feat(select): Select Similar + Quick Select panel (#28)

Two ways to extend the current selection by entity type + layer:

* `Select Similar` (right-click → Select Similar, or `SELECTSIMILAR` /
  `SELSIM`): for every (type, layer) pair in the current selection, add
  every entity in the active layout that matches the pair. The seed
  selection stays selected; matches already selected are not
  double-counted.
* `Quick Select` (right-click → Quick Select…, or `QSELECT` / `QS`):
  opens a centred floating panel with Object-type and Layer pick_lists
  (populated only with values that actually exist in the active layout)
  and an "Append to current selection" checkbox. `(Any)` in either slot
  skips that filter. Apply replaces the selection (or extends it with
  Append on) and reports the match count on the command line. Cancel,
  Esc, and outside-click all dismiss without applying. When opened with
  a selection present, the panel pre-fills both filters from the first
  selected entity so QSelect doubles as an editable Select Similar.

Scoped to entities owned by the active layout's block-record so a paper
layout's QSELECT never reaches into model-space entities (and vice
versa). Entity-type names live in a single `entity_type_name` helper in
`entities::traits` to keep the UI strings and the filter keys aligned.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-05-29 20:30:56 +03:00
commit 9db206f310
6 changed files with 436 additions and 0 deletions

View file

@ -1242,6 +1242,9 @@ impl OpenCADStudio {
}
// Cancel layout rename / context menus first, then fall through.
let i_e = self.active_tab;
if self.qselect.take().is_some() {
return Task::none();
}
{
let mut sel = self.tabs[i_e].scene.selection.borrow_mut();
if sel.context_menu.is_some() {
@ -3376,6 +3379,82 @@ impl OpenCADStudio {
Task::none()
}
Message::SelectSimilar => {
let i = self.active_tab;
self.tabs[i].scene.selection.borrow_mut().context_menu = None;
let added = self.tabs[i].scene.select_similar();
self.command_line
.push_output(&format!("Select Similar: {} added.", added));
self.refresh_properties();
Task::none()
}
Message::QSelectOpen => {
let i = self.active_tab;
self.tabs[i].scene.selection.borrow_mut().context_menu = None;
// Seed filters from the first selected entity (if any) so
// a right-click → Quick Select on a known object pre-fills
// the panel — same idea as Select Similar but exposes the
// pairing for editing.
let mut type_filter: Option<String> = None;
let mut layer_filter: Option<String> = None;
if let Some(&h) = self.tabs[i].scene.selected.iter().next() {
if let Some(e) = self.tabs[i].scene.document.get_entity(h) {
use crate::entities::traits::entity_type_name;
type_filter = Some(entity_type_name(e).to_string());
layer_filter = Some(e.as_entity().layer().to_string());
}
}
self.qselect = Some(crate::app::QSelectState {
type_filter,
layer_filter,
append: false,
});
Task::none()
}
Message::QSelectClose => {
self.qselect = None;
Task::none()
}
Message::QSelectSetType(t) => {
if let Some(state) = self.qselect.as_mut() {
state.type_filter = t;
}
Task::none()
}
Message::QSelectSetLayer(l) => {
if let Some(state) = self.qselect.as_mut() {
state.layer_filter = l;
}
Task::none()
}
Message::QSelectSetAppend(b) => {
if let Some(state) = self.qselect.as_mut() {
state.append = b;
}
Task::none()
}
Message::QSelectApply => {
let Some(state) = self.qselect.take() else {
return Task::none();
};
let i = self.active_tab;
let matched = self.tabs[i].scene.qselect(
state.type_filter.as_deref(),
state.layer_filter.as_deref(),
state.append,
);
self.command_line
.push_output(&format!("QSELECT: {} object(s) selected.", matched));
self.refresh_properties();
Task::none()
}
// ── Properties panel messages ─────────────────────────────────
Message::PropSelectionGroupChanged(group) => {
self.tabs[self.active_tab].properties.selected_group = Some(group);