feat: REFEDIT / REFCLOSE — in-place block reference editing

REFEDIT picks an INSERT, extracts the block entities into model space
with the INSERT transform applied (translate + rotate + uniform scale),
and enters an editing session.  Any normal modify command works on the
temporary entities.

REFCLOSE SAVE applies the inverse transform, replaces the block
definition, and rebuilds all derived caches (hatch/image/mesh), so
every INSERT of that block reflects the edits immediately.
REFCLOSE DISCARD removes the temp entities without changing the block.

Non-uniform-scale inserts are rejected with an error message.
RefEditSession is stored on DocumentTab; undo snapshots bracket the
begin and close operations.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-04-08 12:40:19 +03:00
commit a773a1a1f1
6 changed files with 442 additions and 2 deletions

View file

@ -1600,6 +1600,14 @@ impl Scene {
}
}
/// Rebuild hatch / image / mesh caches after the document is modified
/// outside the normal `add_entity` path (e.g. REFCLOSE SAVE).
pub fn rebuild_derived_caches(&mut self) {
self.populate_hatches_from_document();
self.populate_images_from_document();
self.populate_meshes_from_document();
}
/// Build a solid-fill HatchModel for a DXF Solid entity.
/// DXF SOLID corners are in "Z-order": p0-p1 top, p2-p3 bottom.
/// Visual quad is p0→p1→p3→p2 (closed).