feat(text): suppress glyph strokes when SDF text is on
With OCS_TEXT_SDF set, text now renders only as SDF quads: the wire path skips building glyph-stroke geometry (bins stays empty, so the existing empty-wire branch still emits the insertion snap point). This removes the double draw (strokes + SDF) and, as a side effect, fixes the long-standing snap pollution (#276) — snapping near text no longer catches individual glyph-stroke endpoints, only the insertion point. Shared sdf_text_enabled() (cached env read) gates both the collector and the stroke suppression so they stay in lock-step. Flag off: unchanged. Verified in-app: TEXT/MTEXT/decorations render clean as single SDF, and snap no longer hits glyph strokes. Click-pick on text is limited while the flag is on (no stroke geometry) pending a text OBB pick box. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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3 changed files with 16 additions and 2 deletions
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@ -784,7 +784,7 @@ impl Scene {
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pub(in crate::scene) fn sdf_text_vertices(
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&self,
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) -> Vec<crate::scene::pipeline::text_gpu::TextVertex> {
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self.sdf_text_vertices_enabled(std::env::var_os("OCS_TEXT_SDF").is_some())
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self.sdf_text_vertices_enabled(crate::scene::text::sdf_atlas::sdf_text_enabled())
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}
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#[allow(dead_code)]
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