refactor(snap): widen snap_pts to f64 (world_offset removal P2)
WireModel/LocalWire/TruckEntity snap buffers and the producers/consumers now carry snap candidates as DVec3 (offset_snap_pts, dimension/multileader producers, block-cache transform, pick/xclip, snap module). Still offset-relative, so behaviour is unchanged — this just lets the snap transport survive the upcoming switch to absolute coordinates without an extra f32 quantization. The snap module still resolves in f32 (as_vec3 at entry), matching today's precision. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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ab7cd63dec
commit
a7a1fac09a
8 changed files with 30 additions and 26 deletions
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@ -1837,12 +1837,12 @@ fn append_angular_dimension(
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}
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}
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fn dimension_snap_pts(dim: &Dimension, world_offset: [f64; 3]) -> Vec<(Vec3, SnapHint)> {
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fn dimension_snap_pts(dim: &Dimension, world_offset: [f64; 3]) -> Vec<(glam::DVec3, SnapHint)> {
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let lv = |v: acadrust::types::Vector3| {
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Vec3::new(
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(v.x - world_offset[0]) as f32,
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(v.y - world_offset[1]) as f32,
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(v.z - world_offset[2]) as f32,
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glam::DVec3::new(
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v.x - world_offset[0],
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v.y - world_offset[1],
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v.z - world_offset[2],
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)
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};
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let node = |v: acadrust::types::Vector3| (lv(v), SnapHint::Node);
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@ -77,10 +77,11 @@ fn to_truck(ml: &MultiLeader, document: &acadrust::CadDocument) -> Option<TruckE
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let mut points: Vec<[f64; 3]> = Vec::new();
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let mut tangents: Vec<TangentGeom> = Vec::new();
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let mut key_verts: Vec<[f64; 3]> = Vec::new();
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// This builds a TruckEntity (snap_pts in Vec3); tessellate's
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// offset_snap_pts widens it to the f64 WireModel buffer afterwards.
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let mut snap_pts: Vec<(Vec3, SnapHint)> = Vec::new();
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let mut first = true;
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// snap_pts uses f32 (UI-only); cast at construction.
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let node = |arr: [f64; 3]| {
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(
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Vec3::new(arr[0] as f32, arr[1] as f32, arr[2] as f32),
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@ -1168,7 +1169,7 @@ impl MultiLeaderTess for MultiLeader {
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// ── Leader / arrow / dogleg points ───────────────────────────────────────
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let mut points: Vec<[f32; 3]> = Vec::new();
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let mut key_verts: Vec<[f32; 3]> = Vec::new();
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let mut snap_pts: Vec<(Vec3, SnapHint)> = Vec::new();
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let mut snap_pts: Vec<(glam::DVec3, SnapHint)> = Vec::new();
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let mut tangents: Vec<TangentGeom> = Vec::new();
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let mut arrow_fill: Vec<[f32; 3]> = Vec::new();
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let mut first = true;
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@ -1194,7 +1195,7 @@ impl MultiLeaderTess for MultiLeader {
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for root in &ml.context.leader_roots {
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let cp = &root.connection_point;
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let cp_f = p3(cp);
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snap_pts.push((Vec3::from(cp_f), SnapHint::Node));
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snap_pts.push((Vec3::from(cp_f).as_dvec3(), SnapHint::Node));
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for line in &root.lines {
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if line.points.is_empty() {
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@ -1216,7 +1217,7 @@ impl MultiLeaderTess for MultiLeader {
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}
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for &c in &ctrl {
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key_verts.push(c);
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snap_pts.push((Vec3::from(c), SnapHint::Node));
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snap_pts.push((Vec3::from(c).as_dvec3(), SnapHint::Node));
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}
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if ml.path_type == MultiLeaderPathType::Spline && ctrl.len() >= 2 {
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@ -1550,7 +1551,7 @@ impl MultiLeaderTess for MultiLeader {
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: vec![(Vec3::new(local_ins_x, local_ins_y, z), SnapHint::Node)],
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snap_pts: vec![(glam::DVec3::new(local_ins_x as f64, local_ins_y as f64, z as f64), SnapHint::Node)],
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tangent_geoms: vec![],
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key_vertices: vec![],
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aabb: WireModel::UNBOUNDED_AABB,
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@ -1592,7 +1593,7 @@ impl MultiLeaderTess for MultiLeader {
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![(Vec3::new(local_ins_x, local_ins_y, z), SnapHint::Node)],
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snap_pts: vec![(glam::DVec3::new(local_ins_x as f64, local_ins_y as f64, z as f64), SnapHint::Node)],
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tangent_geoms: vec![],
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key_vertices: vec![],
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aabb: WireModel::UNBOUNDED_AABB,
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@ -1632,7 +1633,7 @@ impl MultiLeaderTess for MultiLeader {
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: vec![(Vec3::new(local_ins_x, local_ins_y, z), SnapHint::Node)],
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snap_pts: vec![(glam::DVec3::new(local_ins_x as f64, local_ins_y as f64, z as f64), SnapHint::Node)],
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tangent_geoms: vec![],
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key_vertices: vec![],
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aabb: WireModel::UNBOUNDED_AABB,
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10
src/scene/cache/block_cache.rs
vendored
10
src/scene/cache/block_cache.rs
vendored
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@ -39,7 +39,7 @@ pub struct LocalWire {
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/// sub-f32 precision once the renderer translates them to world space.
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pub points_low: Vec<[f32; 3]>,
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pub key_vertices: Vec<[f32; 3]>,
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pub snap_pts: Vec<(glam::Vec3, SnapHint)>,
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pub snap_pts: Vec<(glam::DVec3, SnapHint)>,
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pub tangent_geoms: Vec<TangentGeom>,
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pub fill_tris: Vec<[f32; 3]>,
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pub color: [f32; 4],
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@ -1041,7 +1041,7 @@ struct BatchEntry {
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plinegen: bool,
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points: Vec<[f32; 3]>,
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points_low: Vec<[f32; 3]>,
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snap_pts: Vec<(glam::Vec3, SnapHint)>,
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snap_pts: Vec<(glam::DVec3, SnapHint)>,
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key_vertices: Vec<[f32; 3]>,
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tangent_geoms: Vec<TangentGeom>,
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fill_tris: Vec<[f32; 3]>,
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@ -1465,11 +1465,7 @@ fn emit_wire(
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p.z as f64 + lo_z,
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));
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entry.snap_pts.push((
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glam::Vec3::new(
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(v.x - ox) as f32,
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(v.y - oy) as f32,
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(v.z - oz) as f32,
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),
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glam::DVec3::new(v.x - ox, v.y - oy, v.z - oz),
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*hint,
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));
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}
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@ -477,7 +477,7 @@ pub fn tessellate(
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// Add insertion snap at point_of_reference.
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let [ox, oy, oz] = world_offset;
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if let Some(p) = crate::entities::solid3d::point_of_reference(entity) {
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let sp = Vec3::new((p.x - ox) as f32, (p.y - oy) as f32, (p.z - oz) as f32);
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let sp = glam::DVec3::new(p.x - ox, p.y - oy, p.z - oz);
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wm.snap_pts.push((sp, SnapHint::Insertion));
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}
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return vec![wm];
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@ -487,6 +487,10 @@ pub fn tessellate(
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// ── Fallback for Viewport / Insert / Hatch / Ole2Frame ────────────────
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let (points, snap_pts, tangent_geoms, key_vertices) = fallback_geometry(entity, world_offset);
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// fallback_geometry still emits offset-relative f32 snap points; widen to
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// f64 for the WireModel's double-single-era snap buffer.
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let snap_pts: Vec<(glam::DVec3, SnapHint)> =
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snap_pts.into_iter().map(|(p, h)| (p.as_dvec3(), h)).collect();
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vec![WireModel {
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name,
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points,
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@ -858,12 +862,15 @@ pub(crate) fn add_polyline(points: &mut Vec<[f32; 3]>, polyline: &[Vec3]) {
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points.extend(polyline.iter().map(|p| [p.x, p.y, p.z]));
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}
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pub(crate) fn offset_snap_pts(pts: Vec<(Vec3, SnapHint)>, off: [f64; 3]) -> Vec<(Vec3, SnapHint)> {
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pub(crate) fn offset_snap_pts(
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pts: Vec<(Vec3, SnapHint)>,
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off: [f64; 3],
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) -> Vec<(glam::DVec3, SnapHint)> {
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let [ox, oy, oz] = off;
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pts.into_iter()
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.map(|(p, h)| {
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(
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Vec3::new(p.x - ox as f32, p.y - oy as f32, p.z - oz as f32),
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glam::DVec3::new(p.x as f64 - ox, p.y as f64 - oy, p.z as f64 - oz),
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h,
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)
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})
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@ -8229,7 +8229,7 @@ fn tessellate_entity(
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![(ip, model::wire_model::SnapHint::Insertion)],
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snap_pts: vec![(ip.as_dvec3(), model::wire_model::SnapHint::Insertion)],
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tangent_geoms: vec![],
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key_vertices: vec![],
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aabb: WireModel::UNBOUNDED_AABB,
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@ -57,7 +57,7 @@ pub struct WireModel {
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/// ACI color index (1-255). 0 means true-color or unknown (no CTB lookup).
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pub aci: u8,
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/// Pre-baked snap candidates (Center, Node, Quadrant, Insertion).
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pub snap_pts: Vec<(glam::Vec3, SnapHint)>,
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pub snap_pts: Vec<(glam::DVec3, SnapHint)>,
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/// Per-segment tangent geometry for Tangent snap.
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/// Line/Arc entities: 1 entry. LwPolyline: 1 entry per segment.
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pub tangent_geoms: Vec<TangentGeom>,
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@ -104,7 +104,7 @@ pub fn clip_wires(wires: &mut Vec<WireModel>, poly: &[[f32; 2]]) {
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}
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w.key_vertices
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.retain(|v| point_in_poly(v[0], v[1], poly));
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w.snap_pts.retain(|(p, _)| point_in_poly(p.x, p.y, poly));
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w.snap_pts.retain(|(p, _)| point_in_poly(p.x as f32, p.y as f32, poly));
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w.aabb = recompute_aabb(&w.points, &w.fill_tris);
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}
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wires.retain(|w| !w.points.is_empty() || !w.fill_tris.is_empty());
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@ -528,7 +528,7 @@ impl Snapper {
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SnapHint::Midpoint => SnapType::Midpoint,
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};
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if self.is_on(snap_type) {
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try_pt(world, snap_type);
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try_pt(world.as_vec3(), snap_type);
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}
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}
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}
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