refactor(tess): move per-entity tessellation into entities/
Each entity's tessellation now lives alongside its definition in
entities/*.rs, attached to the entity type via a local trait:
LegacyTess — Viewport / Insert / Hatch / Ole2Frame
(fallback path for entities not on the truck pipeline)
LeaderTess — Leader
MultiLeaderTess — MultiLeader
DimensionTess — Dimension (carries its dim-only helpers too:
~1700 lines of dim_geometry, dim_text_*, format_*,
tolerance, suppression, etc.)
scene/tessellate.rs keeps only the cross-entity dispatcher plus the
shared dim machinery reused by leader/multileader/dimension
(ArrowKind, DimGeom, append_arrow, arrow_from_block, add_segment,
add_polyline, normalized_or, push_tri, color_or_inherit, entity_z,
offset_snap_pts). Cross-entity arc helpers + aci_to_rgba moved to
scene/tess_util.rs.
scene/tessellate.rs shrinks from ~3300 to 809 lines. Compile clean,
all 9 tests pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
163725ca22
commit
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12 changed files with 3046 additions and 2862 deletions
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@ -3,8 +3,10 @@ use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{diamond_grip, edit_prop as edit, parse_f64, ro_prop as ro};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable};
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use crate::entities::traits::{Grippable, LegacyTess, PropertyEditable, Transformable};
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use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::tess_util::{arc_segments, arc_signed_span, wire_chord_tol, LegacyGeometry};
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use crate::scene::wire_model::SnapHint;
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fn properties(h: &Hatch) -> PropSection {
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let pattern_type = match h.pattern_type {
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@ -347,3 +349,181 @@ impl Grippable for Hatch {
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}
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}
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}
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impl LegacyTess for Hatch {
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fn legacy_geometry(&self, world_offset: [f64; 3]) -> LegacyGeometry {
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let [ox, oy, oz] = world_offset;
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let normal = (self.normal.x, self.normal.y, self.normal.z);
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// Convert a 2D OCS hatch boundary point to WCS, then subtract world_offset.
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let to_wcs = |x: f64, y: f64| -> [f32; 3] {
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let (wx, wy, wz) =
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crate::scene::transform::ocs_point_to_wcs((x, y, self.elevation), normal);
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[(wx - ox) as f32, (wy - oy) as f32, (wz - oz) as f32]
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};
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let mut pts: Vec<[f32; 3]> = Vec::new();
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let mut key_verts: Vec<[f32; 3]> = Vec::new();
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let mut snap_pts: Vec<(Vec3, SnapHint)> = Vec::new();
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for path in &self.paths {
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for edge in &path.edges {
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match edge {
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BoundaryEdge::Polyline(poly) => {
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// Hatch-boundary polyline vertices encode bulge in
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// `Vector3.z`; straight segments emit just the
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// start vertex, bulged segments tessellate the arc
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// between v0 → v1.
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let start_idx = pts.len();
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let verts = &poly.vertices;
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let count = verts.len();
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let seg_count = if poly.is_closed {
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count
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} else {
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count.saturating_sub(1)
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};
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if count > 0 && pts.len() != start_idx {
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pts.push([f32::NAN; 3]);
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}
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for i in 0..seg_count {
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let v0 = &verts[i];
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let v1 = &verts[(i + 1) % count];
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let bulge = v0.z;
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if bulge.abs() < 1e-9 {
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let p = to_wcs(v0.x, v0.y);
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pts.push(p);
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key_verts.push(p);
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continue;
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}
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let theta = 4.0 * bulge.atan();
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let dx = v1.x - v0.x;
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let dy = v1.y - v0.y;
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let d = (dx * dx + dy * dy).sqrt();
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if d < 1e-12 {
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let p = to_wcs(v0.x, v0.y);
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pts.push(p);
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key_verts.push(p);
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continue;
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}
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let r = (d * 0.5) / (theta * 0.5).sin().abs();
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let mx = (v0.x + v1.x) * 0.5;
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let my = (v0.y + v1.y) * 0.5;
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let px = -dy / d;
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let py = dx / d;
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let sign = if bulge > 0.0 { 1.0_f64 } else { -1.0_f64 };
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let center_offset = r * (theta * 0.5).cos();
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let cx = mx + sign * px * center_offset;
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let cy = my + sign * py * center_offset;
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let a0 = (v0.y - cy).atan2(v0.x - cx);
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let a1 = (v1.y - cy).atan2(v1.x - cx);
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let mut sweep = a1 - a0;
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const TAU: f64 = std::f64::consts::TAU;
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if bulge > 0.0 {
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if sweep <= 0.0 {
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sweep += TAU;
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}
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} else if sweep >= 0.0 {
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sweep -= TAU;
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}
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if sweep.abs() < 1e-9 {
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sweep = if bulge > 0.0 { TAU } else { -TAU };
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}
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let segs = arc_segments(r, sweep.abs(), wire_chord_tol(r));
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for j in 0..segs {
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let a = a0 + sweep * (j as f64 / segs as f64);
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let p = to_wcs(cx + r * a.cos(), cy + r * a.sin());
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pts.push(p);
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if j == 0 {
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key_verts.push(p);
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}
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}
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}
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// Close the loop visually for closed polylines by
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// returning to the first emitted point.
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if poly.is_closed {
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if let Some(first) = pts.get(start_idx).cloned() {
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if first[0].is_finite() {
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pts.push(first);
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}
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}
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} else if let Some(last) = verts.last() {
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let p = to_wcs(last.x, last.y);
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pts.push(p);
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key_verts.push(p);
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}
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}
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BoundaryEdge::Line(ln) => {
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let p0 = to_wcs(ln.start.x, ln.start.y);
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let p1 = to_wcs(ln.end.x, ln.end.y);
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if !pts.is_empty() {
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pts.push([f32::NAN; 3]);
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}
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pts.push(p0);
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pts.push(p1);
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key_verts.push(p0);
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key_verts.push(p1);
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}
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BoundaryEdge::CircularArc(arc) => {
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let (sa, span) =
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arc_signed_span(arc.start_angle, arc.end_angle, arc.counter_clockwise);
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let segs = arc_segments(arc.radius, span.abs(), wire_chord_tol(arc.radius));
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if !pts.is_empty() {
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pts.push([f32::NAN; 3]);
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}
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for i in 0..=segs {
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let t = sa + span * (i as f64 / segs as f64);
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let p = to_wcs(
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arc.center.x + arc.radius * t.cos(),
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arc.center.y + arc.radius * t.sin(),
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);
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pts.push(p);
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if i == 0 || i == segs {
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key_verts.push(p);
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}
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}
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snap_pts.push((
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Vec3::from(to_wcs(arc.center.x, arc.center.y)),
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SnapHint::Center,
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));
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}
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BoundaryEdge::EllipticArc(ell) => {
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let r_maj = (ell.major_axis_endpoint.x * ell.major_axis_endpoint.x
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+ ell.major_axis_endpoint.y * ell.major_axis_endpoint.y)
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.sqrt();
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let r_min = r_maj * ell.minor_axis_ratio;
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let rot = ell
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.major_axis_endpoint
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.y
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.atan2(ell.major_axis_endpoint.x);
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let (sa, span) =
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arc_signed_span(ell.start_angle, ell.end_angle, ell.counter_clockwise);
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let segs = arc_segments(r_maj, span.abs(), wire_chord_tol(r_maj));
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if !pts.is_empty() {
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pts.push([f32::NAN; 3]);
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}
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let (cr, sr) = (rot.cos(), rot.sin());
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for i in 0..=segs {
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let t = sa + span * (i as f64 / segs as f64);
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let lx = r_maj * t.cos();
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let ly = r_min * t.sin();
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let p = to_wcs(
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ell.center.x + lx * cr - ly * sr,
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ell.center.y + lx * sr + ly * cr,
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);
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pts.push(p);
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if i == 0 || i == segs {
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key_verts.push(p);
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}
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}
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snap_pts.push((
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Vec3::from(to_wcs(ell.center.x, ell.center.y)),
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SnapHint::Center,
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));
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}
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_ => {}
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}
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}
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}
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if pts.is_empty() {
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pts = vec![[0.0, 0.0, 0.0], [0.0, 0.0, 0.0]];
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}
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(pts, snap_pts, vec![], key_verts)
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}
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}
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