fix(commands): cancel pending marquee
Cancel a pending selection marquee before starting a non-transparent command. Refs #732
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1 changed files with 84 additions and 0 deletions
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@ -85,6 +85,17 @@ impl OpenCADStudio {
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{
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{
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let mut selection = self.tabs[i].scene.selection.borrow_mut();
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let mut selection = self.tabs[i].scene.selection.borrow_mut();
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selection.box_crossing_locked = false;
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selection.box_crossing_locked = false;
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// A half-drawn marquee belongs to the press that started it. Left armed, the new
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// command's first click closes that selection instead of feeding the command, so
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// the command only really begins on the click after (#732). Clicking the tool on
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// the ribbon already loses it, because the pointer left the viewport to get there;
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// typing the verb never did.
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selection.box_anchor = None;
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// Drop the world anchor too, or the next pan/zoom re-projects it back into
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// `box_anchor` and the cancelled marquee springs back to life.
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selection.box_anchor_world = None;
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selection.box_current = None;
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selection.box_crossing = false;
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}
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}
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// Cancel any running command before starting a new one.
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// Cancel any running command before starting a new one.
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if self.tabs[i].active_cmd.is_some() {
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if self.tabs[i].active_cmd.is_some() {
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@ -652,3 +663,76 @@ inventory::submit!(crate::command::CommandRegistration {
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"ZS",
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"ZS",
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]
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]
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});
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});
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#[cfg(test)]
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mod marquee_cancel_tests {
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use crate::app::OpenCADStudio;
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fn fresh() -> OpenCADStudio {
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let mut app = OpenCADStudio::new_for_test();
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app.automation_op(r#"{"op":"new"}"#);
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app
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}
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/// Arm a marquee the way a press-drag leaves it: anchored, with a live
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/// corner following the cursor.
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fn arm_marquee(app: &mut OpenCADStudio) {
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let i = app.active_tab;
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let mut sel = app.tabs[i].scene.selection.borrow_mut();
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sel.box_anchor = Some(iced::Point::new(10.0, 10.0));
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sel.box_anchor_world = Some(glam::DVec3::new(1.0, 2.0, 0.0));
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sel.box_current = Some(iced::Point::new(40.0, 40.0));
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sel.box_crossing = true;
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}
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#[test]
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fn typing_a_command_cancels_a_half_drawn_marquee() {
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// #732: the marquee stayed armed, so LINE's first click closed the
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// selection instead of setting the start point.
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let mut app = fresh();
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arm_marquee(&mut app);
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let i = app.active_tab;
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let _ = app.dispatch_command("LINE");
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let sel = app.tabs[i].scene.selection.borrow();
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assert!(sel.box_anchor.is_none(), "the pending marquee must be dropped");
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assert!(
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sel.box_anchor_world.is_none(),
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"the world anchor must go too, or a pan re-projects the marquee back",
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);
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assert!(sel.box_current.is_none());
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assert!(!sel.box_crossing);
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}
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#[test]
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fn an_aliased_command_cancels_it_as_well() {
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// "L" reaches the same dispatch through alias resolution.
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let mut app = fresh();
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arm_marquee(&mut app);
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let i = app.active_tab;
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let _ = app.dispatch_command("L");
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let sel = app.tabs[i].scene.selection.borrow();
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assert!(sel.box_anchor.is_none());
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assert!(sel.box_anchor_world.is_none());
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}
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#[test]
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fn a_transparent_command_leaves_the_marquee_alone() {
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// A drafting aid only flips a flag; it must not abandon the drag in
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// progress any more than it abandons a running command.
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let mut app = fresh();
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arm_marquee(&mut app);
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let i = app.active_tab;
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let _ = app.dispatch_command("ORTHO");
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let sel = app.tabs[i].scene.selection.borrow();
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assert!(
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sel.box_anchor.is_some(),
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"a transparent command must not cancel the marquee",
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);
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}
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}
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