refactor(properties): entity property groups return Vec<PropSection>

Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-07-02 22:46:19 +03:00
commit b2b2bfb246
31 changed files with 147 additions and 139 deletions

View file

@ -191,7 +191,7 @@ fn hookline_dir_str(hd: &HooklineDirection) -> &'static str {
}
}
fn properties(leader: &Leader) -> PropSection {
fn properties(leader: &Leader) -> Vec<PropSection> {
let n = leader.vertices.len();
let mut props = vec![
// Style
@ -283,10 +283,10 @@ fn properties(leader: &Leader) -> PropSection {
}
}
PropSection {
vec![PropSection {
title: "Geometry".into(),
props,
}
}]
}
fn apply_geom_prop(leader: &mut Leader, field: &str, value: &str) {
@ -540,7 +540,7 @@ impl crate::entities::traits::Grippable for Leader {
}
impl crate::entities::traits::PropertyEditable for Leader {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {