refactor(entities): collapse trait wrapper boilerplate via macro
Every entity file ended with the same three-trait wrapper block:
impl Grippable for T {
fn grips(&self) -> Vec<GripDef> { grips(self) }
fn apply_grip(&mut self, ...) { apply_grip(self, ...) }
}
impl PropertyEditable for T { ... }
impl Transformable for T { ... }
— 23 lines of pure delegation around five same-named free functions.
Replace with `crate::impl_entity_basics!(T);` (a macro in
entities/traits.rs that expands to the three trait impls).
Applied where the file already follows the free-fn delegation
convention (Arc, Circle, Ellipse, Insert, Leader, Line, LwPolyline,
MultiLeader, Ole2Frame, Point, Spline, Viewport). Files that inlined
the trait method bodies directly (Ray, XLine, Shape, Solid, Tolerance,
MLine, Mesh, Solid3D/Region/Body, Table, RasterImage, Wipeout,
Underlay, Hatch, Polyline, Polyline2D, Polyline3D, Dimension) left
alone — they already skip the indirection. Text/MText/Attribute use
the with-text-style flavour and will move once that variant is needed
beyond the existing two manual impls.
A second macro `impl_entity_basics_with_text_styles!` is included for
the text-like flavour but no entity uses it yet.
Net: -204 lines.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
5e36e85e07
commit
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13 changed files with 101 additions and 305 deletions
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@ -4,7 +4,7 @@ use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{diamond_grip, edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::entities::traits::{TruckConvertible};
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::wire_model::TangentGeom;
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@ -455,31 +455,7 @@ impl TruckConvertible for Leader {
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}
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}
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impl Grippable for Leader {
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fn grips(&self) -> Vec<GripDef> {
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grips(self)
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
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}
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impl PropertyEditable for Leader {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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properties(self)
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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apply_geom_prop(self, field, value);
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}
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}
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impl Transformable for Leader {
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fn apply_transform(&mut self, t: &EntityTransform) {
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apply_transform(self, t);
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}
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}
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crate::impl_entity_basics!(Leader);
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/// Per-entity tessellation entry for `Leader`. Lives here so all leader
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/// tess code stays alongside the entity definition. Cross-entity dim
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