refactor(tess): move per-entity tessellation into entities/
Each entity's tessellation now lives alongside its definition in
entities/*.rs, attached to the entity type via a local trait:
LegacyTess — Viewport / Insert / Hatch / Ole2Frame
(fallback path for entities not on the truck pipeline)
LeaderTess — Leader
MultiLeaderTess — MultiLeader
DimensionTess — Dimension (carries its dim-only helpers too:
~1700 lines of dim_geometry, dim_text_*, format_*,
tolerance, suppression, etc.)
scene/tessellate.rs keeps only the cross-entity dispatcher plus the
shared dim machinery reused by leader/multileader/dimension
(ArrowKind, DimGeom, append_arrow, arrow_from_block, add_segment,
add_polyline, normalized_or, push_tri, color_or_inherit, entity_z,
offset_snap_pts). Cross-entity arc helpers + aci_to_rgba moved to
scene/tess_util.rs.
scene/tessellate.rs shrinks from ~3300 to 809 lines. Compile clean,
all 9 tests pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
163725ca22
commit
aadb64860d
12 changed files with 3046 additions and 2862 deletions
90
src/scene/tess_util.rs
Normal file
90
src/scene/tess_util.rs
Normal file
|
|
@ -0,0 +1,90 @@
|
|||
// Shared helpers used by per-entity tessellation impls in `crate::entities`
|
||||
// and the dispatcher in `crate::scene::tessellate`.
|
||||
//
|
||||
// Anything cross-entity (colour resolution, arc sampling, chord tolerance)
|
||||
// lives here. Entity-specific helpers (dim format strings, mleader path
|
||||
// types, etc.) stay with their entity file.
|
||||
|
||||
use acadrust::types::Color as AcadColor;
|
||||
use glam::Vec3;
|
||||
|
||||
use crate::scene::wire_model::{SnapHint, TangentGeom, WireModel};
|
||||
|
||||
/// Output of the legacy per-entity geometry path used by entities not
|
||||
/// (yet) covered by the truck topology pipeline (Viewport, Insert,
|
||||
/// Hatch outline, Ole2Frame, …). Tuple form preserved to avoid
|
||||
/// touching every callsite when the dispatcher wraps these into a
|
||||
/// WireModel.
|
||||
///
|
||||
/// Layout: `(points, snap_pts, tangent_geoms, key_vertices)`.
|
||||
pub type LegacyGeometry = (
|
||||
Vec<[f32; 3]>,
|
||||
Vec<(Vec3, SnapHint)>,
|
||||
Vec<TangentGeom>,
|
||||
Vec<[f32; 3]>,
|
||||
);
|
||||
|
||||
// ── Arc tessellation helpers ─────────────────────────────────────────────
|
||||
|
||||
/// Convert hatch-boundary arc `(start, end, ccw)` into a
|
||||
/// `(start, signed_span)` ready for the sampling loop. Matches the
|
||||
/// legacy `(TAU - sa, TAU - ea)` flip used here for years — direction
|
||||
/// semantics are preserved on real files. (Wrap-through-2π is a known
|
||||
/// edge case in that convention; do not "fix" it without a wider audit
|
||||
/// of how upstream writers emit CW boundary arcs.)
|
||||
pub fn arc_signed_span(start: f64, end: f64, ccw: bool) -> (f64, f64) {
|
||||
const TAU: f64 = std::f64::consts::TAU;
|
||||
let (sa, ea) = if ccw { (start, end) } else { (TAU - start, TAU - end) };
|
||||
(sa, ea - sa)
|
||||
}
|
||||
|
||||
/// Segment count for an arc, targeting `chord_tol_world` chord-height
|
||||
/// error in world units. Floor 8, cap 512.
|
||||
///
|
||||
/// Two production callers:
|
||||
/// - hatch fill polygon (built at load / on edit) passes a radius-
|
||||
/// relative tol via [`fill_chord_tol`] — ~0.1% radius, zoom-free so
|
||||
/// the polygon stays sharp at extreme zoom-in without re-tessellation.
|
||||
/// - hatch wire outline (re-tessellated every frame inside the render
|
||||
/// scope) passes a zoom-adaptive tol via [`wire_chord_tol`] — pulls
|
||||
/// from the per-frame override set by `Scene::wires_for_block` so
|
||||
/// far-out arcs collapse to a handful of segments.
|
||||
pub fn arc_segments(radius: f64, span_abs: f64, chord_tol_world: f64) -> u32 {
|
||||
if span_abs < 1e-9 || radius < 1e-9 {
|
||||
return 1;
|
||||
}
|
||||
let tol = chord_tol_world.max(1e-9).min(radius * 0.99);
|
||||
// θ where r * (1 - cos(θ/2)) = tol → θ = 2 * acos(1 - tol/r).
|
||||
let max_step = (2.0 * (1.0 - tol / radius).acos()).max(1e-6);
|
||||
((span_abs / max_step).ceil() as u32).clamp(8, 512)
|
||||
}
|
||||
|
||||
/// Chord tolerance for the load-time fill polygon: 0.1% of radius,
|
||||
/// floor 1 µm so degenerate radii still produce a workable count.
|
||||
pub fn fill_chord_tol(radius: f64) -> f64 {
|
||||
(radius * 0.001).max(1e-6)
|
||||
}
|
||||
|
||||
/// Chord tolerance for the per-frame wire outline: pulls the active
|
||||
/// `truck_tess::set_curve_tol_override` value (Scene sets it to
|
||||
/// `world_per_pixel × 0.5` so curves stay at ~half-pixel chord error at
|
||||
/// the current zoom). When no override is active (snap / hit-test
|
||||
/// passes, load-time builds), falls back to [`fill_chord_tol`] so we
|
||||
/// never under-sample.
|
||||
pub fn wire_chord_tol(radius: f64) -> f64 {
|
||||
match crate::scene::truck_tess::active_curve_tol() {
|
||||
Some(t) => t.min(fill_chord_tol(radius)).max(1e-9),
|
||||
None => fill_chord_tol(radius),
|
||||
}
|
||||
}
|
||||
|
||||
// ── Colour helper ──────────────────────────────────────────────────────────
|
||||
|
||||
/// Convert an acadrust Color (ACI index or true-color) to a GPU RGBA value.
|
||||
pub fn aci_to_rgba(color: &AcadColor) -> [f32; 4] {
|
||||
if let Some((r, g, b)) = color.rgb() {
|
||||
[r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, 1.0]
|
||||
} else {
|
||||
WireModel::WHITE
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue