex {
#[cfg(not(target_arch = "wasm32"))]
let handles_elapsed = build_started.elapsed();
#[cfg(not(target_arch = "wasm32"))]
let collect_started = std::time::Instant::now();
let collect_started = iced::time::Instant::now();
let mut wire_entries = Vec::with_capacity(wires.len());
let mut unbounded_wires = Vec::new();
let mut max_line_half_width_px = 0.0f32;
@ -793,7 +793,7 @@ impl InteractionIndex {
#[cfg(not(target_arch = "wasm32"))]
let collect_elapsed = collect_started.elapsed();
#[cfg(not(target_arch = "wasm32"))]
let flatten_started = std::time::Instant::now();
let flatten_started = iced::time::Instant::now();
let mut segment_parts = Vec::with_capacity(per_wire.len());
let mut snap_point_parts = Vec::with_capacity(per_wire.len());
let mut key_vertex_parts = Vec::with_capacity(per_wire.len());
@ -868,7 +868,7 @@ impl InteractionIndex {
#[cfg(not(target_arch = "wasm32"))]
let flatten_elapsed = flatten_started.elapsed();
#[cfg(not(target_arch = "wasm32"))]
let spatial_started = std::time::Instant::now();
let spatial_started = iced::time::Instant::now();
#[cfg(not(target_arch = "wasm32"))]
let (

View file

@ -3219,22 +3219,40 @@ impl MultiPipeline {
self.slot_clock = self.slot_clock.wrapping_add(1).max(1);
let now = self.slot_clock;
let reserved: rustc_hash::FxHashSet<u64> = instance_ids.iter().copied().collect();
// `inner.slot_id` is updated later in `prepare`, after this whole
// method returns. Without a per-call claim set, two new viewports in
// the same primitive both see the freshly-grown slot as `MAX` and get
// assigned to it. Paper then blits the final occupant's resolve texture
// once as the full sheet and again as the floating viewport.
let mut claimed: rustc_hash::FxHashSet<usize> =
rustc_hash::FxHashSet::default();
let mut slots = Vec::with_capacity(instance_ids.len());
for &instance_id in instance_ids {
let slot = if let Some(&slot) = self.slot_by_instance.get(&instance_id) {
let existing = self
.slot_by_instance
.get(&instance_id)
.copied()
.filter(|slot| !claimed.contains(slot));
let slot = if let Some(slot) = existing {
slot
} else {
self.slot_by_instance.remove(&instance_id);
let vacant = self
.inners
.iter()
.position(|inner| inner.slot_id == u64::MAX);
.enumerate()
.find(|(slot, inner)| {
!claimed.contains(slot) && inner.slot_id == u64::MAX
})
.map(|(slot, _)| slot);
let recyclable = vacant.or_else(|| {
(self.inners.len() >= SOFT_LIMIT)
.then(|| {
self.inners
.iter()
.enumerate()
.filter(|(slot, _)| !claimed.contains(slot))
.filter(|(_, inner)| !reserved.contains(&inner.slot_id))
.filter(|(slot, _)| {
now.saturating_sub(self.slot_last_used[*slot]) > HOT_WINDOW
@ -3256,6 +3274,7 @@ impl MultiPipeline {
self.slot_by_instance.insert(instance_id, slot);
slot
};
claimed.insert(slot);
self.slot_last_used[slot] = now;
slots.push(slot);
}

View file

@ -310,7 +310,7 @@ impl WireArena {
) -> Option<Self> {
let ranges = handle_ranges(wires)?;
let perf = crate::perf::enabled();
let total_started = std::time::Instant::now();
let total_started = iced::time::Instant::now();
// Reject an oversized batch before parallel emission allocates hundreds
// of megabytes. `points.len() - 1` is an upper bound because NaN-break
@ -363,7 +363,7 @@ impl WireArena {
})
.collect();
let pack_started = std::time::Instant::now();
let pack_started = iced::time::Instant::now();
use crate::par::prelude::*;
let packed: Vec<PackedSlab> = plans
.par_iter()
@ -441,7 +441,7 @@ impl WireArena {
let const_cap = ((const_tail as u64 * HEADROOM_NUM / HEADROOM_DEN)
.max(MIN_CONST_CAP)
.min(MAX_CONSTS)) as u32;
let upload_started = std::time::Instant::now();
let upload_started = iced::time::Instant::now();
let inst_buf = alloc_inst_initialized(device, inst_cap as u64, &instances);
let const_buf = alloc_const_initialized(device, const_cap as u64, &consts_cpu);
let upload_ms = upload_started.elapsed().as_secs_f64() * 1000.0;

View file

@ -224,9 +224,6 @@ impl PackedWireInstance {
}
}
#[cfg(target_arch = "wasm32")]
pub type WireInstance = PackedWireInstance;
/// Wire and hatch pipelines switch together: the fast path uses storage
/// buffers; the compatibility path carries wire constants in packed vertex
/// attributes and hatch data in a texture.

View file

@ -239,7 +239,7 @@ impl shader::Primitive for Primitive {
bounds: &Rectangle,
viewport: &Viewport,
) {
let nav_prepare_started = std::time::Instant::now();
let nav_prepare_started = iced::time::Instant::now();
let phys = viewport.physical_size();
let full_size = Size::new(phys.width, phys.height);
let scale = viewport.scale_factor() as f32;
@ -436,11 +436,14 @@ impl shader::Primitive for Primitive {
// the whole wire buffer. Only for the scissor-free, mesh-free
// (single-batch) Model set; scissored paper viewports and mixed
// 2D/3D sets fall through to the shared batched path below.
#[cfg(not(target_arch = "wasm32"))]
let mut arena_served = false;
#[cfg(target_arch = "wasm32")]
let arena_served = false;
#[cfg(not(target_arch = "wasm32"))]
let _perf = crate::perf::enabled();
#[cfg(not(target_arch = "wasm32"))]
let _t0 = std::time::Instant::now();
let _t0 = iced::time::Instant::now();
#[cfg(not(target_arch = "wasm32"))]
let mut _patched = false;
#[cfg(not(target_arch = "wasm32"))]
@ -884,7 +887,7 @@ impl shader::Primitive for Primitive {
target: &iced::wgpu::TextureView,
clip: &Rectangle<u32>,
) {
let nav_render_started = std::time::Instant::now();
let nav_render_started = iced::time::Instant::now();
let cw = clip.width as f32;
let ch = clip.height as f32;
let clip_right = clip.x + clip.width;
@ -1403,7 +1406,7 @@ impl Scene {
_hover_region: Option<usize>,
show_viewcube: bool,
) -> Primitive {
let nav_build_started = std::time::Instant::now();
let nav_build_started = iced::time::Instant::now();
let perf_nav = self.take_nav_perf();
// Hover comes from the scene cell driven by the app-level
// `CursorMoved` handler — the cube overlay sits above the shader
@ -1463,7 +1466,7 @@ impl Scene {
};
let active = self.active_model_tile.get();
let is_active = tile_idx == active;
let nav_build_started = std::time::Instant::now();
let nav_build_started = iced::time::Instant::now();
let perf_nav = if is_active {
self.take_nav_perf()
} else {
@ -1749,14 +1752,17 @@ impl Scene {
// id so an unchanged wire set is not re-walked every frame.
// The reuse fallback inside the gather is keyed per wire SOURCE — the
// sheet, a Model tile, a content viewport and the implicit view carry
// different glyph sets even at the same geometry epoch (#403). Tiles
// different glyph sets even at the same geometry epoch (#403). Paper
// sheets must also include their layout block: switching layouts does
// not change the geometry epoch, and a role-only key reused the prior
// sheet's glyph coordinates while its wires moved correctly. Tiles
// share the resident Model set, so they share one key; the implicit
// view mixes in the current layout block (BEDIT swaps sets without a
// geometry delta).
let text_source_key: u64 = if inst.tile_idx.is_some() {
0x1000_0000_0000_0000
} else if inst.paper_sheet {
0x2000_0000_0000_0000
0x2000_0000_0000_0000 | self.current_layout_block_handle().value()
} else if inst.handle == acadrust::Handle::NULL {
0x4000_0000_0000_0000 | self.current_layout_block_handle().value()
} else {