refactor(cad): use direct stack dependencies

This commit is contained in:
Hakan Seven 2026-08-10 15:03:31 +03:00
commit ac8183ec91
36 changed files with 87 additions and 101 deletions

View file

@ -6,7 +6,7 @@
// caller translates the mesh vertices to match.
use acadrust::entities::{Body, Region, Solid3D, Surface};
use acadrust::kernel::space::polygon;
use cadkernel::space::polygon;
use crate::t;
use crate::command::EntityTransform;
use crate::entities::common::{center_grip, edit_prop as edit, parse_f64, ro_prop as ro};