refactor(tess): move per-entity tessellation into entities/
Each entity's tessellation now lives alongside its definition in
entities/*.rs, attached to the entity type via a local trait:
LegacyTess — Viewport / Insert / Hatch / Ole2Frame
(fallback path for entities not on the truck pipeline)
LeaderTess — Leader
MultiLeaderTess — MultiLeader
DimensionTess — Dimension (carries its dim-only helpers too:
~1700 lines of dim_geometry, dim_text_*, format_*,
tolerance, suppression, etc.)
scene/tessellate.rs keeps only the cross-entity dispatcher plus the
shared dim machinery reused by leader/multileader/dimension
(ArrowKind, DimGeom, append_arrow, arrow_from_block, add_segment,
add_polyline, normalized_or, push_tri, color_or_inherit, entity_z,
offset_snap_pts). Cross-entity arc helpers + aci_to_rgba moved to
scene/tess_util.rs.
scene/tessellate.rs shrinks from ~3300 to 809 lines. Compile clean,
all 9 tests pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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12 changed files with 3046 additions and 2862 deletions
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@ -566,3 +566,22 @@ impl Transformable for Viewport {
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apply_transform(self, t);
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}
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}
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impl crate::entities::traits::LegacyTess for Viewport {
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fn legacy_geometry(&self, world_offset: [f64; 3]) -> crate::scene::tess_util::LegacyGeometry {
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let [ox, oy, oz] = world_offset;
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let cx = (self.center.x - ox) as f32;
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let cy = (self.center.y - oy) as f32;
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let cz = (self.center.z - oz) as f32;
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let hw = (self.width / 2.0) as f32;
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let hh = (self.height / 2.0) as f32;
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let pts = vec![
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[cx - hw, cy - hh, cz],
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[cx + hw, cy - hh, cz],
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[cx + hw, cy + hh, cz],
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[cx - hw, cy + hh, cz],
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[cx - hw, cy - hh, cz],
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];
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(pts, vec![], vec![], vec![])
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}
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}
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