docs: final gap status update — 39 done, 2 partial, 2 remaining

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-05-02 20:06:46 +03:00
commit ba063db617

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@ -72,8 +72,9 @@ Legend: ✅ Done · ⚠️ Partial · ❌ Not done
| ✅ | **Ellipse** | `src/entities/ellipse.rs` | | ✅ | **Ellipse** | `src/entities/ellipse.rs` |
| ✅ | **LwPolyline** | `src/entities/lwpolyline.rs` | | ✅ | **LwPolyline** | `src/entities/lwpolyline.rs` |
| ✅ | **Spline** | DXF spec: spline control points are already in WCS (normal field unused) | | ✅ | **Spline** | DXF spec: spline control points are already in WCS (normal field unused) |
| ❌ | **Polyline (3D)** | tessellated in `src/scene/tessellate.rs` — vertices used as-is | | ✅ | **Polyline2D** | `src/entities/polyline.rs` — elevation + normal applied |
| ❌ | **AttributeDefinition / AttributeEntity** | OCS insertion point not transformed | | ✅ | **Polyline3D** | Vertices already in WCS per DXF spec (no OCS transform needed) |
| ✅ | **AttributeDefinition / AttributeEntity** | OCS→WCS applied to insertion snap point — `src/entities/attribute.rs` |
| ❌ | **Hatch** | elevation applied but normal not used for OCS→WCS in wire outline | | ❌ | **Hatch** | elevation applied but normal not used for OCS→WCS in wire outline |
| ❌ | **MLine / Leader** | no OCS transform | | ❌ | **MLine / Leader** | no OCS transform |
@ -206,13 +207,13 @@ These are fixed in our post-load `fix_dxf_dimension_rotations()` in `src/io/mod.
| Status | Count | | Status | Count |
|---|---| |---|---|
| ✅ Done | 35 | | ✅ Done | 39 |
| ⚠️ Partial | 3 | | ⚠️ Partial | 2 |
| ❌ Not done | 5 | | ❌ Not done | 2 |
| **Total** | **43** | | **Total** | **43** |
### Remaining gaps by priority ### Remaining gaps by priority
**Medium:** OCS→WCS for Polyline/Attribute/Hatch/Leader · Viewport interior view compositing **Medium:** OCS→WCS for Hatch wire outline and MLine/Leader · Viewport interior view compositing
**Low:** LWPolyline plinegen (GPU shader change needed) · Complex linetype text shapes · OLE2Frame improvement · Shape rotation **Low:** LWPolyline plinegen (GPU shader change needed) · Complex linetype text shapes · OLE2Frame improvement · Shape rotation